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2 changed files with 20 additions and 20 deletions
15
source/vid.c
15
source/vid.c
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@ -3,11 +3,7 @@
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general video driver functions
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general video driver functions
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999-2000 contributors of the QuakeForge project
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Copyright (C) 2000 Marcus Sundberg [mackan@stacken.kth.se]
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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modify it under the terms of the GNU General Public License
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@ -29,9 +25,9 @@
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$Id$
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$Id$
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*/
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*/
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#define _BSD
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#ifdef HAVE_CONFIG_H
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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# include "config.h"
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#endif
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#endif
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#include "cvar.h"
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#include "cvar.h"
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@ -40,13 +36,14 @@
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#include "qargs.h"
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#include "qargs.h"
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#include "sys.h"
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#include "sys.h"
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extern viddef_t vid; // global video state
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extern viddef_t vid; // global video state
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int scr_width, scr_height;
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int scr_width, scr_height;
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cvar_t *vid_width;
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cvar_t *vid_width;
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cvar_t *vid_height;
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cvar_t *vid_height;
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void VID_GetWindowSize (int def_w, int def_h)
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void
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VID_GetWindowSize (int def_w, int def_h)
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{
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{
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int pnum;
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int pnum;
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@ -31,6 +31,7 @@
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#endif
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#endif
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#include <GL/gl.h>
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#include <GL/gl.h>
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#ifdef HAVE_GL_GLEXT_H
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#ifdef HAVE_GL_GLEXT_H
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#include <GL/glext.h>
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#include <GL/glext.h>
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#endif
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#endif
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@ -59,7 +60,7 @@
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#define WARP_HEIGHT 200
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#define WARP_HEIGHT 200
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#ifdef HAVE_DLOPEN
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#ifdef HAVE_DLOPEN
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static void *dlhand = NULL;
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static void *dlhand = NULL;
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#endif
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#endif
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//unsigned short d_8to16table[256];
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//unsigned short d_8to16table[256];
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@ -70,9 +71,9 @@ cvar_t *vid_mode;
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/*-----------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------*/
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int texture_mode = GL_LINEAR;
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int texture_mode = GL_LINEAR;
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int texture_extension_number = 1;
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int texture_extension_number = 1;
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float gldepthmin, gldepthmax;
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float gldepthmin, gldepthmax;
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const char *gl_vendor;
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const char *gl_vendor;
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const char *gl_renderer;
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const char *gl_renderer;
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@ -96,7 +97,7 @@ cvar_t *vid_use8bit;
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*/
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*/
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void
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void
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CheckMultiTextureExtensions ( void )
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CheckMultiTextureExtensions (void)
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{
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{
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Con_Printf ("Checking for multitexture... ");
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Con_Printf ("Checking for multitexture... ");
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if (COM_CheckParm ("-nomtex")) {
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if (COM_CheckParm ("-nomtex")) {
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@ -162,7 +163,7 @@ VID_SetPalette (unsigned char *palette)
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pal = palette;
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pal = palette;
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table = d_8to24table;
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table = d_8to24table;
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for (i=0 ; i<255 ; i++) { // used to be i<256, see d_8to24table below
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for (i = 0; i < 255; i++) { // used to be i<256, see d_8to24table below
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r = pal[0];
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r = pal[0];
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g = pal[1];
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g = pal[1];
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b = pal[2];
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b = pal[2];
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@ -186,18 +187,20 @@ VID_SetPalette (unsigned char *palette)
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Qread(f, d_15to8table, 1<<15);
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Qread(f, d_15to8table, 1<<15);
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Qclose(f);
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Qclose(f);
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} else {
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} else {
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for (i=0; i < (1<<15); i++) {
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for (i = 0; i < (1<<15); i++) {
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/* Maps
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/* Maps
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000000000000000
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000000000000000
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000000000011111 = Red = 0x1F
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000000000011111 = Red = 0x1F
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000001111100000 = Blue = 0x03E0
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000001111100000 = Blue = 0x03E0
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111110000000000 = Grn = 0x7C00
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111110000000000 = Grn = 0x7C00
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*/
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*/
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r = ((i & 0x1F) << 3)+4;
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r = ((i & 0x1F) << 3) + 4;
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g = ((i & 0x03E0) >> 2)+4;
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g = ((i & 0x03E0) >> 2) + 4;
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b = ((i & 0x7C00) >> 7)+4;
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b = ((i & 0x7C00) >> 7) + 4;
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pal = (unsigned char *)d_8to24table;
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for (v=0,k=0,bestdist=10000.0; v<256; v++,pal+=4) {
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pal = (unsigned char *) d_8to24table;
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for (v=0, k=0, bestdist = 10000.0; v<256; v++,pal+=4) {
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r1 = (int)r - (int)pal[0];
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r1 = (int)r - (int)pal[0];
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g1 = (int)g - (int)pal[1];
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g1 = (int)g - (int)pal[1];
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b1 = (int)b - (int)pal[2];
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b1 = (int)b - (int)pal[2];
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