diff --git a/source/gl_dyn_textures.c b/source/gl_dyn_textures.c index e6a200a..8a1da3c 100644 --- a/source/gl_dyn_textures.c +++ b/source/gl_dyn_textures.c @@ -52,7 +52,7 @@ static void GDT_InitDotParticleTexture (void) { int x, y, dx, dy, d; - byte data[16][16][4]; + byte data[16][16][2]; // // particle texture @@ -63,17 +63,15 @@ GDT_InitDotParticleTexture (void) for (x = 0; x < 16; x++) { for (y = 0; y < 16; y++) { data[y][x][0] = 255; - data[y][x][1] = 255; - data[y][x][2] = 255; dx = x - 8; dy = y - 8; d = 255 - 4 * (dx * dx + dy * dy); if (d<0) d = 0; if (d>255) d = 255; - data[y][x][3] = (byte) d; + data[y][x][1] = (byte) d; } } - glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 16, 16, 0, GL_RGBA, + glTexImage2D (GL_TEXTURE_2D, 0, 2, 16, 16, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, data); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); @@ -85,15 +83,14 @@ GDT_InitSmokeParticleTexture (void) { int i, x, y, d; float dx, dy; - byte data[32][32][4], noise1[32][32], noise2[32][32]; + byte data[32][32][2], noise1[32][32], noise2[32][32]; for (i = 0; i < 8; i++) { fractalnoise (&noise1[0][0], 32); fractalnoise (&noise2[0][0], 32); for (y = 0; y < 32; y++) for (x = 0; x < 32; x++) { - data[y][x][0] = data[y][x][1] = data[y][x][2] = - (noise1[y][x] >> 1) + 128; + data[y][x][0] = (noise1[y][x] >> 1) + 128; dx = x - 16; dy = y - 16; d = noise2[y][x] * 4 - 512; @@ -105,15 +102,15 @@ GDT_InitSmokeParticleTexture (void) d = 0; if (d > 255) d = 255; - data[y][x][3] = (byte) d; + data[y][x][1] = (byte) d; } else - data[y][x][3] = 0; + data[y][x][1] = 0; } part_tex_smoke[i] = texture_extension_number++; glBindTexture (GL_TEXTURE_2D, part_tex_smoke[i]); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 32, 32, 0, GL_RGBA, + glTexImage2D (GL_TEXTURE_2D, 0, 2, 32, 32, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, data); }