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https://git.code.sf.net/p/quake/newtree
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glx, sdl and sgl now all compile on my system (at work), but sgl doesn't link
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parent
619d9396cc
commit
217f59e1ed
4 changed files with 27 additions and 20 deletions
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@ -410,6 +410,7 @@ if test "x$HAVE_GLX" != xno; then
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AC_DEFINE(HAVE_GL_COLOR_INDEX8_EXT) AC_MSG_RESULT(yes),
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AC_MSG_RESULT(no)
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)
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AC_CHECK_HEADERS(GL/glext.h)
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fi
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CPPFLAGS="$save_CPPFLAGS"
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@ -31,7 +31,9 @@
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#endif
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#include <GL/gl.h>
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#ifdef HAVE_GL_GLEXT_H
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#include <GL/glext.h>
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#endif
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#include <string.h>
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@ -46,12 +48,12 @@
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# endif
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#endif
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#include "quakefs.h"
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#include "input.h"
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#include "sbar.h"
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#include "glquake.h"
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#include "console.h"
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#include "glquake.h"
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#include "input.h"
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#include "qargs.h"
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#include "quakefs.h"
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#include "sbar.h"
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#define WARP_WIDTH 320
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#define WARP_HEIGHT 200
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@ -350,8 +352,7 @@ Shared_Init8bitPalette()
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#ifdef HAVE_TDFXGL
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load_texture(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette);
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#endif
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}
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else
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} else
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glColorTable(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette);
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}
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#endif
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@ -30,21 +30,18 @@
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#include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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#include <string.h>
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#endif
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#include <SDL.h>
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#include "client.h"
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#include "console.h"
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#include "cvar.h"
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#include "draw.h"
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#include "d_local.h"
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#include "input.h"
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#include "keys.h"
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#include "menu.h"
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#include "sys.h"
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#include "qargs.h"
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#include "qendian.h"
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#include "quakedef.h"
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#include "sys.h"
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#include "va.h"
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#include "vid.h"
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// static float oldin_grab = 0;
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@ -26,9 +26,21 @@
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$Id$
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*/
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#include "vid_common.h"
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#include "va.h"
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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#include <string.h>
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#endif
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#include <sys/signal.h>
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#include <SDL.h>
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#include "console.h"
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#include "qargs.h"
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#include "qendian.h"
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#include "quakedef.h"
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#include "sys.h"
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#include "va.h"
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#include "glquake.h"
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#define WARP_WIDTH 320
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@ -105,7 +117,6 @@ VID_Init (unsigned char *palette)
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{
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Uint32 flags = SDL_OPENGL;
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int i;
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char gldir[MAX_OSPATH];
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VID_GetWindowSize (640, 480);
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@ -177,9 +188,6 @@ VID_Init (unsigned char *palette)
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GL_Init();
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snprintf(gldir, sizeof(gldir), "%s/glquake", com_gamedir);
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Sys_mkdir (gldir);
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VID_SetPalette (palette);
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// Check for 3DFX Extensions and initialize them.
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