Disable the code that forces gl_texsort off when multitexture is active

This commit is contained in:
Jeff Teunissen 2000-09-30 08:01:27 +00:00
parent 439b28bbd3
commit 2186a58fe5

View file

@ -245,8 +245,8 @@ void R_Init (void)
gl_clear = Cvar_Get("gl_clear", "0", CVAR_NONE, "None");
gl_texsort = Cvar_Get("gl_texsort", "1", CVAR_NONE, "None");
if (gl_mtexable)
Cvar_SetValue(gl_texsort, 0.0);
// if (gl_mtexable)
// Cvar_SetValue(gl_texsort, 0);
gl_cull = Cvar_Get("gl_cull", "1", CVAR_NONE, "None");
gl_smooth = Cvar_Get("gl_smooth", "1", CVAR_NONE, "None");