mirror of
https://git.code.sf.net/p/quake/newtree
synced 2025-02-08 15:22:07 +00:00
Fix blurred cursor when picmip, and a minor include cleanup.
This commit is contained in:
parent
3b6f18d1af
commit
16c66488e9
2 changed files with 16 additions and 11 deletions
|
@ -29,12 +29,14 @@
|
||||||
#ifdef HAVE_CONFIG_H
|
#ifdef HAVE_CONFIG_H
|
||||||
# include "config.h"
|
# include "config.h"
|
||||||
#endif
|
#endif
|
||||||
|
#ifdef HAVE_STRING_H
|
||||||
#include <string.h>
|
# include <string.h>
|
||||||
#include <stdio.h>
|
|
||||||
#ifdef HAVE_STRINGS_H
|
|
||||||
#include <strings.h>
|
|
||||||
#endif
|
#endif
|
||||||
|
#ifdef HAVE_STRINGS_H
|
||||||
|
# include <strings.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
#include "cmd.h"
|
#include "cmd.h"
|
||||||
#include "console.h"
|
#include "console.h"
|
||||||
|
@ -476,11 +478,14 @@ Draw_Init (void)
|
||||||
cs_texture = GL_LoadTexture ("crosshair", 8, 8, cs_data, false, true, 1);
|
cs_texture = GL_LoadTexture ("crosshair", 8, 8, cs_data, false, true, 1);
|
||||||
// char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true, 1); // 1999-12-27 Conwidth/height charset fix by TcT
|
// char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true, 1); // 1999-12-27 Conwidth/height charset fix by TcT
|
||||||
|
|
||||||
// glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
if (gl_picmip)
|
||||||
// glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
{
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // DESPAIR: If trilinear, crosshairs are blocks of solid color
|
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
} else {
|
||||||
|
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
}
|
||||||
// save a texture slot for translated picture
|
// save a texture slot for translated picture
|
||||||
translate_texture = texture_extension_number++;
|
translate_texture = texture_extension_number++;
|
||||||
|
|
||||||
|
|
|
@ -884,7 +884,7 @@ R_DrawAliasModel (entity_t *e)
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gl_affinemodels->int_val)
|
if (gl_affinemodels->int_val)
|
||||||
glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE); // DESPAIR: was GL_FASTEST
|
glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
|
||||||
|
|
||||||
glPopMatrix ();
|
glPopMatrix ();
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue