2000-05-10 20:33:16 +00:00
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/*
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2000-05-11 16:03:29 +00:00
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gl_model.c
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2000-05-10 20:33:16 +00:00
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2000-05-22 06:58:14 +00:00
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model loading and caching
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2000-05-10 20:33:16 +00:00
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2000-05-11 16:03:29 +00:00
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Copyright (C) 1996-1997 Id Software, Inc.
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2000-05-10 20:33:16 +00:00
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2000-05-11 16:03:29 +00:00
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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2000-05-10 20:33:16 +00:00
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2000-05-11 16:03:29 +00:00
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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2000-05-10 20:33:16 +00:00
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2000-05-11 16:03:29 +00:00
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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2000-05-10 20:33:16 +00:00
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*/
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2000-05-10 11:29:38 +00:00
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// models are the only shared resource between a client and server running
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// on the same machine.
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2000-05-22 06:58:14 +00:00
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2000-05-17 10:03:19 +00:00
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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2000-05-12 19:17:02 +00:00
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#include <math.h>
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#include <string.h>
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#include <stdio.h>
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#include "bothdefs.h" // needed by: common.h, net.h, client.h
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2000-05-21 08:24:45 +00:00
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#include "qendian.h"
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#include "msg.h"
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2000-05-12 19:17:02 +00:00
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#include "bspfile.h" // needed by: glquake.h
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#include "vid.h"
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#include "sys.h"
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#include "mathlib.h" // needed by: protocol.h, render.h, client.h,
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2000-05-14 02:32:27 +00:00
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// modelgen.h, glmodel.h
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2000-05-12 19:17:02 +00:00
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#include "wad.h"
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#include "draw.h"
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#include "cvar.h"
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#include "crc.h"
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#include "net.h" // needed by: client.h
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#include "protocol.h" // needed by: client.h
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#include "cmd.h"
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#include "sbar.h"
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2000-05-14 02:32:27 +00:00
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#include "render.h" // needed by: client.h, gl_model.h, glquake.h
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2000-05-12 19:17:02 +00:00
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#include "client.h" // need cls in this file
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2000-05-14 02:32:27 +00:00
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#include "model.h" // needed by: glquake.h
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2000-05-12 19:17:02 +00:00
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#include "console.h"
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#include "glquake.h"
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2000-06-03 12:15:49 +00:00
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#include "quakefs.h"
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#include "checksum.h"
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void SV_Error (char *error, ...);
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extern int texture_mode;
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model_t *loadmodel;
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char loadname[32]; // for hunk tags
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void Mod_LoadSpriteModel (model_t *mod, void *buffer);
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void Mod_LoadBrushModel (model_t *mod, void *buffer);
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void Mod_LoadAliasModel (model_t *mod, void *buffer);
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model_t *Mod_LoadModel (model_t *mod, qboolean crash);
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void R_InitSky(struct texture_s *mt);
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void GL_SubdivideSurface (msurface_t *fa);
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void Mod_LoadMMNearest(miptex_t *mx, texture_t *tx);
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byte mod_novis[MAX_MAP_LEAFS/8];
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#define MAX_MOD_KNOWN 512
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model_t mod_known[MAX_MOD_KNOWN];
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2000-06-16 09:41:42 +00:00
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int mod_numknown;
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2000-06-03 12:15:49 +00:00
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unsigned *model_checksum;
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texture_t *r_notexture_mip;
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cvar_t *gl_subdivide_size;
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/*
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===============
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Mod_Init
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===============
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*/
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void Mod_Init (void)
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{
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gl_subdivide_size = Cvar_Get("gl_subdivide_size", "128", CVAR_ARCHIVE, "None");
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memset (mod_novis, 0xff, sizeof(mod_novis));
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}
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/*
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===============
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Mod_PointInLeaf
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===============
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*/
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mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
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{
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mnode_t *node;
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float d;
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mplane_t *plane;
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if (!model || !model->nodes)
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SV_Error ("Mod_PointInLeaf: bad model");
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node = model->nodes;
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while (1)
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{
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if (node->contents < 0)
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return (mleaf_t *)node;
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plane = node->plane;
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d = DotProduct (p,plane->normal) - plane->dist;
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if (d > 0)
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node = node->children[0];
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else
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node = node->children[1];
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}
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return NULL; // never reached
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}
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/*
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===================
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Mod_DecompressVis
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===================
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*/
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byte *Mod_DecompressVis (byte *in, model_t *model)
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{
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static byte decompressed[MAX_MAP_LEAFS/8];
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int c;
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byte *out;
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int row;
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row = (model->numleafs+7)>>3;
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out = decompressed;
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#if 0
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memcpy (out, in, row);
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#else
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if (!in)
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{ // no vis info, so make all visible
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while (row)
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{
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*out++ = 0xff;
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row--;
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}
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return decompressed;
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}
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do
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{
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if (*in)
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{
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*out++ = *in++;
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continue;
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}
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c = in[1];
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in += 2;
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while (c)
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{
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*out++ = 0;
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c--;
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}
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} while (out - decompressed < row);
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#endif
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return decompressed;
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}
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byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model)
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{
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if (leaf == model->leafs)
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return mod_novis;
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return Mod_DecompressVis (leaf->compressed_vis, model);
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}
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/*
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===================
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Mod_ClearAll
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===================
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*/
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void Mod_ClearAll (void)
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{
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int i;
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model_t *mod;
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for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
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if (mod->type != mod_alias)
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mod->needload = true;
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}
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/*
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==================
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Mod_FindName
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==================
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*/
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model_t *Mod_FindName (char *name)
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{
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int i;
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model_t *mod;
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if (!name[0])
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SV_Error ("Mod_ForName: NULL name");
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//
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// search the currently loaded models
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//
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for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
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if (!strcmp (mod->name, name) )
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break;
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if (i == mod_numknown)
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{
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if (mod_numknown == MAX_MOD_KNOWN)
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SV_Error ("mod_numknown == MAX_MOD_KNOWN");
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strcpy (mod->name, name);
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mod->needload = true;
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mod_numknown++;
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}
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return mod;
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}
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/*
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==================
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Mod_LoadModel
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Loads a model into the cache
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==================
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*/
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model_t *Mod_LoadModel (model_t *mod, qboolean crash)
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{
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void *d;
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unsigned *buf;
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byte stackbuf[1024]; // avoid dirtying the cache heap
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if (!mod->needload)
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{
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if (mod->type == mod_alias)
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{
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d = Cache_Check (&mod->cache);
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if (d)
