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https://git.code.sf.net/p/quake/newtree
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Added " characters to multiline cvar descriptions to avoid compilation
probs and extra whitespaces in resulting help.
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5 changed files with 25 additions and 25 deletions
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@ -741,8 +741,8 @@ CL_Input_Init (void)
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void
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CL_Input_Init_Cvars (void)
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{
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cl_nodelta = Cvar_Get ("cl_nodelta", "0", CVAR_NONE, "disable player delta compression.
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set to 1 if you have a poor ISP and get a lot of U_REMOVE warnings.");
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cl_nodelta = Cvar_Get ("cl_nodelta", "0", CVAR_NONE, "disable player delta compression."
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"set to 1 if you have a poor ISP and get a lot of U_REMOVE warnings.");
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}
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@ -214,8 +214,8 @@ R_Init_Cvars (void)
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r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, "Set to 0 to disable drawing entities");
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r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, "Set to 0 to disable drawing your weapon");
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r_shadows = Cvar_Get ("r_shadows", "0", CVAR_NONE, "Set to 1 to enable shadows for entities");
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r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE, "Determine opacity of liquids. 1 is solid,
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.75, .50, and .25 are partially transparent, and 0 is transparent.");
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r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE, "Determine opacity of liquids. 1 is solid,"
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".75, .50, and .25 are partially transparent, and 0 is transparent.");
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/* FIXME what does r_waterripple use for units? */
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r_waterripple = Cvar_Get ("r_waterripple", "0", CVAR_NONE, "Set to make liquids ripple, a good setting is 5");
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r_dynamic = Cvar_Get ("r_dynamic", "1", CVAR_NONE, "Set to 0 to disable all dynamic lighting - unless gl_flashblend is set to 1");
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@ -134,8 +134,8 @@ Netchan_Init_Cvars (void)
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{
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showpackets = Cvar_Get ("showpackets", "0", CVAR_NONE, "Show all network packets");
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showdrop = Cvar_Get ("showdrop", "0", CVAR_NONE, "Toggle the display of how many packets you are dropping");
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qport = Cvar_Get ("qport", "0", CVAR_NONE, "The internal port number for the game networking code.
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Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.");
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qport = Cvar_Get ("qport", "0", CVAR_NONE, "The internal port number for the game networking code."
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"Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.");
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}
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/*
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@ -267,8 +267,8 @@ R_Init_Cvars (void)
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D_Init_Cvars ();
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r_draworder = Cvar_Get ("r_draworder", "0", CVAR_NONE, "Toggles drawing order");
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r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, "Toggles the displaying of drawing time and
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statistics of what is currently being viewed");
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r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, "Toggles the displaying of drawing time and"
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"statistics of what is currently being viewed");
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r_timegraph = Cvar_Get ("r_timegraph", "0", CVAR_NONE, "Toggle the display of a performance graph");
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r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_NONE, "Toggle the display of a graph showing network performance");
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r_zgraph = Cvar_Get ("r_zgraph", "0", CVAR_NONE, "Toggle the graph that reports the changes of z-axis position");
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@ -291,7 +291,7 @@ R_Init_Cvars (void)
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r_aliastransadj = Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, "Determines how much of an alias model is clipped away and how much is viewable.");
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gl_flashblend = Cvar_Get ("gl_flashblend", "0", CVAR_NONE, "Toggles the type of lighting for objects");
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gl_sky_divide = Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE,
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"subdivide sky polys");
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"subdivide sky polys");
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}
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/*
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@ -1496,25 +1496,25 @@ SV_InitLocal (void)
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timelimit = Cvar_Get ("timelimit", "0", CVAR_SERVERINFO,
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"Sets the amount of time in minutes that is needed before advancing to the next level");
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teamplay = Cvar_Get ("teamplay", "0", CVAR_SERVERINFO,
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"Determines teamplay rules. 0 off, 1 You cannot hurt yourself nor your teammates,
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2 You can hurt yourself, your teammates, and you will lose one frag for killing a teammate
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3 You can hurt yourself but you cannot hurt your teammates");
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"Determines teamplay rules. 0 off, 1 You cannot hurt yourself nor your teammates, "
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"2 You can hurt yourself, your teammates, and you will lose one frag for killing a teammate"
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"3 You can hurt yourself but you cannot hurt your teammates");
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samelevel = Cvar_Get ("samelevel", "0", CVAR_SERVERINFO,
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"Determines the rules for level changing and exiting. 0 Allows advancing to the next level,
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1 The same level will be played until someone exits,
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2 The same level will be played and the exit will kill anybody that tries to exit,
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3 The same level will be played and the exit will kill anybody that tries to exit, except on the Start map.");
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"Determines the rules for level changing and exiting. 0 Allows advancing to the next level,"
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"1 The same level will be played until someone exits,"
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"2 The same level will be played and the exit will kill anybody that tries to exit,"
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"3 The same level will be played and the exit will kill anybody that tries to exit, except on the Start map.");
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maxclients = Cvar_Get ("maxclients", "8", CVAR_SERVERINFO,
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"Sets how many clients can connect to your server, this includes spectators and players");
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maxspectators = Cvar_Get ("maxspectators", "8", CVAR_SERVERINFO,
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"Sets how many spectators can connect to your server. The maxclients value takes precidence over this value so this
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value should always be equal-to or less-then the maxclients value");
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"Sets how many spectators can connect to your server. The maxclients value takes precidence over this value so this"
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" value should always be equal-to or less-then the maxclients value");
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hostname = Cvar_Get ("hostname", "unnamed", CVAR_SERVERINFO, "Report or sets the server name");
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deathmatch = Cvar_Get ("deathmatch", "1", CVAR_SERVERINFO,
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"Sets the rules for weapon and item respawning.
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1 Does not leave weapons on the map. You can pickup weapons and items and they will respawn,
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2 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will not respawn,
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3 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will respawn.");
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"Sets the rules for weapon and item respawning. "
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"1 Does not leave weapons on the map. You can pickup weapons and items and they will respawn,"
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"2 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will not respawn,"
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"3 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will respawn.");
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spawn = Cvar_Get ("spawn", "0", CVAR_SERVERINFO, "Spawn the player entity");
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watervis = Cvar_Get ("watervis", "0", CVAR_SERVERINFO, "Toggle the use of r_watervis by OpenGL clients");
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@ -1578,9 +1578,9 @@ SV_InitLocal (void)
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"Time/date format to use");
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filterban = Cvar_Get ("filterban", "1", CVAR_NONE,
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"Determines the rules for the IP list
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0 Only IP addresses on the Ban list will be allowed onto the server,
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1 Only IP addresses NOT on the Ban list will be allowed onto the server");
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"Determines the rules for the IP list "
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"0 Only IP addresses on the Ban list will be allowed onto the server, "
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"1 Only IP addresses NOT on the Ban list will be allowed onto the server");
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allow_download = Cvar_Get ("allow_download", "1", CVAR_NONE, "Toggle if clients can download game data from the server");
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allow_download_skins =
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