re-indent

This commit is contained in:
Bill Currie 2000-10-28 20:19:36 +00:00
parent c60c3892e5
commit 2070b1a5a1

View file

@ -68,14 +68,14 @@ R_LoadSkys
==================
*/
char *suf[6] = { "rt", "bk", "lf", "ft", "up", "dn" };
void R_LoadSkys (char * skyname)
void
R_LoadSkys (char *skyname)
{
int i;
QFile *f;
char name[64];
if (stricmp (skyname, "none") == 0)
{
if (stricmp (skyname, "none") == 0) {
skyloaded = false;
return;
}
@ -94,7 +94,8 @@ void R_LoadSkys (char * skyname)
}
targa_rgba = LoadTGA (f);
glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, targa_rgba);
glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA,
GL_UNSIGNED_BYTE, targa_rgba);
free (targa_rgba);
@ -102,8 +103,7 @@ void R_LoadSkys (char * skyname)
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
if (!skyloaded)
Con_Printf ("Unable to load skybox %s, using normal sky\n",
skyname);
Con_Printf ("Unable to load skybox %s, using normal sky\n", skyname);
}
void
@ -114,8 +114,7 @@ R_SkyBoxPolyVec(vec5_t v)
// t = t * (254.0/256.0) + (1.0/256.0);
glTexCoord2fv (v);
glVertex3f (r_refdef.vieworg[0] + v[2],
r_refdef.vieworg[1] + v[3],
r_refdef.vieworg[2] + v[4]);
r_refdef.vieworg[1] + v[3], r_refdef.vieworg[2] + v[4]);
}
#define ftc(x) (x * (254.0/256.0) + (1.0/256.0))
@ -174,8 +173,7 @@ R_DrawSkyBox (void)
glDisable (GL_DEPTH_TEST);
glDepthRange (gldepthmax, gldepthmax);
for (i = 0; i < 6; i++)
{
for (i = 0; i < 6; i++) {
glBindTexture (GL_TEXTURE_2D, SKY_TEX + i);
glBegin (GL_QUADS);
for (j = 0; j < 4; j++)
@ -196,8 +194,7 @@ R_DrawSkyLayer (float s)
float x, y, a1x, a1y, a2x, a2y;
vec3_t v;
for (a = 0; a < 16; a++)
{
for (a = 0; a < 16; a++) {
a1x = bubble_costable[a * 2];
a1y = -bubble_sintable[a * 2];
a2x = bubble_costable[(a + 1) * 2];
@ -206,10 +203,8 @@ R_DrawSkyLayer (float s)
glBegin (GL_TRIANGLE_STRIP);
glTexCoord2f (0.5 + s * (1.0 / 128.0), 0.5 + s * (1.0 / 128.0));
glVertex3f (r_refdef.vieworg[0],
r_refdef.vieworg[1],
r_refdef.vieworg[2]+domescale[2]);
for (b = 1; b < 8; b++)
{
r_refdef.vieworg[1], r_refdef.vieworg[2] + domescale[2]);
for (b = 1; b < 8; b++) {
x = bubble_costable[b * 2 + 16];
y = -bubble_sintable[b * 2 + 16];
@ -219,8 +214,7 @@ R_DrawSkyLayer (float s)
glTexCoord2f ((v[0] + s) * (1.0 / 128.0),
(v[1] + s) * (1.0 / 128.0));
glVertex3f (v[0] + r_refdef.vieworg[0],
v[1] + r_refdef.vieworg[1],
v[2] + r_refdef.vieworg[2]);
v[1] + r_refdef.vieworg[1], v[2] + r_refdef.vieworg[2]);
v[0] = a2x * x * domescale[0];
v[1] = a2y * x * domescale[1];
@ -228,13 +222,11 @@ R_DrawSkyLayer (float s)
glTexCoord2f ((v[0] + s) * (1.0 / 128.0),
(v[1] + s) * (1.0 / 128.0));
glVertex3f (v[0] + r_refdef.vieworg[0],
v[1] + r_refdef.vieworg[1],
v[2] + r_refdef.vieworg[2]);
v[1] + r_refdef.vieworg[1], v[2] + r_refdef.vieworg[2]);
}
glTexCoord2f (0.5 + s * (1.0 / 128.0), 0.5 + s * (1.0 / 128.0));
glVertex3f (r_refdef.vieworg[0],
r_refdef.vieworg[1],
r_refdef.vieworg[2]-domescale[2]);
r_refdef.vieworg[1], r_refdef.vieworg[2] - domescale[2]);
glEnd ();
}
}
@ -287,13 +279,12 @@ R_DrawSky ( void )
//===============================================================
/*
=============
R_InitSky
A sky texture is 256*128, with the right side being a masked overlay
==============
*/
void R_InitSky (texture_t *mt)
void
R_InitSky (texture_t *mt)
{
int i, j, p;
byte *src;
@ -309,8 +300,7 @@ void R_InitSky (texture_t *mt)
r = g = b = 0;
for (i = 0; i < 128; i++)
for (j=0 ; j<128 ; j++)
{
for (j = 0; j < 128; j++) {
p = src[i * 256 + j + 128];
rgba = &d_8to24table[p];
trans[(i * 128) + j] = *rgba;
@ -328,14 +318,14 @@ void R_InitSky (texture_t *mt)
if (!solidskytexture)
solidskytexture = texture_extension_number++;
glBindTexture (GL_TEXTURE_2D, solidskytexture);
glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, 128, 128, 0, GL_RGBA,
GL_UNSIGNED_BYTE, trans);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
for (i = 0; i < 128; i++)
for (j=0 ; j<128 ; j++)
{
for (j = 0; j < 128; j++) {
p = src[i * 256 + j];
if (p == 0)
trans[(i * 128) + j] = transpix;
@ -346,7 +336,8 @@ void R_InitSky (texture_t *mt)
if (!alphaskytexture)
alphaskytexture = texture_extension_number++;
glBindTexture (GL_TEXTURE_2D, alphaskytexture);
glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 128, 128, 0, GL_RGBA,
GL_UNSIGNED_BYTE, trans);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}