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return mod;
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}
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else
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return mod; // not cached at all
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}
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//
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// load the file
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//
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buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
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if (!buf)
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{
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if (crash)
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SV_Error ("Mod_NumForName: %s not found", mod->name);
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return NULL;
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}
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//
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// allocate a new model
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//
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COM_FileBase (mod->name, loadname);
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loadmodel = mod;
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//
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// fill it in
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//
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// call the apropriate loader
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mod->needload = false;
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switch (LittleLong(*(unsigned *)buf))
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{
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case IDPOLYHEADER:
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Mod_LoadAliasModel (mod, buf);
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break;
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case IDSPRITEHEADER:
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Mod_LoadSpriteModel (mod, buf);
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break;
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default:
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Mod_LoadBrushModel (mod, buf);
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break;
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}
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return mod;
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}
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/*
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==================
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Mod_ForName
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Loads in a model for the given name
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==================
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*/
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model_t *Mod_ForName (char *name, qboolean crash)
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{
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model_t *mod;
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mod = Mod_FindName (name);
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return Mod_LoadModel (mod, crash);
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}
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/*
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===============================================================================
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BRUSHMODEL LOADING
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===============================================================================
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*/
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byte *mod_base;
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/*
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=================
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Mod_LoadTextures
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=================
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*/
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void Mod_LoadTextures (lump_t *l)
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{
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int i, j, pixels, num, max, altmax;
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miptex_t *mt;
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texture_t *tx, *tx2;
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texture_t *anims[10];
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texture_t *altanims[10];
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dmiptexlump_t *m;
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if (!l->filelen)
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{
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loadmodel->textures = NULL;
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return;
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}
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m = (dmiptexlump_t *)(mod_base + l->fileofs);
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m->nummiptex = LittleLong (m->nummiptex);
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loadmodel->numtextures = m->nummiptex;
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loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
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for (i=0 ; i<m->nummiptex ; i++)
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{
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m->dataofs[i] = LittleLong(m->dataofs[i]);
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if (m->dataofs[i] == -1)
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continue;
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mt = (miptex_t *)((byte *)m + m->dataofs[i]);
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mt->width = LittleLong (mt->width);
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mt->height = LittleLong (mt->height);
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for (j=0 ; j<MIPLEVELS ; j++)
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mt->offsets[j] = LittleLong (mt->offsets[j]);
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if ( (mt->width & 15) || (mt->height & 15) )
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SV_Error ("Texture %s is not 16 aligned", mt->name);
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pixels = mt->width*mt->height/64*85;
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tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname );
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loadmodel->textures[i] = tx;
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memcpy (tx->name, mt->name, sizeof(tx->name));
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tx->width = mt->width;
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tx->height = mt->height;
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for (j=0 ; j<MIPLEVELS ; j++)
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tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t);
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// the pixels immediately follow the structures
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memcpy ( tx+1, mt+1, pixels);
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if (!strncmp(mt->name,"sky",3))
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R_InitSky (tx);
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else
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{
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Mod_LoadMMNearest(mt, tx);
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}
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}
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//
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// sequence the animations
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//
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for (i=0 ; i<m->nummiptex ; i++)
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{
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tx = loadmodel->textures[i];
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if (!tx || tx->name[0] != '+')
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continue;
|
|
|
|
if (tx->anim_next)
|
|
|
|
continue; // allready sequenced
|
|
|
|
|
|
|
|
// find the number of frames in the animation
|
|
|
|
memset (anims, 0, sizeof(anims));
|
|
|
|
memset (altanims, 0, sizeof(altanims));
|
|
|
|
|
|
|
|
max = tx->name[1];
|
|
|
|
altmax = 0;
|
|
|
|
if (max >= 'a' && max <= 'z')
|
|
|
|
max -= 'a' - 'A';
|
|
|
|
if (max >= '0' && max <= '9')
|
|
|
|
{
|
|
|
|
max -= '0';
|
|
|
|
altmax = 0;
|
|
|
|
anims[max] = tx;
|
|
|
|
max++;
|
|
|
|
}
|
|
|
|
else if (max >= 'A' && max <= 'J')
|
|
|
|
{
|
|
|
|
altmax = max - 'A';
|
|
|
|
max = 0;
|
|
|
|
altanims[altmax] = tx;
|
|
|
|
altmax++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
SV_Error ("Bad animating texture %s", tx->name);
|
|
|
|
|
|
|
|
for (j=i+1 ; j<m->nummiptex ; j++)
|
|
|
|
{
|
|
|
|
tx2 = loadmodel->textures[j];
|
|
|
|
if (!tx2 || tx2->name[0] != '+')
|
|
|
|
continue;
|
|
|
|
if (strcmp (tx2->name+2, tx->name+2))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
num = tx2->name[1];
|
|
|
|
if (num >= 'a' && num <= 'z')
|
|
|
|
num -= 'a' - 'A';
|
|
|
|
if (num >= '0' && num <= '9')
|
|
|
|
{
|
|
|
|
num -= '0';
|
|
|
|
anims[num] = tx2;
|
|
|
|
if (num+1 > max)
|
|
|
|
max = num + 1;
|
|
|
|
}
|
|
|
|
else if (num >= 'A' && num <= 'J')
|
|
|
|
{
|
|
|
|
num = num - 'A';
|
|
|
|
altanims[num] = tx2;
|
|
|
|
if (num+1 > altmax)
|
|
|
|
altmax = num+1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
SV_Error ("Bad animating texture %s", tx->name);
|
|
|
|
}
|
|
|
|
|
|
|
|
#define ANIM_CYCLE 2
|
|
|
|
// link them all together
|
|
|
|
for (j=0 ; j<max ; j++)
|
|
|
|
{
|
|
|
|
tx2 = anims[j];
|
|
|
|
if (!tx2)
|
|
|
|
SV_Error ("Missing frame %i of %s",j, tx->name);
|
|
|
|
tx2->anim_total = max * ANIM_CYCLE;
|
|
|
|
tx2->anim_min = j * ANIM_CYCLE;
|
|
|
|
tx2->anim_max = (j+1) * ANIM_CYCLE;
|
|
|
|
tx2->anim_next = anims[ (j+1)%max ];
|
|
|
|
if (altmax)
|
|
|
|
tx2->alternate_anims = altanims[0];
|
|
|
|
}
|
|
|
|
for (j=0 ; j<altmax ; j++)
|
|
|
|
{
|
|
|
|
tx2 = altanims[j];
|
|
|
|
if (!tx2)
|
|
|
|
SV_Error ("Missing frame %i of %s",j, tx->name);
|
|
|
|
tx2->anim_total = altmax * ANIM_CYCLE;
|
|
|
|
tx2->anim_min = j * ANIM_CYCLE;
|
|
|
|
tx2->anim_max = (j+1) * ANIM_CYCLE;
|
|
|
|
tx2->anim_next = altanims[ (j+1)%altmax ];
|
|
|
|
if (max)
|
|
|
|
tx2->alternate_anims = anims[0];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2000-06-30 09:33:43 +00:00
|
|
|
extern byte *COM_LoadFile (char *path, int usehunk);
|
|
|
|
|
2000-06-03 12:15:49 +00:00
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadLighting
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadLighting (lump_t *l)
|
|
|
|
{
|
This is a NON-TRIVIAL update which took LordHavoc and I about 3 days to
make work properly:
Win32 thing.. If you don't free textures explicitly, you can cause a
problem with nVidia drivers.
Colored lighting is now RGB instead of RGBA. The alpha is kinda pointless
on a lightmap and the effect's not all that great. Plus people stuck with
16 bit OpenGL (any other 3dfx people out there?) will be quite pleased
with the improvement in image quality. This does include LordHavoc's
dynamic light optimization code which takes most of the pain out of having
gl_flashblend off.
All glColor*'s are now half of what they used to be, except where they
aren't. If that doesn't make sense, don't worry. If you see one that's
only half what you'd expect, don't worry---it probably is meant to be like
that.. (More below)
glDisable (GL_BLEND) is now a thing of the GL_PAST. As is GL_REPLACE.
Instead, we _always_ use GL_MODULATE and leave GL_BLEND turned on. This
seems at first like it might be a performance hit, but I swear it's much
more expensive to change blending modes and texture functions 20-30 times
every screen frame!
Win32 issue.. Even though we check for multitexture, we currently don't
use it. Reason is that I am planning to replace SGIS_multitexture with
the preferred ARB_multitexture extension which is supported in most GL 1.1
implementations and is a requirement for GL 1.2 anyway. I also wanted to
get rid of some duplicated code. Since Linux doesn't support multitexture
yet, I just commented out the code keeping me from compiling to get it to
work. Win32 should work without it until it's fixed, which shouldn't be
long since the differences between SGIS and ARB multitextures as far as
Quake is concerned is minimal AT BEST.
LordHavoc and I have been working tirelessly (well not quite, we both did
manage to sleep sometime during this ordeal) to fix the lighting in the GL
renderers! It looks DAMNED CLOSE to software's lighting now, including
the ability to overbright a color. You've gotta see this to know what I'm
talking about. That's why the glColor*'s are halved in most places. The
gamma table code and the general way it works is LordHavoc's design, but
over the course of re-implementing it in QF we did come up with a few more
small optimizations.
A lot of people have noticed that QF's fps count has gone to shit lately.
No promises that this undid whatever the problem was. That means there
could be a huge optimization lurking somewhere in the shadows, waiting for
us to fix it for a massive FPS boost. Even if there's not, the code in
this commit DOUBLED MY FPS COUNT. Granted I was getting pathetic FPS as
it was (around 30, which is pathetic even for a Voodoo3 in Linux) but
still---60 is a big improvement over 30!
Please be sure to "test" this code thuroughly.
2000-06-03 19:56:09 +00:00
|
|
|
int i;
|
|
|
|
byte *in, *out;
|
|
|
|
byte d;
|
|
|
|
char litfilename[1024];
|
|
|
|
|
2000-06-03 12:15:49 +00:00
|
|
|
if (!l->filelen)
|
|
|
|
{
|
|
|
|
loadmodel->lightdata = NULL;
|
|
|
|
return;
|
|
|
|
}
|
This is a NON-TRIVIAL update which took LordHavoc and I about 3 days to
make work properly:
Win32 thing.. If you don't free textures explicitly, you can cause a
problem with nVidia drivers.
Colored lighting is now RGB instead of RGBA. The alpha is kinda pointless
on a lightmap and the effect's not all that great. Plus people stuck with
16 bit OpenGL (any other 3dfx people out there?) will be quite pleased
with the improvement in image quality. This does include LordHavoc's
dynamic light optimization code which takes most of the pain out of having
gl_flashblend off.
All glColor*'s are now half of what they used to be, except where they
aren't. If that doesn't make sense, don't worry. If you see one that's
only half what you'd expect, don't worry---it probably is meant to be like
that.. (More below)
glDisable (GL_BLEND) is now a thing of the GL_PAST. As is GL_REPLACE.
Instead, we _always_ use GL_MODULATE and leave GL_BLEND turned on. This
seems at first like it might be a performance hit, but I swear it's much
more expensive to change blending modes and texture functions 20-30 times
every screen frame!
Win32 issue.. Even though we check for multitexture, we currently don't
use it. Reason is that I am planning to replace SGIS_multitexture with
the preferred ARB_multitexture extension which is supported in most GL 1.1
implementations and is a requirement for GL 1.2 anyway. I also wanted to
get rid of some duplicated code. Since Linux doesn't support multitexture
yet, I just commented out the code keeping me from compiling to get it to
work. Win32 should work without it until it's fixed, which shouldn't be
long since the differences between SGIS and ARB multitextures as far as
Quake is concerned is minimal AT BEST.
LordHavoc and I have been working tirelessly (well not quite, we both did
manage to sleep sometime during this ordeal) to fix the lighting in the GL
renderers! It looks DAMNED CLOSE to software's lighting now, including
the ability to overbright a color. You've gotta see this to know what I'm
talking about. That's why the glColor*'s are halved in most places. The
gamma table code and the general way it works is LordHavoc's design, but
over the course of re-implementing it in QF we did come up with a few more
small optimizations.
