Dim crosshair fix, maybe.

This commit is contained in:
Ragnvald Maartmann-Moe IV 2001-01-28 03:20:36 +00:00
parent c81a8b79db
commit 030f721d89

View file

@ -478,8 +478,8 @@ Draw_Init (void)
cs_texture = GL_LoadTexture ("crosshair", 8, 8, cs_data, false, true, 1); cs_texture = GL_LoadTexture ("crosshair", 8, 8, cs_data, false, true, 1);
// char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true, 1); // 1999-12-27 Conwidth/height charset fix by TcT // char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true, 1); // 1999-12-27 Conwidth/height charset fix by TcT
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
// save a texture slot for translated picture // save a texture slot for translated picture
translate_texture = texture_extension_number++; translate_texture = texture_extension_number++;