newtree/source/sv_main.c

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/*
sv_main.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
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#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "server.h"
#include "va.h"
#include "crc.h"
#include "msg.h"
#include "world.h"
#include "commdef.h"
#include "cmd.h"
#include "sys.h"
#include "pmove.h"
#include "quakefs.h"
#include "qargs.h"
#include "bothdefs.h"
#include "buildnum.h"
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#ifdef HAVE_STRINGS_H
#include <strings.h>
#endif
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quakeparms_t host_parms;
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qboolean host_initialized; // true if into command execution
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// (compatability)
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double sv_frametime;
double realtime; // without any filtering or bounding
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int host_hunklevel;
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netadr_t master_adr[MAX_MASTERS]; // address of group servers
client_t *host_client; // current client
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// DoS protection
// FLOOD_PING, FLOOD_LOG, FLOOD_CONNECT, FLOOD_STATUS, FLOOD_RCON, FLOOD_BAN
// fixme: these default values need to be tweaked after more testing
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double netdosexpire[DOSFLOODCMDS] = { 1, 1, 2, 0.9, 1, 5 };
double netdosvalues[DOSFLOODCMDS] = { 12, 1, 3, 1, 1, 1 };
cvar_t *sv_netdosprotect; // tone down DoS from quake servers
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cvar_t *sv_allow_status;
cvar_t *sv_allow_log;
cvar_t *sv_allow_ping;
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cvar_t *fs_globalcfg;
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cvar_t *sv_mintic; // bound the size of the
cvar_t *sv_maxtic; // physics time tic
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cvar_t *developer; // show extra messages
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cvar_t *timeout; // seconds without any message
cvar_t *zombietime; // seconds to sink messages
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// after disconnect
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cvar_t *rcon_password; // password for remote server
// commands
cvar_t *password; // password for entering the game
cvar_t *spectator_password; // password for entering as a
// spectator
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cvar_t *allow_download;
cvar_t *allow_download_skins;
cvar_t *allow_download_models;
cvar_t *allow_download_sounds;
cvar_t *allow_download_maps;
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cvar_t *sv_highchars;
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cvar_t *sv_phs;
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cvar_t *pausable;
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extern cvar_t *sv_timekick;
extern cvar_t *sv_timekick_fuzz;
extern cvar_t *sv_timekick_interval;
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cvar_t *sv_timestamps;
cvar_t *sv_timefmt;
Enabled time stamped messages for server. To turn it on, set sv_timestamps. To configure how timestamps are formatted, use the sv_timefmt Cvar. It's a formatted string, with the following special tokens (taken from the strftime() manual page): %a The abbreviated weekday name according to the cur­ rent locale. %A The full weekday name according to the current locale. %b The abbreviated month name according to the current locale. %B The full month name according to the current locale. %c The preferred date and time representation for the current locale. %C The century number (year/100) as a 2-digit integer. (SU) %C The century number (the year divided by 100 and truncated to an integer). %d The day of the month as a decimal number (range 01 to 31). %D Equivalent to %m/%d/%y. (Yecch - for Americans only. Americans should note that in other coun­ tries %d/%m/%y is rather common. This means that in international context this format is ambiguous and should not be used.) (SU) %e Like %d, the day of the month as a decimal number, but a leading zero is replaced by a space. (SU) %E Modifier: use alternative format, see below. (SU) %G The ISO 8601 year with century as a decimal number. The 4-digit year corresponding to the ISO week num­ ber (see %V). This has the same format and value as %y, except that if the ISO week number belongs to the previous or next year, that year is used instead. (TZ) %g Like %G, but without century, i.e., with a 2-digit year (00-99). (TZ) %h Equivalent to %b. (SU) %H The hour as a decimal number using a 24-hour clock (range 00 to 23). %I The hour as a decimal number using a 12-hour clock (range 01 to 12). %j The day of the year as a decimal number (range 001 to 366). %k The hour (24-hour clock) as a decimal number (range 0 to 23); single digits are preceded by a blank. (See also %H.) (TZ) %l The hour (12-hour clock) as a decimal number (range 1 to 12); single digits are preceded by a blank. (See also %I.) (TZ) %m The month as a decimal number (range 01 to 12). %M The minute as a decimal number (range 00 to 