A lot of people have noticed that QF's fps count has gone to shit lately.
No promises that this undid whatever the problem was. That means there
could be a huge optimization lurking somewhere in the shadows, waiting for
us to fix it for a massive FPS boost. Even if there's not, the code in
this commit DOUBLED MY FPS COUNT. Granted I was getting pathetic FPS as
it was (around 30, which is pathetic even for a Voodoo3 in Linux) but
still---60 is a big improvement over 30!
Please be sure to "test" this code thuroughly.
2000-06-03 19:56:09 +00:00
|
|
|
|
|
|
|
strcpy(litfilename, loadmodel->name);
|
|
|
|
COM_StripExtension(litfilename, litfilename);
|
|
|
|
strcat(litfilename, ".lit");
|
|
|
|
|
2000-06-30 09:33:43 +00:00
|
|
|
loadmodel->lightdata = (byte*) COM_LoadHunkFile (litfilename);
|
|
|
|
if (!loadmodel->lightdata) // expand the white lighting data
|
This is a NON-TRIVIAL update which took LordHavoc and I about 3 days to
make work properly:
Win32 thing.. If you don't free textures explicitly, you can cause a
problem with nVidia drivers.
Colored lighting is now RGB instead of RGBA. The alpha is kinda pointless
on a lightmap and the effect's not all that great. Plus people stuck with
16 bit OpenGL (any other 3dfx people out there?) will be quite pleased
with the improvement in image quality. This does include LordHavoc's
dynamic light optimization code which takes most of the pain out of having
gl_flashblend off.
All glColor*'s are now half of what they used to be, except where they
aren't. If that doesn't make sense, don't worry. If you see one that's
only half what you'd expect, don't worry---it probably is meant to be like
that.. (More below)
glDisable (GL_BLEND) is now a thing of the GL_PAST. As is GL_REPLACE.
Instead, we _always_ use GL_MODULATE and leave GL_BLEND turned on. This
seems at first like it might be a performance hit, but I swear it's much
more expensive to change blending modes and texture functions 20-30 times
every screen frame!
Win32 issue.. Even though we check for multitexture, we currently don't
use it. Reason is that I am planning to replace SGIS_multitexture with
the preferred ARB_multitexture extension which is supported in most GL 1.1
implementations and is a requirement for GL 1.2 anyway. I also wanted to
get rid of some duplicated code. Since Linux doesn't support multitexture
yet, I just commented out the code keeping me from compiling to get it to
work. Win32 should work without it until it's fixed, which shouldn't be
long since the differences between SGIS and ARB multitextures as far as
Quake is concerned is minimal AT BEST.
LordHavoc and I have been working tirelessly (well not quite, we both did
manage to sleep sometime during this ordeal) to fix the lighting in the GL
renderers! It looks DAMNED CLOSE to software's lighting now, including
the ability to overbright a color. You've gotta see this to know what I'm
talking about. That's why the glColor*'s are halved in most places. The
gamma table code and the general way it works is LordHavoc's design, but
over the course of re-implementing it in QF we did come up with a few more
small optimizations.
A lot of people have noticed that QF's fps count has gone to shit lately.
No promises that this undid whatever the problem was. That means there
could be a huge optimization lurking somewhere in the shadows, waiting for
us to fix it for a massive FPS boost. Even if there's not, the code in
this commit DOUBLED MY FPS COUNT. Granted I was getting pathetic FPS as
it was (around 30, which is pathetic even for a Voodoo3 in Linux) but
still---60 is a big improvement over 30!
Please be sure to "test" this code thuroughly.
2000-06-03 19:56:09 +00:00
|
|
|
{
|
2000-06-30 09:33:43 +00:00
|
|
|
loadmodel->lightdata = Hunk_AllocName ( l->filelen*3, litfilename);
|
2000-06-29 22:18:13 +00:00
|
|
|
in = loadmodel->lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
|
|
|
|
out = loadmodel->lightdata;
|
|
|
|
memcpy (in, mod_base + l->fileofs, l->filelen);
|
|
|
|
for (i = 0;i < l->filelen;i++)
|
|
|
|
{
|
|
|
|
d = *in++;
|
|
|
|
*out++ = d;
|
|
|
|
*out++ = d;
|
|
|
|
*out++ = d;
|
|
|
|
}
|
This is a NON-TRIVIAL update which took LordHavoc and I about 3 days to
make work properly:
Win32 thing.. If you don't free textures explicitly, you can cause a
problem with nVidia drivers.
Colored lighting is now RGB instead of RGBA. The alpha is kinda pointless
on a lightmap and the effect's not all that great. Plus people stuck with
16 bit OpenGL (any other 3dfx people out there?) will be quite pleased
with the improvement in image quality. This does include LordHavoc's
dynamic light optimization code which takes most of the pain out of having
gl_flashblend off.
All glColor*'s are now half of what they used to be, except where they
aren't. If that doesn't make sense, don't worry. If you see one that's
only half what you'd expect, don't worry---it probably is meant to be like
that.. (More below)
glDisable (GL_BLEND) is now a thing of the GL_PAST. As is GL_REPLACE.
Instead, we _always_ use GL_MODULATE and leave GL_BLEND turned on. This
seems at first like it might be a performance hit, but I swear it's much
more expensive to change blending modes and texture functions 20-30 times
every screen frame!
Win32 issue.. Even though we check for multitexture, we currently don't
use it. Reason is that I am planning to replace SGIS_multitexture with
the preferred ARB_multitexture extension which is supported in most GL 1.1
implementations and is a requirement for GL 1.2 anyway. I also wanted to
get rid of some duplicated code. Since Linux doesn't support multitexture
yet, I just commented out the code keeping me from compiling to get it to
work. Win32 should work without it until it's fixed, which shouldn't be
long since the differences between SGIS and ARB multitextures as far as
Quake is concerned is minimal AT BEST.
LordHavoc and I have been working tirelessly (well not quite, we both did
manage to sleep sometime during this ordeal) to fix the lighting in the GL
renderers! It looks DAMNED CLOSE to software's lighting now, including
the ability to overbright a color. You've gotta see this to know what I'm
talking about. That's why the glColor*'s are halved in most places. The
gamma table code and the general way it works is LordHavoc's design, but
over the course of re-implementing it in QF we did come up with a few more
small optimizations.
A lot of people have noticed that QF's fps count has gone to shit lately.
No promises that this undid whatever the problem was. That means there
could be a huge optimization lurking somewhere in the shadows, waiting for
us to fix it for a massive FPS boost. Even if there's not, the code in
this commit DOUBLED MY FPS COUNT. Granted I was getting pathetic FPS as
it was (around 30, which is pathetic even for a Voodoo3 in Linux) but
still---60 is a big improvement over 30!
Please be sure to "test" this code thuroughly.
