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https://git.code.sf.net/p/quake/newtree
synced 2024-11-26 05:51:36 +00:00
changed texture update validation to normal CRC
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5242630d16
commit
1a3eb27f8b
1 changed files with 8 additions and 15 deletions
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@ -38,6 +38,7 @@
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#include "bothdefs.h" // needed by: common.h, net.h, client.h
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#include "crc.h" // LordHavoc: for texture update validation
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#include "bspfile.h" // needed by: glquake.h
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#include "vid.h"
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#include "sys.h"
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@ -79,9 +80,6 @@ extern byte *draw_chars; // 8*8 graphic characters
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qpic_t *draw_disc;
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qpic_t *draw_backtile;
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static int ltexcrctable[256]; // cache mismatch checking --KB
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static int translate_texture;
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static int char_texture;
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static int cs_texture; // crosshair texturea
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@ -120,7 +118,7 @@ typedef struct
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int width, height;
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int bytesperpixel;
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qboolean mipmap;
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int crc; // not really a standard CRC, but it works
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unsigned short crc; // LordHavoc: CRC for texture validation
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} gltexture_t;
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static gltexture_t gltextures[MAX_GLTEXTURES];
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@ -1326,16 +1324,11 @@ GL_LoadTexture
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*/
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int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel)
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{
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int i, s, lcrc;
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int i, crc;
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gltexture_t *glt;
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// LordHavoc's cache check, not a standard crc but it works --KB
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lcrc = 0;
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s = width*height*bytesperpixel; // size
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for (i = 0; i < 256; i++)
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ltexcrctable[i] = i + 1;
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for (i = 0; i < s; i++)
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lcrc += (ltexcrctable[data[i] & 255]++);
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// LordHavoc: now just using a standard CRC for texture validation
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crc = CRC_Block(data, width*height*bytesperpixel);
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// see if the texture is allready present
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if (identifier[0])
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@ -1344,7 +1337,7 @@ int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolea
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{
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if (!strcmp (identifier, glt->identifier))
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{
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if (lcrc != glt->crc
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if (crc != glt->crc
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|| width != glt->width
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|| height != glt->height
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|| bytesperpixel != glt->bytesperpixel)
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@ -1368,7 +1361,7 @@ int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolea
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texture_extension_number++;
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SetupTexture:
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glt->crc = lcrc;
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glt->crc = crc;
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glt->width = width;
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glt->height = height;
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glt->bytesperpixel = bytesperpixel;
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