59). %n A newline character. (SU) %O Modifier: use alternative format, see below. (SU) %p Either `AM' or `PM' according to the given time value, or the corresponding strings for the current locale. Noon is treated as `pm' and midnight as `am'. %P Like %p but in lowercase: `am' or `pm' or a corre­ sponding string for the current locale. (GNU) %r The time in a.m. or p.m. notation. In the POSIX locale this is equivalent to `%I:%M:%S %p'. (SU) %R The time in 24-hour notation (%H:%M). (SU) For a version including the seconds, see %T below. %s The number of seconds since the Epoch, i.e., since 1970-01-01 00:00:00 UTC. (TZ) %S The second as a decimal number (range 00 to 61). %t A tab character. (SU) %T The time in 24-hour notation (%H:%M:%S). (SU) %u The day of the week as a decimal, range 1 to 7, Monday being 1. See also %w. (SU) %U The week number of the current year as a decimal number, range 00 to 53, starting with the first Sunday as the first day of week 01. See also %V and %W. %V The ISO 8601:1988 week number of the current year as a decimal number, range 01 to 53, where week 1 is the first week that has at least 4 days in the current year, and with Monday as the first day of the week. See also %U and %W. (SU) %w The day of the week as a decimal, range 0 to 6, Sunday being 0. See also %u. %W The week number of the current year as a decimal number, range 00 to 53, starting with the first Monday as the first day of week 01. %x The preferred date representation for the current locale without the time. %X The preferred time representation for the current locale without the date. %y The year as a decimal number without a century (range 00 to 99). %Y The year as a decimal number including the century. %z The time-zone as hour offset from GMT. Required to emit RFC822-conformant dates (using "%a, %d %b %Y %H:%M:%S %z"). (GNU) %Z The time zone or name or abbreviation. %+ The date and time in date(1) format. (TZ) %% A literal `%' character. Some of these may not work on some systems.
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//
// game rules mirrored in svs.info
//
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cvar_t *fraglimit;
cvar_t *timelimit;
cvar_t *teamplay;
cvar_t *samelevel;
cvar_t *maxclients;
cvar_t *maxspectators;
cvar_t *deathmatch; // 0, 1, or 2
cvar_t *spawn;
cvar_t *watervis;
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cvar_t *hostname;
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QFile *sv_logfile;
QFile *sv_fraglogfile;
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void SV_AcceptClient (netadr_t adr, int userid, char *userinfo);
void Master_Shutdown (void);
void PR_Init_Cvars (void);
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//============================================================================
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qboolean
ServerPaused (void)
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{
return sv.paused;
}
/*
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SV_Shutdown
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Quake calls this before calling Sys_Quit or Sys_Error
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*/
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void
SV_Shutdown (void)
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{
Master_Shutdown ();
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if (sv_logfile) {
Qclose (sv_logfile);
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sv_logfile = NULL;
}
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if (sv_fraglogfile) {
Qclose (sv_fraglogfile);
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sv_logfile = NULL;
}
NET_Shutdown ();
}
/*
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SV_Error
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Sends a datagram to all the clients informing them of the server crash,
then exits
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*/
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void
SV_Error (char *error, ...)
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{
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va_list argptr;
static char string[1024];
static qboolean inerror = false;
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if (inerror)
Sys_Error ("SV_Error: recursively entered (%s)", string);
inerror = true;
va_start (argptr, error);
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vsnprintf (string, sizeof (string), error, argptr);
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va_end (argptr);
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Con_Printf ("SV_Error: %s\n", string);
SV_FinalMessage (va ("server crashed: %s\n", string));
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SV_Shutdown ();
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Sys_Error ("SV_Error: %s\n", string);
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}
/*
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SV_FinalMessage
Used by SV_Error and SV_Quit_f to send a final message to all connected
clients before the server goes down. The messages are sent immediately,
not just stuck on the outgoing message list, because the server is going
to totally exit after returning from this function.