2000-06-03 19:56:09 +00:00
|
|
|
}
|
2000-06-03 12:15:49 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadVisibility
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadVisibility (lump_t *l)
|
|
|
|
{
|
|
|
|
if (!l->filelen)
|
|
|
|
{
|
|
|
|
loadmodel->visdata = NULL;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname);
|
|
|
|
memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadEntities
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadEntities (lump_t *l)
|
|
|
|
{
|
|
|
|
if (!l->filelen)
|
|
|
|
{
|
|
|
|
loadmodel->entities = NULL;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
loadmodel->entities = Hunk_AllocName ( l->filelen, loadname);
|
|
|
|
memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadVertexes
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadVertexes (lump_t *l)
|
|
|
|
{
|
|
|
|
dvertex_t *in;
|
|
|
|
mvertex_t *out;
|
|
|
|
int i, count;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->vertexes = out;
|
|
|
|
loadmodel->numvertexes = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
|
|
{
|
|
|
|
out->position[0] = LittleFloat (in->point[0]);
|
|
|
|
out->position[1] = LittleFloat (in->point[1]);
|
|
|
|
out->position[2] = LittleFloat (in->point[2]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadSubmodels
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadSubmodels (lump_t *l)
|
|
|
|
{
|
|
|
|
dmodel_t *in;
|
|
|
|
dmodel_t *out;
|
|
|
|
int i, j, count;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->submodels = out;
|
|
|
|
loadmodel->numsubmodels = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
|
|
{
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
|
|
{ // spread the mins / maxs by a pixel
|
|
|
|
out->mins[j] = LittleFloat (in->mins[j]) - 1;
|
|
|
|
out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
|
|
|
|
out->origin[j] = LittleFloat (in->origin[j]);
|
|
|
|
}
|
|
|
|
for (j=0 ; j<MAX_MAP_HULLS ; j++)
|
|
|
|
out->headnode[j] = LittleLong (in->headnode[j]);
|
|
|
|
out->visleafs = LittleLong (in->visleafs);
|
|
|
|
out->firstface = LittleLong (in->firstface);
|
|
|
|
out->numfaces = LittleLong (in->numfaces);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadEdges
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadEdges (lump_t *l)
|
|
|
|
{
|
|
|
|
dedge_t *in;
|
|
|
|
medge_t *out;
|
|
|
|
int i, count;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->edges = out;
|
|
|
|
loadmodel->numedges = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
|
|
{
|
|
|
|
out->v[0] = (unsigned short)LittleShort(in->v[0]);
|
|
|
|
out->v[1] = (unsigned short)LittleShort(in->v[1]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadTexinfo
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadTexinfo (lump_t *l)
|
|
|
|
{
|
|
|
|
texinfo_t *in;
|
|
|
|
mtexinfo_t *out;
|
|
|
|
int i, j, count;
|
|
|
|
int miptex;
|
|
|
|
float len1, len2;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->texinfo = out;
|
|
|
|
loadmodel->numtexinfo = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
|
|
{
|
|
|
|
for (j=0 ; j<4 ; j++) {
|
|
|
|
out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
|
|
|
|
out->vecs[1][j] = LittleFloat (in->vecs[1][j]);
|
|
|
|
}
|
|
|
|
len1 = Length (out->vecs[0]);
|
|
|
|
len2 = Length (out->vecs[1]);
|
|
|
|
|
|
|
|
len1 = (len1 + len2)/2;
|
|
|
|
if (len1 < 0.32)
|
|
|
|
out->mipadjust = 4;
|
|
|
|
else if (len1 < 0.49)
|
|
|
|
out->mipadjust = 3;
|
|
|
|
else if (len1 < 0.99)
|
|
|
|
out->mipadjust = 2;
|
|
|
|
else
|
|
|
|
out->mipadjust = 1;
|
|
|
|
|
|
|
|
miptex = LittleLong (in->miptex);
|
|
|
|
out->flags = LittleLong (in->flags);
|
|
|
|
|
|
|
|
if (!loadmodel->textures)
|
|
|
|
{
|
|
|
|
out->texture = r_notexture_mip; // checkerboard texture
|
|
|
|
out->flags = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (miptex >= loadmodel->numtextures)
|
|
|
|
SV_Error ("miptex >= loadmodel->numtextures");
|
|
|
|
out->texture = loadmodel->textures[miptex];
|
|
|
|
if (!out->texture)
|
|
|
|
{
|
|
|
|
out->texture = r_notexture_mip; // texture not found
|
|
|
|
out->flags = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
CalcSurfaceExtents
|
|
|
|
|
|
|
|
Fills in s->texturemins[] and s->extents[]
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void CalcSurfaceExtents (msurface_t *s)
|
|
|
|
{
|
|
|
|
float mins[2], maxs[2], val;
|
|
|
|
int i,j, e;
|
|
|
|
mvertex_t *v;
|
|
|
|
mtexinfo_t *tex;
|
|
|
|
int bmins[2], bmaxs[2];
|
|
|
|
|
|
|
|
mins[0] = mins[1] = 999999;
|
|
|
|
maxs[0] = maxs[1] = -99999;
|
|
|
|
|
|
|
|
tex = s->texinfo;
|
|
|
|
|
|
|
|
for (i=0 ; i<s->numedges ; i++)
|
|
|
|
{
|
|
|
|
e = loadmodel->surfedges[s->firstedge+i];
|
|
|
|
if (e >= 0)
|
|
|
|
v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
|
|
|
|
else
|
|
|
|
v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
|
|
|
|
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
|
|
{
|
|
|
|
val = v->position[0] * tex->vecs[j][0] +
|
|
|
|
v->position[1] * tex->vecs[j][1] +
|
|
|
|
v->position[2] * tex->vecs[j][2] +
|
|
|
|
tex->vecs[j][3];
|
|
|
|
if (val < mins[j])
|
|
|
|
mins[j] = val;
|
|
|
|
if (val > maxs[j])
|
|
|
|
maxs[j] = val;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
|
|
{
|
|
|
|
bmins[i] = floor(mins[i]/16);
|
|
|
|
bmaxs[i] = ceil(maxs[i]/16);
|
|
|
|
|
|
|
|
s->texturemins[i] = bmins[i] * 16;
|
|
|
|
s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
|
|
|
|
if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 /* 256 */ )
|
|
|
|
SV_Error ("Bad surface extents");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadFaces
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadFaces (lump_t *l)
|
|
|
|
{
|
|
|
|
dface_t *in;
|
|
|
|
msurface_t *out;
|
|
|
|
int i, count, surfnum;
|
|
|
|
int planenum, side;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->surfaces = out;
|
|
|
|
loadmodel->numsurfaces = count;
|
|
|
|
|
|
|
|
for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++)
|
|
|
|
{
|
|
|
|
out->firstedge = LittleLong(in->firstedge);
|
|
|
|
out->numedges = LittleShort(in->numedges);
|
|
|
|
out->flags = 0;
|
|
|
|
|
|
|
|
planenum = LittleShort(in->planenum);
|
|
|
|
side = LittleShort(in->side);
|
|
|
|
if (side)
|
|
|
|
out->flags |= SURF_PLANEBACK;
|
|
|
|
|
|
|
|
out->plane = loadmodel->planes + planenum;
|
|
|
|
|
|
|
|
out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo);
|
|
|
|
|
|
|
|
CalcSurfaceExtents (out);
|
|
|
|
|
|
|
|
// lighting info
|
|
|
|
|
|
|
|
for (i=0 ; i<MAXLIGHTMAPS ; i++)
|
|
|
|
out->styles[i] = in->styles[i];
|
|
|
|
i = LittleLong(in->lightofs);
|
2000-06-16 09:41:42 +00:00
|
|
|
if (i == -1)
|
|
|
|
out->samples = NULL;
|
|
|
|
else
|
|
|
|
out->samples = loadmodel->lightdata + (i * 3);
|
2000-06-03 12:15:49 +00:00
|
|
|
|
|
|
|
// set the drawing flags flag
|
|
|
|
|
|
|
|
if (!strncmp(out->texinfo->texture->name,"sky",3)) // sky
|
|
|
|
{
|
|
|
|
out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED);
|
|
|
|
#ifndef QUAKE2
|
|
|
|
GL_SubdivideSurface (out); // cut up polygon for warps
|
|
|
|
#endif
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!strncmp(out->texinfo->texture->name,"*",1)) // turbulent
|
|
|
|
{
|
|
|
|
out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED);
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
|
|
{
|
|
|
|
out->extents[i] = 16384;
|
|
|
|
out->texturemins[i] = -8192;
|
|
|
|
}
|
|
|
|
GL_SubdivideSurface (out); // cut up polygon for warps
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_SetParent
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_SetParent (mnode_t *node, mnode_t *parent)
|
|
|
|
{
|
|
|
|
node->parent = parent;
|
|
|
|
if (node->contents < 0)
|
|
|
|
return;
|
|
|
|
Mod_SetParent (node->children[0], node);
|
|
|
|
Mod_SetParent (node->children[1], node);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadNodes
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadNodes (lump_t *l)
|
|
|
|
{
|
|
|
|
int i, j, count, p;
|
|
|
|
dnode_t *in;
|
|
|
|
mnode_t *out;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->nodes = out;
|
|
|
|
loadmodel->numnodes = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
|
|
{
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
|
|
{
|
|
|
|
out->minmaxs[j] = LittleShort (in->mins[j]);
|
|
|
|
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
|
|
|
|
}
|
|
|
|
|
|
|
|
p = LittleLong(in->planenum);
|
|
|
|
out->plane = loadmodel->planes + p;
|
|
|
|
|
|
|
|
out->firstsurface = LittleShort (in->firstface);
|
|
|
|
out->numsurfaces = LittleShort (in->numfaces);
|
|
|
|
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
|
|
{
|
|
|
|
p = LittleShort (in->children[j]);
|
|
|
|
if (p >= 0)
|
|
|
|
out->children[j] = loadmodel->nodes + p;
|
|
|
|
else
|
|
|
|
out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadLeafs
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadLeafs (lump_t *l)
|
|
|
|
{
|
|
|
|
dleaf_t *in;
|
|
|
|
mleaf_t *out;
|
|
|
|
int i, j, count, p;
|
|
|
|
//char s[80];
|
|
|
|
qboolean isnotmap = true;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->leafs = out;
|
|
|
|
loadmodel->numleafs = count;
|
