newtree/source/sv_ents.c

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/*
sv_ents.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
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#ifdef HAVE_CONFIG_H
# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
#include <string.h>
#endif
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#ifdef HAVE_STRINGS_H
#include <strings.h>
#endif
#include "msg.h"
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#include "server.h"
#include "sys.h"
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// LordHavoc: added and removed certain eval_ items
// Ender Extends (QSG - Begin)
extern int eval_alpha, eval_scale, eval_glowsize, eval_glowcolor,
eval_colormod;
// Ender Extends (QSG - End)
extern eval_t *GETEDICTFIELDVALUE (edict_t *ed, int fieldoffset);
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/*
=============================================================================
The PVS must include a small area around the client to allow head bobbing
or other small motion on the client side. Otherwise, a bob might cause an
entity that should be visible to not show up, especially when the bob
crosses a waterline.
=============================================================================
*/
int fatbytes;
byte fatpvs[MAX_MAP_LEAFS / 8];
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void
SV_AddToFatPVS (vec3_t org, mnode_t *node)
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{
int i;
byte *pvs;
mplane_t *plane;
float d;
while (1) {
// if this is a leaf, accumulate the pvs bits
if (node->contents < 0) {
if (node->contents != CONTENTS_SOLID) {
pvs = Mod_LeafPVS ((mleaf_t *) node, sv.worldmodel);
for (i = 0; i < fatbytes; i++)
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fatpvs[i] |= pvs[i];
}
return;
}
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plane = node->plane;
d = DotProduct (org, plane->normal) - plane->dist;
if (d > 8)
node = node->children[0];
else if (d < -8)
node = node->children[1];
else { // go down both
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SV_AddToFatPVS (org, node->children[0]);
node = node->children[1];
}
}
}
/*
=============
SV_FatPVS
Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
given point.
=============
*/
byte *
SV_FatPVS (vec3_t org)
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{
fatbytes = (sv.worldmodel->numleafs + 31) >> 3;
memset (fatpvs, 0, fatbytes);
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SV_AddToFatPVS (org, sv.worldmodel->nodes);
return fatpvs;
}
//=============================================================================
// because there can be a lot of nails, there is a special
// network protocol for them
#define MAX_NAILS 32
edict_t *nails[MAX_NAILS];
int numnails;
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extern int sv_nailmodel, sv_supernailmodel, sv_playermodel;
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qboolean
SV_AddNailUpdate (edict_t *ent)
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{
if (ent->v.modelindex != sv_nailmodel
&& ent->v.modelindex != sv_supernailmodel) return false;
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if (numnails == MAX_NAILS)
return true;
nails[numnails] = ent;
numnails++;
return true;
}
void
SV_EmitNailUpdate (sizebuf_t *msg)
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{
byte bits[6]; // [48 bits] xyzpy 12 12 12 4 8
int n, i;
edict_t *ent;
int x, y, z, p, yaw;
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if (!numnails)
return;
MSG_WriteByte (msg, svc_nails);
MSG_WriteByte (msg, numnails);
for (n = 0; n < numnails; n++) {
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ent = nails[n];
x = (int) (ent->v.origin[0] + 4096) >> 1;
y = (int) (ent->v.origin[1] + 4096) >> 1;
z = (int) (ent->v.origin[2] + 4096) >> 1;
p = (int) (16 * ent->v.angles[0] / 360) & 15;
yaw = (int) (256 * ent->v.angles[1] / 360) & 255;
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bits[0] = x;
bits[1] = (x >> 8) | (y << 4);
bits[2] = (y >> 4);
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bits[3] = z;
bits[4] = (z >> 8) | (p << 4);
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bits[5] = yaw;
for (i = 0; i < 6; i++)
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MSG_WriteByte (msg, bits[i]);
}
}
//=============================================================================
/*
==================
SV_WriteDelta
Writes part of a packetentities message.