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*/
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void
SV_FinalMessage (char *message)
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{
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int i;
client_t *cl;
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SZ_Clear (&net_message);
MSG_WriteByte (&net_message, svc_print);
MSG_WriteByte (&net_message, PRINT_HIGH);
MSG_WriteString (&net_message, message);
MSG_WriteByte (&net_message, svc_disconnect);
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for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++)
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if (cl->state >= cs_spawned)
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Netchan_Transmit (&cl->netchan, net_message.cursize,
net_message.data);
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}
/*
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SV_DropClient
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Called when the player is totally leaving the server, either willingly
or unwillingly. This is NOT called if the entire server is quiting
or crashing.
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*/
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void
SV_DropClient (client_t *drop)
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{
// add the disconnect
MSG_WriteByte (&drop->netchan.message, svc_disconnect);
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if (drop->state == cs_spawned) {
if (!drop->spectator) {
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// call the prog function for removing a client
// this will set the body to a dead frame, among other things
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pr_global_struct->self = EDICT_TO_PROG (drop->edict);
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PR_ExecuteProgram (pr_global_struct->ClientDisconnect);
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} else if (SpectatorDisconnect) {
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// call the prog function for removing a client
// this will set the body to a dead frame, among other things
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pr_global_struct->self = EDICT_TO_PROG (drop->edict);
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PR_ExecuteProgram (SpectatorDisconnect);
}
}
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if (drop->spectator)
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Con_Printf ("Spectator %s removed\n", drop->name);
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else
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Con_Printf ("Client %s removed\n", drop->name);
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if (drop->download) {
Qclose (drop->download);
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drop->download = NULL;
}
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if (drop->upload) {
Qclose (drop->upload);
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drop->upload = NULL;
}
*drop->uploadfn = 0;
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drop->state = cs_zombie; // become free in a few seconds
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drop->connection_started = realtime; // for zombie timeout
drop->old_frags = 0;
drop->edict->v.frags = 0;
drop->name[0] = 0;
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memset (drop->userinfo, 0, sizeof (drop->userinfo));
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// send notification to all remaining clients
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SV_FullClientUpdate (drop, &sv.reliable_datagram);
}
//====================================================================
/*
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SV_CalcPing
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*/
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int
SV_CalcPing (client_t *cl)
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{
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float ping;
int i;
int count;
register client_frame_t *frame;
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ping = 0;
count = 0;
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for (frame = cl->frames, i = 0; i < UPDATE_BACKUP; i++, frame++) {
if (frame->ping_time > 0) {
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ping += frame->ping_time;
count++;
}
}
if (!count)
return 9999;
ping /= count;
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return ping * 1000;
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}
/*
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SV_FullClientUpdate
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Writes all update values to a sizebuf
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*/
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void
SV_FullClientUpdate (client_t *client, sizebuf_t *buf)
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{
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int i;
char info[MAX_INFO_STRING];
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i = client - svs.clients;
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// Sys_Printf("SV_FullClientUpdate: Updated frags for client %d\n", i);
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MSG_WriteByte (buf, svc_updatefrags);
MSG_WriteByte (buf, i);
MSG_WriteShort (buf, client->old_frags);
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MSG_WriteByte (buf, svc_updateping);
MSG_WriteByte (buf, i);
MSG_WriteShort (buf, SV_CalcPing (client));
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MSG_WriteByte (buf, svc_updatepl);
MSG_WriteByte (buf, i);
MSG_WriteByte (buf, client->lossage);
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MSG_WriteByte (buf, svc_updateentertime);
MSG_WriteByte (buf, i);
MSG_WriteFloat (buf, realtime - client->connection_started);
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strncpy (info, client->userinfo, sizeof (info));
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Info_RemovePrefixedKeys (info, '_'); // server passwords, etc
MSG_WriteByte (buf, svc_updateuserinfo);
MSG_WriteByte (buf, i);
MSG_WriteLong (buf, client->userid);
MSG_WriteString (buf, info);
}
/*
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SV_FullClientUpdateToClient
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Writes all update values to a client's reliable stream
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*/
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void
SV_FullClientUpdateToClient (client_t *client, client_t *cl)
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{
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ClientReliableCheckBlock (cl, 24 + strlen (client->userinfo));
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if (cl->num_backbuf) {
SV_FullClientUpdate (client, &cl->backbuf);
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ClientReliable_FinishWrite (cl);
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} else
SV_FullClientUpdate (client, &cl->netchan.message);
}
/*
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CONNECTIONLESS COMMANDS
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*/
/*
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CheckForFlood :: EXPERIMENTAL
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Makes it more difficult to use Quake servers for DoS attacks against
other sites.
