Added " characters to multiline cvar descriptions to avoid compilation

probs and extra whitespaces in resulting help.
This commit is contained in:
Dabb 2000-12-31 09:05:25 +00:00
parent b6c832d900
commit 22d2cce11f
5 changed files with 25 additions and 25 deletions

View file

@ -741,8 +741,8 @@ CL_Input_Init (void)
void
CL_Input_Init_Cvars (void)
{
cl_nodelta = Cvar_Get ("cl_nodelta", "0", CVAR_NONE, "disable player delta compression.
set to 1 if you have a poor ISP and get a lot of U_REMOVE warnings.");
cl_nodelta = Cvar_Get ("cl_nodelta", "0", CVAR_NONE, "disable player delta compression."
"set to 1 if you have a poor ISP and get a lot of U_REMOVE warnings.");
}

View file

@ -214,8 +214,8 @@ R_Init_Cvars (void)
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, "Set to 0 to disable drawing entities");
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, "Set to 0 to disable drawing your weapon");
r_shadows = Cvar_Get ("r_shadows", "0", CVAR_NONE, "Set to 1 to enable shadows for entities");
r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE, "Determine opacity of liquids. 1 is solid,
.75, .50, and .25 are partially transparent, and 0 is transparent.");
r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE, "Determine opacity of liquids. 1 is solid,"
".75, .50, and .25 are partially transparent, and 0 is transparent.");
/* FIXME what does r_waterripple use for units? */
r_waterripple = Cvar_Get ("r_waterripple", "0", CVAR_NONE, "Set to make liquids ripple, a good setting is 5");
r_dynamic = Cvar_Get ("r_dynamic", "1", CVAR_NONE, "Set to 0 to disable all dynamic lighting - unless gl_flashblend is set to 1");

View file

@ -134,8 +134,8 @@ Netchan_Init_Cvars (void)
{
showpackets = Cvar_Get ("showpackets", "0", CVAR_NONE, "Show all network packets");
showdrop = Cvar_Get ("showdrop", "0", CVAR_NONE, "Toggle the display of how many packets you are dropping");
qport = Cvar_Get ("qport", "0", CVAR_NONE, "The internal port number for the game networking code.
Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.");
qport = Cvar_Get ("qport", "0", CVAR_NONE, "The internal port number for the game networking code."
"Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.");
}
/*

View file

@ -267,8 +267,8 @@ R_Init_Cvars (void)
D_Init_Cvars ();
r_draworder = Cvar_Get ("r_draworder", "0", CVAR_NONE, "Toggles drawing order");
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, "Toggles the displaying of drawing time and
statistics of what is currently being viewed");
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, "Toggles the displaying of drawing time and"
"statistics of what is currently being viewed");
r_timegraph = Cvar_Get ("r_timegraph", "0", CVAR_NONE, "Toggle the display of a performance graph");
r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_NONE, "Toggle the display of a graph showing network performance");
r_zgraph = Cvar_Get ("r_zgraph", "0", CVAR_NONE, "Toggle the graph that reports the changes of z-axis position");
@ -291,7 +291,7 @@ R_Init_Cvars (void)
r_aliastransadj = Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, "Determines how much of an alias model is clipped away and how much is viewable.");
gl_flashblend = Cvar_Get ("gl_flashblend", "0", CVAR_NONE, "Toggles the type of lighting for objects");
gl_sky_divide = Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE,
"subdivide sky polys");
"subdivide sky polys");
}
/*

View file

@ -1496,25 +1496,25 @@ SV_InitLocal (void)
timelimit = Cvar_Get ("timelimit", "0", CVAR_SERVERINFO,
"Sets the amount of time in minutes that is needed before advancing to the next level");
teamplay = Cvar_Get ("teamplay", "0", CVAR_SERVERINFO,
"Determines teamplay rules. 0 off, 1 You cannot hurt yourself nor your teammates,
2 You can hurt yourself, your teammates, and you will lose one frag for killing a teammate
3 You can hurt yourself but you cannot hurt your teammates");
"Determines teamplay rules. 0 off, 1 You cannot hurt yourself nor your teammates, "
"2 You can hurt yourself, your teammates, and you will lose one frag for killing a teammate"
"3 You can hurt yourself but you cannot hurt your teammates");
samelevel = Cvar_Get ("samelevel", "0", CVAR_SERVERINFO,
"Determines the rules for level changing and exiting. 0 Allows advancing to the next level,
1 The same level will be played until someone exits,
2 The same level will be played and the exit will kill anybody that tries to exit,
3 The same level will be played and the exit will kill anybody that tries to exit, except on the Start map.");
"Determines the rules for level changing and exiting. 0 Allows advancing to the next level,"
"1 The same level will be played until someone exits,"
"2 The same level will be played and the exit will kill anybody that tries to exit,"
"3 The same level will be played and the exit will kill anybody that tries to exit, except on the Start map.");
maxclients = Cvar_Get ("maxclients", "8", CVAR_SERVERINFO,
"Sets how many clients can connect to your server, this includes spectators and players");
maxspectators = Cvar_Get ("maxspectators", "8", CVAR_SERVERINFO,
"Sets how many spectators can connect to your server. The maxclients value takes precidence over this value so this
value should always be equal-to or less-then the maxclients value");
"Sets how many spectators can connect to your server. The maxclients value takes precidence over this value so this"
" value should always be equal-to or less-then the maxclients value");
hostname = Cvar_Get ("hostname", "unnamed", CVAR_SERVERINFO, "Report or sets the server name");
deathmatch = Cvar_Get ("deathmatch", "1", CVAR_SERVERINFO,
"Sets the rules for weapon and item respawning.
1 Does not leave weapons on the map. You can pickup weapons and items and they will respawn,
2 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will not respawn,
3 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will respawn.");
"Sets the rules for weapon and item respawning. "
"1 Does not leave weapons on the map. You can pickup weapons and items and they will respawn,"
"2 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will not respawn,"
"3 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will respawn.");
spawn = Cvar_Get ("spawn", "0", CVAR_SERVERINFO, "Spawn the player entity");
watervis = Cvar_Get ("watervis", "0", CVAR_SERVERINFO, "Toggle the use of r_watervis by OpenGL clients");
@ -1578,9 +1578,9 @@ SV_InitLocal (void)
"Time/date format to use");
filterban = Cvar_Get ("filterban", "1", CVAR_NONE,
"Determines the rules for the IP list
0 Only IP addresses on the Ban list will be allowed onto the server,
1 Only IP addresses NOT on the Ban list will be allowed onto the server");
"Determines the rules for the IP list "
"0 Only IP addresses on the Ban list will be allowed onto the server, "
"1 Only IP addresses NOT on the Ban list will be allowed onto the server");
allow_download = Cvar_Get ("allow_download", "1", CVAR_NONE, "Toggle if clients can download game data from the server");
allow_download_skins =