Can delta from either a baseline or a previous packet_entity
==================
*/
void
SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg,
qboolean force, int stdver)
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{
int bits;
int i;
float miss;
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// send an update
bits = 0;
for (i = 0; i < 3; i++) {
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miss = to->origin[i] - from->origin[i];
if (miss < -0.1 || miss > 0.1)
bits |= U_ORIGIN1 << i;
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}
if (to->angles[0] != from->angles[0])
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bits |= U_ANGLE1;
if (to->angles[1] != from->angles[1])
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bits |= U_ANGLE2;
if (to->angles[2] != from->angles[2])
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bits |= U_ANGLE3;
if (to->colormap != from->colormap)
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bits |= U_COLORMAP;
if (to->skinnum != from->skinnum)
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bits |= U_SKIN;
if (to->frame != from->frame)
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bits |= U_FRAME;
if (to->effects != from->effects)
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bits |= U_EFFECTS;
if (to->modelindex != from->modelindex)
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bits |= U_MODEL;
// LordHavoc: cleaned up Endy's coding style, and added missing effects
// Ender (QSG - Begin)
if (stdver > 1) {
if (to->alpha != from->alpha)
bits |= U_ALPHA;
if (to->scale != from->scale)
bits |= U_SCALE;
if (to->glowsize != from->glowsize)
bits |= U_GLOWSIZE;
if (to->glowcolor != from->glowcolor)
bits |= U_GLOWCOLOR;
if (to->colormod != from->colormod)
bits |= U_COLORMOD;
}
if (bits >= 16777216)
bits |= U_EXTEND2;
if (bits >= 65536)
bits |= U_EXTEND1;
// Ender (QSG - End)
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if (bits & 511)
bits |= U_MOREBITS;
if (to->flags & U_SOLID)
bits |= U_SOLID;
//
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// write the message
//
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if (!to->number)
SV_Error ("Unset entity number");
if (to->number >= 512)
SV_Error ("Entity number >= 512");
if (!bits && !force)
return; // nothing to send!
i = to->number | (bits & ~511);
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if (i & U_REMOVE)
Sys_Error ("U_REMOVE");
MSG_WriteShort (msg, i);
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if (bits & U_MOREBITS)
MSG_WriteByte (msg, bits & 255);
// LordHavoc: cleaned up Endy's tabs
// Ender (QSG - Begin)
if (bits & U_EXTEND1)
MSG_WriteByte (msg, bits >> 16);
if (bits & U_EXTEND2)
MSG_WriteByte (msg, bits >> 24);
// Ender (QSG - End)
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if (bits & U_MODEL)
MSG_WriteByte (msg, to->modelindex);
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if (bits & U_FRAME)
MSG_WriteByte (msg, to->frame);
if (bits & U_COLORMAP)
MSG_WriteByte (msg, to->colormap);
if (bits & U_SKIN)
MSG_WriteByte (msg, to->skinnum);
if (bits & U_EFFECTS)
MSG_WriteByte (msg, to->effects);
if (bits & U_ORIGIN1)
MSG_WriteCoord (msg, to->origin[0]);
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if (bits & U_ANGLE1)
MSG_WriteAngle (msg, to->angles[0]);
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if (bits & U_ORIGIN2)
MSG_WriteCoord (msg, to->origin[1]);
if (bits & U_ANGLE2)
MSG_WriteAngle (msg, to->angles[1]);
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if (bits & U_ORIGIN3)
MSG_WriteCoord (msg, to->origin[2]);
if (bits & U_ANGLE3)
MSG_WriteAngle (msg, to->angles[2]);
// LordHavoc: cleaned up Endy's tabs, rearranged bytes, and implemented
// missing effects
// Ender (QSG - Begin)
if (bits & U_ALPHA)
MSG_WriteByte (msg, to->alpha);
if (bits & U_SCALE)
MSG_WriteByte (msg, to->scale);
if (bits & U_EFFECTS2)
MSG_WriteByte (msg, (to->effects >> 8));
if (bits & U_GLOWSIZE)
MSG_WriteByte (msg, to->glowsize);
if (bits & U_GLOWCOLOR)
MSG_WriteByte (msg, to->glowcolor);
if (bits & U_COLORMOD)
MSG_WriteByte (msg, to->colormod);
if (bits & U_FRAME2)
MSG_WriteByte (msg, (to->frame >> 8));
// Ender (QSG - End)
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}
/*
=============
SV_EmitPacketEntities
Writes a delta update of a packet_entities_t to the message.