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Bad sides: affects gamespy and spytools somewhat...
*/
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int
CheckForFlood (flood_enum_t cmdtype)
{
static qboolean firsttime = true;
static flood_t floodstatus[DOSFLOODCMDS][DOSFLOODIP];
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int i;
double currenttime;
double oldestTime;
static double lastmessagetime = 0;
int oldest;
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if (!sv_netdosprotect->int_val)
return 0;
oldestTime = 0x7fffffff;
oldest = 0;
if (firsttime) {
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memset (floodstatus, sizeof (flood_t) * DOSFLOODCMDS * DOSFLOODIP, 0);
firsttime = false;
}
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currenttime = Sys_DoubleTime ();
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for (i = 0; i < DOSFLOODIP; i++) {
if (NET_CompareBaseAdr (net_from, floodstatus[cmdtype][i].adr))
break;
if (floodstatus[cmdtype][i].issued < oldestTime) {
oldestTime = floodstatus[cmdtype][i].issued;
oldest = i;
}
}
if (i < DOSFLOODIP && floodstatus[cmdtype][i].issued) {
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if ((floodstatus[cmdtype][i].issued + netdosexpire[cmdtype])
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> currenttime) {
floodstatus[cmdtype][i].floodcount += 1;
if (floodstatus[cmdtype][i].floodcount > netdosvalues[cmdtype]) {
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if ((lastmessagetime + 5) < currenttime)
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Con_Printf ("Blocking type %d flood from (or to) %s\n",
cmdtype, NET_AdrToString (net_from));
floodstatus[cmdtype][i].floodcount = 0;
floodstatus[cmdtype][i].issued = currenttime;
floodstatus[cmdtype][i].cmdcount += 1;
lastmessagetime = currenttime;
return 1;
}
} else {
floodstatus[cmdtype][i].floodcount = 0;
}
}
if (i == DOSFLOODIP) {
i = oldest;
floodstatus[cmdtype][i].adr = net_from;
floodstatus[cmdtype][i].firstseen = currenttime;
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floodstatus[cmdtype][i].cmdcount = 0;
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floodstatus[cmdtype][i].floodcount = 0;
}
floodstatus[cmdtype][i].issued = currenttime;
floodstatus[cmdtype][i].cmdcount += 1;
return 0;
}
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/*
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SVC_Status
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Responds with all the info that qplug or qspy can see
This message can be up to around 5k with worst case string lengths.
