newtree/ROADMAP

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2000-06-28 22:17:00 +00:00
o = todo
X = done
? = maybe but not likely
2000-06-29 09:23:41 +00:00
M = more testing
2000-12-02 19:57:23 +00:00
I = in progress
2000-06-28 22:17:00 +00:00
2000-06-28 23:11:52 +00:00
X water textures are seriously screwed in GL
2000-08-01 21:55:26 +00:00
X Endy's effects need to be made to work properly (totally broken!)
X R_DrawParticles in software hangs
2000-08-02 07:19:26 +00:00
X timestamping server (and optionally client) consoles
2000-08-01 21:55:26 +00:00
M it seems possible to crash a QF server still - need to fix this!
2000-12-02 19:57:23 +00:00
I GL is still way too slow
2000-08-01 21:55:26 +00:00
M Scitech MGL used in win32 is screwed - dump it and use SDL
o It's possible to stick on some obtuse-angled corners qwsv 2.3x didn't
X fullbrights on models (yeah, we have to..)
2000-08-02 07:19:26 +00:00
? Draw_Pic and friends need a cleanup in GL at least
2000-10-16 15:23:22 +00:00
? software PCXs don't work in X11 at least if you're using 16/24/32 color
2000-08-02 07:19:26 +00:00
? console commands to see a user, ignore talk from them, etc
2000-08-01 21:55:26 +00:00
? more direct inter-team comms (ie, talk to offense or defense directly)
? improved crosshairs (custom file, 32 bit for GL, etc)
? software targets should mix color at 16/16 or 24/32 color
? Draw_Pic and other tex draw functions should use local palettes
? wad loader should load wad3 and fall back to wad2 if necessary
2000-08-01 21:55:26 +00:00
? better control over client console logging
2000-06-29 13:25:00 +00:00
? ban reasons and expire times
2000-08-02 15:14:23 +00:00
o "proxy" cvars (cl_muzzleflash, v_bonusflash)
2000-10-16 15:23:22 +00:00
X teamplay messages ($location, $health; %L, %h?; cl_parsesay)
2000-08-02 15:14:23 +00:00
o triggers (f_respawn, f_death, f_took; cl_triggers)