=============
*/
void
SV_EmitPacketEntities (client_t *client, packet_entities_t *to, sizebuf_t *msg)
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{
edict_t *ent;
client_frame_t *fromframe;
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packet_entities_t *from;
int oldindex, newindex;
int oldnum, newnum;
int oldmax;
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// this is the frame that we are going to delta update from
if (client->delta_sequence != -1) {
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fromframe = &client->frames[client->delta_sequence & UPDATE_MASK];
from = &fromframe->entities;
oldmax = from->num_entities;
MSG_WriteByte (msg, svc_deltapacketentities);
MSG_WriteByte (msg, client->delta_sequence);
} else {
oldmax = 0; // no delta update
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from = NULL;
MSG_WriteByte (msg, svc_packetentities);
}
newindex = 0;
oldindex = 0;
//Con_Printf ("---%i to %i ----\n", client->delta_sequence & UPDATE_MASK
// , client->netchan.outgoing_sequence & UPDATE_MASK);
while (newindex < to->num_entities || oldindex < oldmax) {
newnum =
newindex >= to->num_entities ? 9999 : to->entities[newindex].number;
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oldnum = oldindex >= oldmax ? 9999 : from->entities[oldindex].number;
if (newnum == oldnum) { // delta update from old position
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//Con_Printf ("delta %i\n", newnum);
SV_WriteDelta (&from->entities[oldindex], &to->entities[newindex],
msg, false, client->stdver);
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oldindex++;
newindex++;
continue;
}
if (newnum < oldnum) { // this is a new entity, send it from
// the baseline
ent = EDICT_NUM (&sv_pr_state, newnum);
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//Con_Printf ("baseline %i\n", newnum);
SV_WriteDelta (&ent->baseline, &to->entities[newindex], msg, true,
client->stdver);
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newindex++;
continue;
}
if (newnum > oldnum) { // the old entity isn't present in
// the new message
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//Con_Printf ("remove %i\n", oldnum);
MSG_WriteShort (msg, oldnum | U_REMOVE);
oldindex++;
continue;
}
}
MSG_WriteShort (msg, 0); // end of packetentities
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}
/*
=============
SV_WritePlayersToClient
=============
*/
void
SV_WritePlayersToClient (client_t *client, edict_t *clent, byte * pvs,
sizebuf_t *msg)
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{
int i, j;
client_t *cl;
edict_t *ent;
int msec;
usercmd_t cmd;
int pflags;
for (j = 0, cl = svs.clients; j < MAX_CLIENTS; j++, cl++) {
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if (cl->state != cs_spawned)
continue;
ent = cl->edict;
// ZOID visibility tracking
if (ent != clent &&
!(client->spec_track && client->spec_track - 1 == j)) {
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if (cl->spectator)
continue;
// ignore if not touching a PV leaf
for (i = 0; i < ent->num_leafs; i++)
if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i] & 7)))
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break;
if (i == ent->num_leafs)
continue; // not visible
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}
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pflags = PF_MSEC | PF_COMMAND;
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if (ent->v.modelindex != sv_playermodel)
pflags |= PF_MODEL;
for (i = 0; i < 3; i++)
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if (ent->v.velocity[i])
pflags |= PF_VELOCITY1 << i;
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if (ent->v.effects)
pflags |= PF_EFFECTS;
if (ent->v.skin)
pflags |= PF_SKINNUM;
if (ent->v.health <= 0)
pflags |= PF_DEAD;
if (ent->v.mins[2] != -24)
pflags |= PF_GIB;
if (cl->spectator) { // only sent origin and velocity to
// spectators
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pflags &= PF_VELOCITY1 | PF_VELOCITY2 | PF_VELOCITY3;
} else if (ent == clent) { // don't send a lot of data on
// personal entity
pflags &= ~(PF_MSEC | PF_COMMAND);
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if (ent->v.weaponframe)
pflags |= PF_WEAPONFRAME;
}
if (client->spec_track && client->spec_track - 1 == j &&
ent->v.weaponframe) pflags |= PF_WEAPONFRAME;
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MSG_WriteByte (msg, svc_playerinfo);
MSG_WriteByte (msg, j);
MSG_WriteShort (msg, pflags);
for (i = 0; i < 3; i++)
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MSG_WriteCoord (msg, ent->v.origin[i]);
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MSG_WriteByte (msg, ent->v.frame);
if (pflags & PF_MSEC) {
msec = 1000 * (sv.time - cl->localtime);
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if (msec > 255)
msec = 255;
MSG_WriteByte (msg, msec);
}
if (pflags & PF_COMMAND) {
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cmd = cl->lastcmd;
if (ent->v.health <= 0) { // don't show the corpse looking
// around...