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*/
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void
SVC_Status (void)
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{
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int i;
client_t *cl;
int ping;
int top, bottom;
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if (!sv_allow_status->int_val)
return;
if (CheckForFlood (FLOOD_STATUS))
return;
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Cmd_TokenizeString ("status");
SV_BeginRedirect (RD_PACKET);
Con_Printf ("%s\n", svs.info);
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for (i = 0; i < MAX_CLIENTS; i++) {
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cl = &svs.clients[i];
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if ((cl->state == cs_connected || cl->state == cs_spawned)
&& !cl->spectator) {
top = atoi (Info_ValueForKey (cl->userinfo, "topcolor"));
bottom = atoi (Info_ValueForKey (cl->userinfo, "bottomcolor"));
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top = (top < 0) ? 0 : ((top > 13) ? 13 : top);
bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom);
ping = SV_CalcPing (cl);
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Con_Printf ("%i %i %i %i \"%s\" \"%s\" %i %i\n", cl->userid,
cl->old_frags,
(int) (realtime - cl->connection_started) / 60, ping,
cl->name, Info_ValueForKey (cl->userinfo, "skin"), top,
bottom);
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}
}
SV_EndRedirect ();
}
/*
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SV_CheckLog
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*/
#define LOG_HIGHWATER 4096
#define LOG_FLUSH 10*60
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void
SV_CheckLog (void)
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{
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sizebuf_t *sz;
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sz = &svs.log[svs.logsequence & 1];
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// bump sequence if allmost full, or ten minutes have passed and
// there is something still sitting there
if (sz->cursize > LOG_HIGHWATER
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|| (realtime - svs.logtime > LOG_FLUSH && sz->cursize)) {
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// swap buffers and bump sequence
svs.logtime = realtime;
svs.logsequence++;
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sz = &svs.log[svs.logsequence & 1];
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sz->cursize = 0;
Con_Printf ("beginning fraglog sequence %i\n", svs.logsequence);
}
}
/*
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SVC_Log
Responds with all the logged frags for ranking programs.
If a sequence number is passed as a parameter and it is
the same as the current sequence, an A2A_NACK will be returned
instead of the data.
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*/
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void
SVC_Log (void)
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{
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int seq;
char data[MAX_DATAGRAM + 64];
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if (!sv_allow_log->int_val)
return;
if (CheckForFlood (FLOOD_LOG))
return;
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if (Cmd_Argc () == 2)
seq = atoi (Cmd_Argv (1));
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else
seq = -1;
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if (seq == svs.logsequence - 1 || !sv_fraglogfile) { // they allready
// have this
// data, or we
// aren't logging
// frags
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data[0] = A2A_NACK;
NET_SendPacket (1, data, net_from);
return;
}
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Con_DPrintf ("sending log %i to %s\n", svs.logsequence - 1,
NET_AdrToString (net_from));
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// sprintf (data, "stdlog %i\n", svs.logsequence-1);
// strcat (data, (char *)svs.log_buf[((svs.logsequence-1)&1)]);
snprintf (data, sizeof (data), "stdlog %i\n%s",
svs.logsequence - 1,
(char *) svs.log_buf[((svs.logsequence - 1) & 1)]);
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NET_SendPacket (strlen (data) + 1, data, net_from);
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}
/*
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SVC_Ping
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Just responds with an acknowledgement
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*/
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void
SVC_Ping (void)
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{
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char data;
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if (!sv_allow_ping->int_val)
return;
if (CheckForFlood (FLOOD_PING))
return;
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data = A2A_ACK;
NET_SendPacket (1, &data, net_from);
}
/*
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SVC_GetChallenge
Returns a challenge number that can be used
in a subsequent client_connect command.
We do this to prevent denial of service attacks that
flood the server with invalid connection IPs. With a
challenge, they must give a valid IP address.