|
|
|
//sprintf(s, "maps/%s.bsp", Info_ValueForKey(cl.serverinfo,"map"));
|
|
|
|
if (!strncmp("maps/", loadmodel->name,5))
|
|
|
|
isnotmap = false;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
|
|
{
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
|
|
{
|
|
|
|
out->minmaxs[j] = LittleShort (in->mins[j]);
|
|
|
|
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
|
|
|
|
}
|
|
|
|
|
|
|
|
p = LittleLong(in->contents);
|
|
|
|
out->contents = p;
|
|
|
|
|
|
|
|
out->firstmarksurface = loadmodel->marksurfaces +
|
|
|
|
LittleShort(in->firstmarksurface);
|
|
|
|
out->nummarksurfaces = LittleShort(in->nummarksurfaces);
|
|
|
|
|
|
|
|
p = LittleLong(in->visofs);
|
|
|
|
if (p == -1)
|
|
|
|
out->compressed_vis = NULL;
|
|
|
|
else
|
|
|
|
out->compressed_vis = loadmodel->visdata + p;
|
|
|
|
out->efrags = NULL;
|
|
|
|
|
|
|
|
for (j=0 ; j<4 ; j++)
|
|
|
|
out->ambient_sound_level[j] = in->ambient_level[j];
|
|
|
|
|
|
|
|
// gl underwater warp
|
|
|
|
if (out->contents != CONTENTS_EMPTY)
|
|
|
|
{
|
|
|
|
for (j=0 ; j<out->nummarksurfaces ; j++)
|
|
|
|
out->firstmarksurface[j]->flags |= SURF_UNDERWATER;
|
|
|
|
}
|
|
|
|
if (isnotmap)
|
|
|
|
{
|
|
|
|
for (j=0 ; j<out->nummarksurfaces ; j++)
|
|
|
|
out->firstmarksurface[j]->flags |= SURF_DONTWARP;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadClipnodes
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadClipnodes (lump_t *l)
|
|
|
|
{
|
|
|
|
dclipnode_t *in, *out;
|
|
|
|
int i, count;
|
|
|
|
hull_t *hull;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->clipnodes = out;
|
|
|
|
loadmodel->numclipnodes = count;
|
|
|
|
|
|
|
|
hull = &loadmodel->hulls[1];
|
|
|
|
hull->clipnodes = out;
|
|
|
|
hull->firstclipnode = 0;
|
|
|
|
hull->lastclipnode = count-1;
|
|
|
|
hull->planes = loadmodel->planes;
|
|
|
|
hull->clip_mins[0] = -16;
|
|
|
|
hull->clip_mins[1] = -16;
|
|
|
|
hull->clip_mins[2] = -24;
|
|
|
|
hull->clip_maxs[0] = 16;
|
|
|
|
hull->clip_maxs[1] = 16;
|
|
|
|
hull->clip_maxs[2] = 32;
|
|
|
|
|
|
|
|
hull = &loadmodel->hulls[2];
|
|
|
|
hull->clipnodes = out;
|
|
|
|
hull->firstclipnode = 0;
|
|
|
|
hull->lastclipnode = count-1;
|
|
|
|
hull->planes = loadmodel->planes;
|
|
|
|
hull->clip_mins[0] = -32;
|
|
|
|
hull->clip_mins[1] = -32;
|
|
|
|
hull->clip_mins[2] = -24;
|
|
|
|
hull->clip_maxs[0] = 32;
|
|
|
|
hull->clip_maxs[1] = 32;
|
|
|
|
hull->clip_maxs[2] = 64;
|
|
|
|
|
|
|
|
for (i=0 ; i<count ; i++, out++, in++)
|
|
|
|
{
|
|
|
|
out->planenum = LittleLong(in->planenum);
|
|
|
|
out->children[0] = LittleShort(in->children[0]);
|
|
|
|
out->children[1] = LittleShort(in->children[1]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_MakeHull0
|
|
|
|
|
|
|
|
Deplicate the drawing hull structure as a clipping hull
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_MakeHull0 (void)
|
|
|
|
{
|
|
|
|
mnode_t *in, *child;
|
|
|
|
dclipnode_t *out;
|
|
|
|
int i, j, count;
|
|
|
|
hull_t *hull;
|
|
|
|
|
|
|
|
hull = &loadmodel->hulls[0];
|
|
|
|
|
|
|
|
in = loadmodel->nodes;
|
|
|
|
count = loadmodel->numnodes;
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
hull->clipnodes = out;
|
|
|
|
hull->firstclipnode = 0;
|
|
|
|
hull->lastclipnode = count-1;
|
|
|
|
hull->planes = loadmodel->planes;
|
|
|
|
|
|
|
|
for (i=0 ; i<count ; i++, out++, in++)
|
|
|
|
{
|
|
|
|
out->planenum = in->plane - loadmodel->planes;
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
|
|
{
|
|
|
|
child = in->children[j];
|
|
|
|
if (child->contents < 0)
|
|
|
|
out->children[j] = child->contents;
|
|
|
|
else
|
|
|
|
out->children[j] = child - loadmodel->nodes;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadMarksurfaces
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadMarksurfaces (lump_t *l)
|
|
|
|
{
|
|
|
|
int i, j, count;
|
|
|
|
short *in;
|
|
|
|
msurface_t **out;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->marksurfaces = out;
|
|
|
|
loadmodel->nummarksurfaces = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
|
|
{
|
|
|
|
j = LittleShort(in[i]);
|
|
|
|
if (j >= loadmodel->numsurfaces)
|
|
|
|
SV_Error ("Mod_ParseMarksurfaces: bad surface number");
|
|
|
|
out[i] = loadmodel->surfaces + j;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadSurfedges
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadSurfedges (lump_t *l)
|
|
|
|
{
|
|
|
|
int i, count;
|
|
|
|
int *in, *out;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->surfedges = out;
|
|
|
|
loadmodel->numsurfedges = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
|
|
out[i] = LittleLong (in[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadPlanes
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadPlanes (lump_t *l)
|
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
mplane_t *out;
|
|
|
|
dplane_t *in;
|
|
|
|
int count;
|
|
|
|
int bits;
|
|
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
|
|
if (l->filelen % sizeof(*in))
|
|
|
|
SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
out = Hunk_AllocName ( count*2*sizeof(*out), loadname);
|
|
|
|
|
|
|
|
loadmodel->planes = out;
|
|
|
|
loadmodel->numplanes = count;
|
|
|
|
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
|
|
{
|
|
|
|
bits = 0;
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
|
|
{
|
|
|
|
out->normal[j] = LittleFloat (in->normal[j]);
|
|
|
|
if (out->normal[j] < 0)
|
|
|
|
bits |= 1<<j;
|
|
|
|
}
|
|
|
|
|
|
|
|
out->dist = LittleFloat (in->dist);
|
|
|
|
out->type = LittleLong (in->type);
|
|
|
|
out->signbits = bits;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
RadiusFromBounds
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
float RadiusFromBounds (vec3_t mins, vec3_t maxs)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
vec3_t corner;
|
|
|
|
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
|
|
{
|
|
|
|
corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
return Length (corner);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadBrushModel
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadBrushModel (model_t *mod, void *buffer)
|
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
dheader_t *header;
|
|
|
|
dmodel_t *bm;
|
|
|
|
|
|
|
|
loadmodel->type = mod_brush;
|
|
|
|
|
|
|
|
header = (dheader_t *)buffer;
|
|
|
|
|
|
|
|
i = LittleLong (header->version);
|
2000-06-16 09:41:42 +00:00
|
|
|
if (i != BSPVERSION)
|
2000-06-03 12:15:49 +00:00
|
|
|
SV_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION);
|
|
|
|
|
|
|
|
// swap all the lumps
|
|
|
|
mod_base = (byte *)header;
|
|
|
|
|
|
|
|
for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
|
|
|
|
((int *)header)[i] = LittleLong ( ((int *)header)[i]);
|
|
|
|
|
|
|
|
// checksum all of the map, except for entities
|
|
|
|
mod->checksum = 0;
|
|
|
|
mod->checksum2 = 0;
|
|
|
|
|
|
|
|
for (i = 0; i < HEADER_LUMPS; i++) {
|
|
|
|
if (i == LUMP_ENTITIES)
|
|
|
|
continue;
|
|
|
|
mod->checksum ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs,
|
|
|
|
header->lumps[i].filelen));
|
|
|
|
|
|
|
|
if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
|
|
|
|
continue;
|
|
|
|
mod->checksum2 ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs,
|
|
|
|
header->lumps[i].filelen));
|
|
|
|
}
|
|
|
|
|
|
|
|
// load into heap
|
|
|
|
|
|
|
|
Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
|
|
|
|
Mod_LoadEdges (&header->lumps[LUMP_EDGES]);
|
|
|
|
Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
|
2000-06-16 09:41:42 +00:00
|
|
|
Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
|
|
|
|
Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
|
2000-06-03 12:15:49 +00:00
|
|
|
Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
|
|
|
|
Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
|
|
|
|
Mod_LoadFaces (&header->lumps[LUMP_FACES]);
|
|
|
|
Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
|
|
|
|
Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
|
|
|
|
Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
|
|
|
|
Mod_LoadNodes (&header->lumps[LUMP_NODES]);
|
|
|
|
Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
|
2000-06-16 09:41:42 +00:00
|
|
|
Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
|
2000-06-03 12:15:49 +00:00
|
|
|
Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
|
|
|
|
|
|
|
|
Mod_MakeHull0 ();
|
|
|
|
|
|
|
|
mod->numframes = 2; // regular and alternate animation
|
|
|
|
|
|
|
|
//
|
|
|
|
// set up the submodels (FIXME: this is confusing)
|
|
|
|
//
|
|
|
|
for (i=0 ; i<mod->numsubmodels ; i++)
|
|
|
|
{
|
|
|
|
bm = &mod->submodels[i];
|
|
|
|
|
|
|
|
mod->hulls[0].firstclipnode = bm->headnode[0];
|
|
|
|
for (j=1 ; j<MAX_MAP_HULLS ; j++)
|
|
|
|
{
|
|
|
|
mod->hulls[j].firstclipnode = bm->headnode[j];
|
|
|
|
mod->hulls[j].lastclipnode = mod->numclipnodes-1;
|
|
|
|
}
|
|
|
|
|
|
|
|
mod->firstmodelsurface = bm->firstface;
|
|
|
|
mod->nummodelsurfaces = bm->numfaces;
|
|
|
|
|
|
|
|
VectorCopy (bm->maxs, mod->maxs);
|
|
|
|
VectorCopy (bm->mins, mod->mins);
|
|
|
|
|
|
|
|
mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
|
|
|
|
|
|
|
|
mod->numleafs = bm->visleafs;
|
|
|
|
|
|
|
|
if (i < mod->numsubmodels-1)
|
|