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cmd.angles[0] = 0;
cmd.angles[1] = ent->v.angles[1];
cmd.angles[0] = 0;
}
cmd.buttons = 0; // never send buttons
cmd.impulse = 0; // never send impulses
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MSG_WriteDeltaUsercmd (msg, &nullcmd, &cmd);
}
for (i = 0; i < 3; i++)
if (pflags & (PF_VELOCITY1 << i))
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MSG_WriteShort (msg, ent->v.velocity[i]);
if (pflags & PF_MODEL)
MSG_WriteByte (msg, ent->v.modelindex);
if (pflags & PF_SKINNUM)
MSG_WriteByte (msg, ent->v.skin);
if (pflags & PF_EFFECTS)
MSG_WriteByte (msg, ent->v.effects);
if (pflags & PF_WEAPONFRAME)
MSG_WriteByte (msg, ent->v.weaponframe);
}
}
/*
=============
SV_WriteEntitiesToClient
Encodes the current state of the world as
a svc_packetentities messages and possibly
a svc_nails message and
svc_playerinfo messages
=============
*/
void
SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg)
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{
int e, i;
byte *pvs;
vec3_t org;
edict_t *ent;
packet_entities_t *pack;
edict_t *clent;
client_frame_t *frame;
entity_state_t *state;
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// this is the frame we are creating
frame = &client->frames[client->netchan.incoming_sequence & UPDATE_MASK];
// find the client's PVS
clent = client->edict;
VectorAdd (clent->v.origin, clent->v.view_ofs, org);
pvs = SV_FatPVS (org);
// send over the players in the PVS
SV_WritePlayersToClient (client, clent, pvs, msg);
// put other visible entities into either a packet_entities or a nails
// message
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pack = &frame->entities;
pack->num_entities = 0;
numnails = 0;
for (e = MAX_CLIENTS + 1, ent = EDICT_NUM (&sv_pr_state, e); e < sv.num_edicts;
e++, ent = NEXT_EDICT (&sv_pr_state, ent)) {
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// ignore ents without visible models
if (!ent->v.modelindex || !*PR_GetString (&sv_pr_state, ent->v.model))
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continue;
// ignore if not touching a PV leaf
for (i = 0; i < ent->num_leafs; i++)
if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i] & 7)))
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break;
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if (i == ent->num_leafs)
continue; // not visible
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if (SV_AddNailUpdate (ent))
continue; // added to the special update list
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// add to the packetentities
if (pack->num_entities == MAX_PACKET_ENTITIES)
continue; // all full
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state = &pack->entities[pack->num_entities];
pack->num_entities++;
state->number = e;
state->flags = 0;
VectorCopy (ent->v.origin, state->origin);
VectorCopy (ent->v.angles, state->angles);
state->modelindex = ent->v.modelindex;
state->frame = ent->v.frame;
state->colormap = ent->v.colormap;
state->skinnum = ent->v.skin;
state->effects = ent->v.effects;
// LordHavoc: cleaned up Endy's coding style, shortened the code,
// and implemented missing effects
// Ender: EXTEND (QSG - Begin)
{
eval_t *val;
state->alpha = 255;
state->scale = 16;
state->glowsize = 0;
state->glowcolor = 254;
state->colormod = 255;
if ((val = GETEDICTFIELDVALUE (ent, eval_alpha))
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&& val->_float != 0)
state->alpha = bound (0, val->_float, 1) * 255.0;
if ((val = GETEDICTFIELDVALUE (ent, eval_scale))
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&& val->_float != 0)
state->scale = bound (0, val->_float, 15.9375) * 16.0;
if ((val = GETEDICTFIELDVALUE (ent, eval_glowsize))
&& val->_float != 0)
state->glowsize = bound (-1024, (int) val->_float, 1016) >> 3;
if ((val = GETEDICTFIELDVALUE (ent, eval_glowcolor))
&& val->_float != 0)
state->glowcolor = (int) val->_float;
if ((val = GETEDICTFIELDVALUE (ent, eval_colormod))
&& (val->vector[0] != 0 || val->vector[1] != 0
|| val->vector[2] != 0))
state->colormod =
((int) (bound (0, val->vector[0], 1) * 7.0) << 5) |
((int) (bound (0, val->vector[1], 1) * 7.0) << 2) |
(int) (bound (0, val->vector[2], 1) * 3.0);
}
// Ender: EXTEND (QSG - End)
}
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// encode the packet entities as a delta from the
// last packetentities acknowledged by the client
SV_EmitPacketEntities (client, pack, msg);
// now add the specialized nail update
SV_EmitNailUpdate (msg);
}