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*/
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void
SVC_GetChallenge (void)
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{
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int i;
int oldest;
int oldestTime;
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oldest = 0;
oldestTime = 0x7fffffff;
// see if we already have a challenge for this ip
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for (i = 0; i < MAX_CHALLENGES; i++) {
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if (NET_CompareBaseAdr (net_from, svs.challenges[i].adr))
break;
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if (svs.challenges[i].time < oldestTime) {
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oldestTime = svs.challenges[i].time;
oldest = i;
}
}
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if (i == MAX_CHALLENGES) {
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// overwrite the oldest
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svs.challenges[oldest].challenge = (rand () << 16) ^ rand ();
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svs.challenges[oldest].adr = net_from;
svs.challenges[oldest].time = realtime;
i = oldest;
}
// send it back
Netchan_OutOfBandPrint (net_from, "%c%i QF", S2C_CHALLENGE,
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svs.challenges[i].challenge);
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}
/*
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SVC_DirectConnect
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A connection request that did not come from the master
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*/
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void
SVC_DirectConnect (void)
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{
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char userinfo[1024];
static int userid;
netadr_t adr;
int i;
client_t *cl, *newcl;
client_t temp;
edict_t *ent;
int edictnum;
char *s;
int clients, spectators;
qboolean spectator;
int qport;
int version;
int challenge;
if (CheckForFlood (FLOOD_CONNECT))
return;
version = atoi (Cmd_Argv (1));
if (version != PROTOCOL_VERSION) {
Netchan_OutOfBandPrint (net_from, "%c\nServer is version %s.\n",
A2C_PRINT, QW_VERSION);
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Con_Printf ("* rejected connect from version %i\n", version);
return;
}
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qport = atoi (Cmd_Argv (2));
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challenge = atoi (Cmd_Argv (3));
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// note an extra byte is needed to replace spectator key
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strncpy (userinfo, Cmd_Argv (4), sizeof (userinfo) - 2);
userinfo[sizeof (userinfo) - 2] = 0;
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// see if the challenge is valid
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for (i = 0; i < MAX_CHALLENGES; i++) {
if (NET_CompareBaseAdr (net_from, svs.challenges[i].adr)) {
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if (challenge == svs.challenges[i].challenge)
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break; // good
Netchan_OutOfBandPrint (net_from, "%c\nBad challenge.\n",
A2C_PRINT);
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return;
}
}
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if (i == MAX_CHALLENGES) {
Netchan_OutOfBandPrint (net_from, "%c\nNo challenge for address.\n",
A2C_PRINT);
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return;
}
// check for password or spectator_password
s = Info_ValueForKey (userinfo, "spectator");
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if (s[0] && strcmp (s, "0")) {
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if (spectator_password->string[0] &&
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stricmp (spectator_password->string, "none") &&
strcmp (spectator_password->string, s)) { // failed
Con_Printf ("%s:spectator password failed\n",
NET_AdrToString (net_from));
Netchan_OutOfBandPrint (net_from,
"%c\nrequires a spectator password\n\n",
A2C_PRINT);
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return;
}
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Info_RemoveKey (userinfo, "spectator"); // remove passwd
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Info_SetValueForStarKey (userinfo, "*spectator", "1", MAX_INFO_STRING);
spectator = true;
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} else {
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s = Info_ValueForKey (userinfo, "password");
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if (password->string[0] &&
stricmp (password->string, "none") && strcmp (password->string, s)) {
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Con_Printf ("%s:password failed\n", NET_AdrToString (net_from));
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Netchan_OutOfBandPrint (net_from,
"%c\nserver requires a password\n\n",
A2C_PRINT);
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return;
}
spectator = false;
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Info_RemoveKey (userinfo, "password"); // remove passwd
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}
adr = net_from;
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userid++; // so every client gets a unique id
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newcl = &temp;
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memset (newcl, 0, sizeof (client_t));
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newcl->userid = userid;
// works properly
if (!sv_highchars->int_val) {
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byte *p, *q;
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for (p = (byte *) newcl->userinfo, q = (byte *) userinfo;
*q && p < (byte *) newcl->userinfo + sizeof (newcl->userinfo) - 1;
q++)
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if (*q > 31 && *q <= 127)
*p++ = *q;
} else
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strncpy (newcl->userinfo, userinfo, sizeof (newcl->userinfo) - 1);
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// if there is allready a slot for this ip, drop it