|
|
{ // duplicate the basic information
|
|
|
|
char name[10];
|
|
|
|
|
|
|
|
sprintf (name, "*%i", i+1);
|
|
|
|
loadmodel = Mod_FindName (name);
|
|
|
|
*loadmodel = *mod;
|
|
|
|
strcpy (loadmodel->name, name);
|
|
|
|
mod = loadmodel;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2000-05-10 11:29:38 +00:00
|
|
|
|
2000-05-14 02:32:27 +00:00
|
|
|
void SV_Error (char *error, ...);
|
2000-05-10 11:29:38 +00:00
|
|
|
|
2000-05-14 02:32:27 +00:00
|
|
|
extern char loadname[]; // for hunk tags
|
|
|
|
extern model_t *loadmodel;
|
|
|
|
extern model_t mod_known[];
|
|
|
|
extern int mod_numknown;
|
2000-05-10 11:29:38 +00:00
|
|
|
|
|
|
|
void Mod_LoadSpriteModel (model_t *mod, void *buffer);
|
|
|
|
void Mod_LoadAliasModel (model_t *mod, void *buffer);
|
|
|
|
model_t *Mod_LoadModel (model_t *mod, qboolean crash);
|
2000-05-14 02:32:27 +00:00
|
|
|
model_t *Mod_FindName (char *name);
|
2000-05-10 11:29:38 +00:00
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
Mod_Init
|
|
|
|
|
|
|
|
Caches the data if needed
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void *Mod_Extradata (model_t *mod)
|
|
|
|
{
|
|
|
|
void *r;
|
|
|
|
|
|
|
|
r = Cache_Check (&mod->cache);
|
|
|
|
if (r)
|
|
|
|
return r;
|
|
|
|
|
|
|
|
Mod_LoadModel (mod, true);
|
|
|
|
|
|
|
|
if (!mod->cache.data)
|
2000-05-14 02:32:27 +00:00
|
|
|
SV_Error ("Mod_Extradata: caching failed");
|
2000-05-10 11:29:38 +00:00
|
|
|
return mod->cache.data;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
Mod_TouchModel
|
|
|
|
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void Mod_TouchModel (char *name)
|
|
|
|
{
|
|
|
|
model_t *mod;
|
|
|
|
|
|
|
|
mod = Mod_FindName (name);
|
|
|
|
|
|
|
|
if (!mod->needload)
|
|
|
|
{
|
|
|
|
if (mod->type == mod_alias)
|
|
|
|
Cache_Check (&mod->cache);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2000-05-14 02:32:27 +00:00
|
|
|
void
|
|
|
|
Mod_LoadMMNearest(miptex_t *mt, texture_t *tx)
|
2000-05-10 11:29:38 +00:00
|
|
|
{
|
2000-05-14 02:32:27 +00:00
|
|
|
texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR;
|
2000-06-23 08:43:32 +00:00
|
|
|
tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, (byte *)(tx+1), true, false, 1);
|
2000-05-14 02:32:27 +00:00
|
|
|
texture_mode = GL_LINEAR;
|
2000-05-10 11:29:38 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============================================================================
|
|
|
|
|
|
|
|
ALIAS MODELS
|
|
|
|
|
|
|
|
==============================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
aliashdr_t *pheader;
|
|
|
|
|
|
|
|
stvert_t stverts[MAXALIASVERTS];
|
|
|
|
mtriangle_t triangles[MAXALIASTRIS];
|
|
|
|
|
|
|
|
// a pose is a single set of vertexes. a frame may be
|
|
|
|
// an animating sequence of poses
|
|
|
|
trivertx_t *poseverts[MAXALIASFRAMES];
|
|
|
|
int posenum;
|
|
|
|
|
|
|
|
byte player_8bit_texels[320*200];
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadAliasFrame
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void * Mod_LoadAliasFrame (void * pin, maliasframedesc_t *frame)
|
|
|
|
{
|
|
|
|
trivertx_t *pinframe;
|
|
|
|
int i;
|
|
|
|
daliasframe_t *pdaliasframe;
|
|
|
|
|
|
|
|
pdaliasframe = (daliasframe_t *)pin;
|
|
|
|
|
|
|
|
strcpy (frame->name, pdaliasframe->name);
|
|
|
|
frame->firstpose = posenum;
|
|
|
|
frame->numposes = 1;
|
|
|
|
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
|
|
{
|
|
|
|
// these are byte values, so we don't have to worry about
|
|
|
|
// endianness
|
|
|
|
frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i];
|
|
|
|
frame->bboxmin.v[i] = pdaliasframe->bboxmax.v[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
pinframe = (trivertx_t *)(pdaliasframe + 1);
|
|
|
|
|
|
|
|
poseverts[posenum] = pinframe;
|
|
|
|
posenum++;
|
|
|
|
|
|
|
|
pinframe += pheader->numverts;
|
|
|
|
|
|
|
|
return (void *)pinframe;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadAliasGroup
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void *Mod_LoadAliasGroup (void * pin, maliasframedesc_t *frame)
|
|
|
|
{
|
|
|
|
daliasgroup_t *pingroup;
|
|
|
|
int i, numframes;
|
|
|
|
daliasinterval_t *pin_intervals;
|
|
|
|
void *ptemp;
|
|
|
|
|
|
|
|
pingroup = (daliasgroup_t *)pin;
|
|
|
|
|
|
|
|
numframes = LittleLong (pingroup->numframes);
|
|
|
|
|
|
|
|
frame->firstpose = posenum;
|
|
|
|
frame->numposes = numframes;
|
|
|
|
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
|
|
{
|
|
|
|
// these are byte values, so we don't have to worry about endianness
|
|
|
|
frame->bboxmin.v[i] = pingroup->bboxmin.v[i];
|
|
|
|
frame->bboxmin.v[i] = pingroup->bboxmax.v[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
pin_intervals = (daliasinterval_t *)(pingroup + 1);
|
|
|
|
|
|
|
|
frame->interval = LittleFloat (pin_intervals->interval);
|
|
|
|
|
|
|
|
pin_intervals += numframes;
|
|
|
|
|
|
|
|
ptemp = (void *)pin_intervals;
|
|
|
|
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
|
|
{
|
|
|
|
poseverts[posenum] = (trivertx_t *)((daliasframe_t *)ptemp + 1);
|
|
|
|
posenum++;
|
|
|
|
|
|
|
|
ptemp = (trivertx_t *)((daliasframe_t *)ptemp + 1) + pheader->numverts;
|
|
|
|
}
|
|
|
|
|
|
|
|
return ptemp;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_FloodFillSkin
|
|
|
|
|
|
|
|
Fill background pixels so mipmapping doesn't have haloes - Ed
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
short x, y;
|
|
|
|
} floodfill_t;
|
|
|
|
|
|
|
|
extern unsigned d_8to24table[];
|
|
|
|
|
|
|
|
// must be a power of 2
|
|
|
|
#define FLOODFILL_FIFO_SIZE 0x1000
|
|
|
|
#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
|
|
|
|
|
|
|
|
#define FLOODFILL_STEP( off, dx, dy ) \
|
|
|
|
{ \
|
|
|
|
if (pos[off] == fillcolor) \
|
|
|
|
{ \
|
|
|
|
pos[off] = 255; \
|
|
|
|
fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
|
|
|
|
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
|
|
|
|
} \
|
|
|
|
else if (pos[off] != 255) fdc = pos[off]; \
|
|
|
|
}
|
|
|
|
|
|
|
|
void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
|
|
|
|
{
|
|
|
|
byte fillcolor = *skin; // assume this is the pixel to fill
|
|
|
|
floodfill_t fifo[FLOODFILL_FIFO_SIZE];
|
|
|
|
int inpt = 0, outpt = 0;
|
|
|
|
int filledcolor = -1;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if (filledcolor == -1)
|
|
|
|
{
|
|
|
|
filledcolor = 0;
|
|
|
|
// attempt to find opaque black
|
|
|
|
for (i = 0; i < 256; ++i)
|
|
|
|
if (d_8to24table[i] == (255 << 0)) // alpha 1.0
|
|
|
|
{
|
|
|
|
filledcolor = i;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// can't fill to filled color or to transparent color (used as visited marker)
|
|
|
|
if ((fillcolor == filledcolor) || (fillcolor == 255))
|
|
|
|
{
|
|
|
|
//printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
fifo[inpt].x = 0, fifo[inpt].y = 0;
|
|
|
|
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
|
|
|
|
|
|
|
|
while (outpt != inpt)
|
|
|
|
{
|
|
|
|
int x = fifo[outpt].x, y = fifo[outpt].y;
|
|
|
|
int fdc = filledcolor;
|
|
|
|
byte *pos = &skin[x + skinwidth * y];
|
|
|
|
|
|
|
|
outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
|
|
|
|
|
|
|
|
if (x > 0) FLOODFILL_STEP( -1, -1, 0 );
|
|
|
|
if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
|
|
|
|
if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
|
|
|
|
if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
|
|
|
|
skin[x + skinwidth * y] = fdc;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
Mod_LoadAllSkins
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
|
|
|
|
{
|
|
|
|
int i, j, k;
|
|
|
|
char name[32];
|
|
|
|
int s;
|
|
|
|
byte *skin;
|
|
|
|
daliasskingroup_t *pinskingroup;
|
|
|
|
int groupskins;
|
|
|
|
daliasskininterval_t *pinskinintervals;
|
|
|
|
|
|
|
|
skin = (byte *)(pskintype + 1);
|
|
|
|
|
|
|
|
if (numskins < 1 || numskins > MAX_SKINS)
|
2000-05-14 02:32:27 +00:00
|
|
|
SV_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins);
|
2000-05-10 11:29:38 +00:00
|
|
|
|
|
|
|
s = pheader->skinwidth * pheader->skinheight;
|
|
|
|
|
|
|
|
for (i=0 ; i<numskins ; i++)
|
|
|
|
{
|
|
|
|
if (pskintype->type == ALIAS_SKIN_SINGLE) {
|
|
|
|
Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
|
|
|
|
|
|
|
|
// save 8 bit texels for the player model to remap
|
|
|
|
// save 8 bit texels for the player model to remap
|
|
|
|
if (!strcmp(loadmodel->name,"progs/player.mdl"))
|
|
|
|
{
|
|
|
|
if (s > sizeof(player_8bit_texels))
|
2000-05-14 02:32:27 +00:00
|
|
|
SV_Error ("Player skin too large");
|
2000-05-10 11:29:38 +00:00
|
|
|
memcpy (player_8bit_texels, (byte *)(pskintype + 1), s);
|
|
|
|
}
|
2000-05-15 08:59:12 +00:00
|
|
|
snprintf (name, sizeof(name), "%s_%i", loadmodel->name, i);
|
2000-05-10 11:29:38 +00:00
|
|
|
pheader->gl_texturenum[i][0] =
|
|
|
|
pheader->gl_texturenum[i][1] =
|
|
|
|
pheader->gl_texturenum[i][2] =
|
|
|
|
pheader->gl_texturenum[i][3] =
|
|
|
|
GL_LoadTexture (name, pheader->skinwidth,
|
2000-06-23 08:43:32 +00:00
|
|
|
pheader->skinheight, (byte *)(pskintype + 1), true, false, 1);
|
2000-05-10 11:29:38 +00:00
|
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
|
|
|
} else {
|
|
|
|
// animating skin group. yuck.
|
|
|
|
pskintype++;
|
|
|
|
pinskingroup = (daliasskingroup_t *)pskintype;
|
|
|
|
groupskins = LittleLong (pinskingroup->numskins);
|
|
|
|
pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1);
|
|
|
|
|
|
|
|
pskintype = (void *)(pinskinintervals + groupskins);
|
|
|
|
|
|
|
|
for (j=0 ; j<groupskins ; j++)
|
|
|
|
{
|
|
|
|
Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
|
2000-05-15 08:59:12 +00:00
|
|
|
snprintf (name, sizeof(name), "%s_%i_%i", loadmodel->name, i,j);
|
2000-05-10 11:29:38 +00:00
|
|
|
pheader->gl_texturenum[i][j&3] =
|
|
|
|
GL_LoadTexture (name, pheader->skinwidth,
|
2000-06-23 08:43:32 +00:00
|
|
|
pheader->skinheight, (byte *)(pskintype), true, false, 1);
|
2000-05-10 11:29:38 +00:00
|
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype) + s);
|
|
|
|
}
|
|
|
|
k = j;
|
|
|
|
for (/* */; j < 4; j++)
|
|
|
|
pheader->gl_texturenum[i][j&3] =
|
|
|
|
pheader->gl_texturenum[i][j - k];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return (void *)pskintype;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=========================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadAliasModel
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadAliasModel (model_t *mod, void *buffer)
|
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
mdl_t *pinmodel;
|
|
|
|
stvert_t *pinstverts;
|
|
|
|
dtriangle_t *pintriangles;
|
|
|
|
int version, numframes;
|
|
|
|
int size;
|
|
|
|
daliasframetype_t *pframetype;
|
|
|
|
daliasskintype_t *pskintype;
|
|
|
|
int start, end, total;
|
|
|
|
|
|
|
|
if (!strcmp(loadmodel->name, "progs/player.mdl") ||
|
|
|
|
!strcmp(loadmodel->name, "progs/eyes.mdl")) {
|
|
|
|
unsigned short crc;
|
|
|
|
byte *p;
|
|
|
|
int len;
|
|
|
|
char st[40];
|
|
|
|
|
|
|
|
CRC_Init(&crc);
|
|
|
|
for (len = com_filesize, p = buffer; len; len--, p++)
|
|
|
|
CRC_ProcessByte(&crc, *p);
|
|
|
|
|
|
|
|
sprintf(st, "%d", (int) crc);
|
|
|
|
Info_SetValueForKey (cls.userinfo,
|
|
|
|
!strcmp(loadmodel->name, "progs/player.mdl") ? pmodel_name : emodel_name,
|
|
|
|
st, MAX_INFO_STRING);
|
|
|
|
|
|
|
|
if (cls.state >= ca_connected) {
|
|
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
2000-05-15 08:59:12 +00:00
|
|
|
snprintf(st, sizeof(st), "setinfo %s %d",
|
2000-05-10 11:29:38 +00:00
|
|
|
!strcmp(loadmodel->name, "progs/player.mdl") ? pmodel_name : emodel_name,
|
|
|
|
(int)crc);
|
|
|
|
SZ_Print (&cls.netchan.message, st);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
start = Hunk_LowMark ();
|
|
|
|
|
|
|
|
pinmodel = (mdl_t *)buffer;
|
|
|
|
|
|
|
|
version = LittleLong (pinmodel->version);
|
|
|
|
if (version != ALIAS_VERSION)
|
2000-05-14 02:32:27 +00:00
|
|
|
SV_Error ("%s has wrong version number (%i should be %i)",
|
2000-05-10 11:29:38 +00:00
|
|
|
mod->name, version, ALIAS_VERSION);
|
|
|
|
|
|
|
|
//
|
|
|
|
// allocate space for a working header, plus all the data except the frames,
|
|
|
|
// skin and group info
|
|
|
|
//
|
|
|
|
size = sizeof (aliashdr_t)
|
|
|
|
+ (LittleLong (pinmodel->numframes) - 1) *
|
|
|
|
sizeof (pheader->frames[0]);
|
|
|
|
pheader = Hunk_AllocName (size, loadname);
|
|
|
|
|
|
|
|
mod->flags = LittleLong (pinmodel->flags);
|
|
|
|
|
|
|
|
//
|
|
|
|
// endian-adjust and copy the data, starting with the alias model header
|
|
|
|
//
|
|
|
|
pheader->boundingradius = LittleFloat (pinmodel->boundingradius);
|
|
|
|
pheader->numskins = LittleLong (pinmodel->numskins);
|
|
|
|
pheader->skinwidth = LittleLong (pinmodel->skinwidth);
|
|
|
|
pheader->skinheight = LittleLong (pinmodel->skinheight);
|
|
|
|
|
|
|
|
if (pheader->skinheight > MAX_LBM_HEIGHT)
|
2000-05-14 02:32:27 +00:00
|
|
|
SV_Error ("model %s has a skin taller than %d", mod->name,
|
2000-05-10 11:29:38 +00:00
|
|
|
MAX_LBM_HEIGHT);
|
|
|
|
|
|
|
|
pheader->numverts = LittleLong (pinmodel->numverts);
|
|
|
|
|
|
|
|
if (pheader->numverts <= 0)
|
2000-05-14 02:32:27 +00:00
|
|
|
SV_Error ("model %s has no vertices", mod->name);
|
2000-05-10 11:29:38 +00:00
|
|
|
|
|
|
|
if (pheader->numverts > MAXALIASVERTS)
|
2000-05-14 02:32:27 +00:00
|
|
|
SV_Error ("model %s has too many vertices", mod->name);
|
2000-05-10 11:29:38 +00:00
|
|
|
|
|
|
|
pheader->numtris = LittleLong (pinmodel->numtris);
|
|
|
|
|
|
|
|
if (pheader->numtris <= 0)
|
2000-05-14 02:32:27 +00:00
|
|
|
SV_Error ("model %s has no triangles", mod->name);
|
2000-05-10 11:29:38 +00:00
|
|
|
|
|
|
|
pheader->numframes = LittleLong (pinmodel->numframes);
|
|
|
|
numframes = pheader->numframes;
|
|
|
|
if (numframes < 1)
|
2000-05-14 02:32:27 +00:00
|
|
|
SV_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes);
|
2000-05-10 11:29:38 +00:00
|
|
|
|
|
|
|
pheader->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO;
|
|
|
|
mod->synctype = LittleLong (pinmodel->synctype);
|
|
|
|
mod->numframes = pheader->numframes;
|
|
|
|
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
|
|
{
|
|
|
|
pheader->scale[i] = LittleFloat (pinmodel->scale[i]);
|
|
|
|
pheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]);
|
|
|
|
pheader->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// load the skins
|
|
|
|
//
|
|
|
|
pskintype = (daliasskintype_t *)&pinmodel[1];
|
|
|
|
pskintype = Mod_LoadAllSkins (pheader->numskins, pskintype);
|
|
|
|
|
|
|
|
//
|
|
|
|
// load base s and t vertices
|
|
|
|
//
|
|
|
|
pinstverts = (stvert_t *)pskintype;
|
|
|
|
|
|
|
|
for (i=0 ; i<pheader->numverts ; i++)
|
|
|
|
{
|
|
|
|
stverts[i].onseam = LittleLong (pinstverts[i].onseam);
|
|
|
|
stverts[i].s = LittleLong (pinstverts[i].s);
|
|
|
|
stverts[i].t = LittleLong (pinstverts[i].t);
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// load triangle lists
|
|
|
|
//
|
|
|
|
pintriangles = (dtriangle_t *)&pinstverts[pheader->numverts];
|
|
|
|
|
|
|
|
for (i=0 ; i<pheader->numtris ; i++)
|
|
|
|
{
|
|
|
|
triangles[i].facesfront = LittleLong (pintriangles[i].facesfront);
|
|
|
|
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
|
|
{
|
|
|
|
triangles[i].vertindex[j] =
|
|
|
|
LittleLong (pintriangles[i].vertindex[j]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// load the frames
|
|
|
|
//
|
|
|
|
posenum = 0;
|
|
|
|
pframetype = (daliasframetype_t *)&pintriangles[pheader->numtris];
|
|
|
|
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
|
|
{
|
|
|
|
aliasframetype_t frametype;
|
|
|
|
|
|
|
|
frametype = LittleLong (pframetype->type);
|
|
|
|
|
|
|
|
if (frametype == ALIAS_SINGLE)
|
|
|
|
{
|
|
|
|
pframetype = (daliasframetype_t *)
|
|
|
|
Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i]);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pframetype = (daliasframetype_t *)
|
|
|
|
Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pheader->numposes = posenum;
|
|
|
|
|
|
|
|
mod->type = mod_alias;
|
|
|
|
|
|
|
|
// FIXME: do this right
|
|
|
|
mod->mins[0] = mod->mins[1] = mod->mins[2] = -16;
|
|
|
|
mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16;
|
|
|
|
|
|
|
|
//
|
|
|
|
// build the draw lists
|
|
|
|
//
|
|
|
|
GL_MakeAliasModelDisplayLists (mod, pheader);
|
|
|
|
|
|
|
|
//
|
|
|
|
// move the complete, relocatable alias model to the cache
|
|
|
|
//
|
|
|
|
end = Hunk_LowMark ();
|
|
|
|
total = end - start;
|
|
|
|
|
|
|
|
Cache_Alloc (&mod->cache, total, loadname);
|
|
|
|
if (!mod->cache.data)
|
|
|
|
return;
|
|
|
|
memcpy (mod->cache.data, pheader, total);
|
|
|
|
|
|
|
|
Hunk_FreeToLowMark (start);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadSpriteFrame
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum)
|
|
|
|
{
|
|
|
|
dspriteframe_t *pinframe;
|
|
|
|
mspriteframe_t *pspriteframe;
|
|
|
|
int width, height, size, origin[2];
|
|
|
|
char name[64];
|
|
|
|
|
|
|
|
pinframe = (dspriteframe_t *)pin;
|
|
|
|
|
|
|
|
width = LittleLong (pinframe->width);
|
|
|
|
height = LittleLong (pinframe->height);
|
|
|
|
size = width * height;
|
|
|
|
|
|
|
|
pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t),loadname);
|
|
|
|
|
2000-05-21 08:24:45 +00:00
|
|
|
memset (pspriteframe, 0, sizeof (mspriteframe_t));
|
2000-05-10 11:29:38 +00:00
|
|
|
|
|
|
|
*ppframe = pspriteframe;
|
|
|
|
|
|
|
|
pspriteframe->width = width;
|
|
|
|
pspriteframe->height = height;
|
|
|
|
origin[0] = LittleLong (pinframe->origin[0]);
|
|
|
|
origin[1] = LittleLong (pinframe->origin[1]);
|
|
|
|
|
|
|
|
pspriteframe->up = origin[1];
|
|
|
|
pspriteframe->down = origin[1] - height;
|
|
|
|
pspriteframe->left = origin[0];
|
|
|
|
pspriteframe->right = width + origin[0];
|
|
|
|
|
2000-05-15 08:59:12 +00:00
|
|
|
snprintf (name, sizeof(name), "%s_%i", loadmodel->name, framenum);
|
2000-06-23 08:43:32 +00:00
|
|
|
pspriteframe->gl_texturenum = GL_LoadTexture (name, width, height, (byte *)(pinframe + 1), true, true, 1);
|
2000-05-10 11:29:38 +00:00
|
|
|
|
|
|
|
return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadSpriteGroup
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum)
|
|
|
|
{
|
|
|
|
dspritegroup_t *pingroup;
|
|
|
|
mspritegroup_t *pspritegroup;
|
|
|
|
int i, numframes;
|
|
|
|
dspriteinterval_t *pin_intervals;
|
|
|
|
float *poutintervals;
|
|
|
|
void *ptemp;
|
|
|
|
|
|
|
|
pingroup = (dspritegroup_t *)pin;
|
|
|
|
|
|
|
|
numframes = LittleLong (pingroup->numframes);
|
|
|
|
|
|
|
|
pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) +
|
|
|
|
(numframes - 1) * sizeof (pspritegroup->frames[0]), loadname);
|
|
|
|
|
|
|
|
pspritegroup->numframes = numframes;
|
|
|
|
|
|
|
|
*ppframe = (mspriteframe_t *)pspritegroup;
|
|
|
|
|
|
|
|
pin_intervals = (dspriteinterval_t *)(pingroup + 1);
|
|
|
|
|
|
|
|
poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname);
|
|
|
|
|
|
|
|
pspritegroup->intervals = poutintervals;
|
|
|
|
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
|
|
{
|
|
|
|
*poutintervals = LittleFloat (pin_intervals->interval);
|
|
|
|
if (*poutintervals <= 0.0)
|
2000-05-14 02:32:27 +00:00
|
|
|
SV_Error ("Mod_LoadSpriteGroup: interval<=0");
|
2000-05-10 11:29:38 +00:00
|
|
|
|
|
|
|
poutintervals++;
|
|
|
|
pin_intervals++;
|
|
|
|
}
|
|
|
|
|
|
|
|
ptemp = (void *)pin_intervals;
|
|
|
|
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
|
|
{
|
|
|
|
ptemp = Mod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], framenum * 100 + i);
|
|
|
|
}
|
|
|
|
|
|
|
|
return ptemp;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Mod_LoadSpriteModel
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Mod_LoadSpriteModel (model_t *mod, void *buffer)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
int version;
|
|
|
|
dsprite_t *pin;
|
|
|
|
msprite_t *psprite;
|
|
|
|
int numframes;
|
|
|
|
int size;
|
|
|
|
dspriteframetype_t *pframetype;
|
|
|
|
|
|
|
|
pin = (dsprite_t *)buffer;
|
|
|
|
|
|
|
|
version = LittleLong (pin->version);
|
|
|
|
if (version != SPRITE_VERSION)
|
2000-05-14 02:32:27 +00:00
|
|
|
SV_Error ("%s has wrong version number "
|
2000-05-10 11:29:38 +00:00
|
|
|
"(%i should be %i)", mod->name, version, SPRITE_VERSION);
|
|
|
|
|
|
|
|
numframes = LittleLong (pin->numframes);
|
|
|
|
|
|
|
|
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
|
|
|
|
|
|
|
|
psprite = Hunk_AllocName (size, loadname);
|
|
|
|
|
|
|
|
mod->cache.data = psprite;
|
|
|
|
|
|
|
|
psprite->type = LittleLong (pin->type);
|
|
|
|
psprite->maxwidth = LittleLong (pin->width);
|
|
|
|
psprite->maxheight = LittleLong (pin->height);
|
|
|
|
psprite->beamlength = LittleFloat (pin->beamlength);
|
|
|
|
mod->synctype = LittleLong (pin->synctype);
|
|
|
|
psprite->numframes = numframes;
|
|
|
|
|
|
|
|
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
|
|
|
|
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
|
|
|
|
mod->mins[2] = -psprite->maxheight/2;
|
|
|
|
mod->maxs[2] = psprite->maxheight/2;
|
|
|
|
|
|
|
|
//
|
|
|
|
// load the frames
|
|
|
|
//
|
|
|
|
if (numframes < 1)
|
2000-05-14 02:32:27 +00:00
|
|
|
SV_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
|
2000-05-10 11:29:38 +00:00
|
|
|
|
|
|
|
mod->numframes = numframes;
|
|
|
|
|
|
|
|
pframetype = (dspriteframetype_t *)(pin + 1);
|
|
|
|
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
|
|
{
|
|
|
|
spriteframetype_t frametype;
|
|
|
|
|
|
|
|
frametype = LittleLong (pframetype->type);
|
|
|
|
psprite->frames[i].type = frametype;
|
|
|
|
|
|
|
|
if (frametype == SPR_SINGLE)
|
|
|
|
{
|
|
|
|
pframetype = (dspriteframetype_t *)
|
|
|
|
Mod_LoadSpriteFrame (pframetype + 1,
|
|
|
|
&psprite->frames[i].frameptr, i);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pframetype = (dspriteframetype_t *)
|
|
|
|
Mod_LoadSpriteGroup (pframetype + 1,
|
|
|
|
&psprite->frames[i].frameptr, i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
mod->type = mod_sprite;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Mod_Print
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Mod_Print (void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
model_t *mod;
|
|
|
|
|
|
|
|
Con_Printf ("Cached models:\n");
|
|
|
|
for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++)
|
|
|
|
{
|
|
|
|
Con_Printf ("%8p : %s\n",mod->cache.data, mod->name);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|