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for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
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if (cl->state == cs_free)
continue;
if (NET_CompareBaseAdr (adr, cl->netchan.remote_address)
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&& (cl->netchan.qport == qport
|| adr.port == cl->netchan.remote_address.port)) {
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if (cl->state == cs_connected) {
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Con_Printf ("%s:dup connect\n", NET_AdrToString (adr));
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userid--;
return;
}
Con_Printf ("%s:reconnect\n", NET_AdrToString (adr));
SV_DropClient (cl);
break;
}
}
// count up the clients and spectators
clients = 0;
spectators = 0;
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for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
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if (cl->state == cs_free)
continue;
if (cl->spectator)
spectators++;
else
clients++;
}
// if at server limits, refuse connection
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if (maxclients->int_val > MAX_CLIENTS)
Cvar_SetValue (maxclients, MAX_CLIENTS);
if (maxspectators->int_val > MAX_CLIENTS)
Cvar_SetValue (maxspectators, MAX_CLIENTS);
if (maxspectators->int_val + maxclients->int_val > MAX_CLIENTS)
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Cvar_SetValue (maxspectators, MAX_CLIENTS - maxclients->int_val);
if ((spectator && spectators >= maxspectators->int_val)
|| (!spectator && clients >= maxclients->int_val)) {
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Con_Printf ("%s:full connect\n", NET_AdrToString (adr));
Netchan_OutOfBandPrint (adr, "%c\nserver is full\n\n", A2C_PRINT);
return;
}
// find a client slot
newcl = NULL;
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for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
if (cl->state == cs_free) {
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newcl = cl;
break;
}
}
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if (!newcl) {
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Con_Printf ("WARNING: miscounted available clients\n");
return;
}
// build a new connection
// accept the new client
// this is the only place a client_t is ever initialized
*newcl = temp;
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Netchan_OutOfBandPrint (adr, "%c", S2C_CONNECTION);
edictnum = (newcl - svs.clients) + 1;
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Netchan_Setup (&newcl->netchan, adr, qport);
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newcl->state = cs_connected;
newcl->datagram.allowoverflow = true;
newcl->datagram.data = newcl->datagram_buf;
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newcl->datagram.maxsize = sizeof (newcl->datagram_buf);
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// spectator mode can ONLY be set at join time
newcl->spectator = spectator;
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ent = EDICT_NUM (edictnum);
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newcl->edict = ent;
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// parse some info from the info strings
SV_ExtractFromUserinfo (newcl);
// JACK: Init the floodprot stuff.
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for (i = 0; i < 10; i++)
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newcl->whensaid[i] = 0.0;
newcl->whensaidhead = 0;
newcl->lockedtill = 0;
// call the progs to get default spawn parms for the new client
PR_ExecuteProgram (pr_global_struct->SetNewParms);
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for (i = 0; i < NUM_SPAWN_PARMS; i++)
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newcl->spawn_parms[i] = (&pr_global_struct->parm1)[i];
if (newcl->spectator)
Con_Printf ("Spectator %s connected\n", newcl->name);
else
Con_DPrintf ("Client %s connected\n", newcl->name);
newcl->sendinfo = true;
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// QuakeForge stuff.
newcl->msecs = 0;
newcl->msec_cheating = 0;
newcl->last_check = realtime;
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}
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int
Rcon_Validate (void)
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{
if (!strlen (rcon_password->string))
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return 0;
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if (strcmp (Cmd_Argv (1), rcon_password->string))
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return 0;
return 1;
}
/*
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SVC_RemoteCommand
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A client issued an rcon command.
Shift down the remaining args
Redirect all printfs
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*/
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void
SVC_RemoteCommand (void)
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{
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int i;
int len = 0;
char remaining[1024];
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if (CheckForFlood (FLOOD_RCON))
return;
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if (!Rcon_Validate ()) {
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Con_Printf ("Bad rcon from %s:\n%s\n", NET_AdrToString (net_from),
net_message.data + 4);
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SV_BeginRedirect (RD_PACKET);
Con_Printf ("Bad rcon_password.\n");
} else {
remaining[0] = 0;
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for (i = 2; i < Cmd_Argc (); i++) {
strncat (remaining, Cmd_Argv (i), sizeof (remaining) - len - 1);
strncat (remaining, " ", sizeof (remaining) - len - 2);
len += strlen (Cmd_Argv (i)) + 1; // +1 for " "
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}
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Con_Printf ("Rcon from %s:\nrcon (hidden) %s\n",
NET_AdrToString (net_from), remaining);
SV_BeginRedirect (RD_PACKET);
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Cmd_ExecuteString (remaining);
}
SV_EndRedirect ();
}
/*
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SV_ConnectionlessPacket
A connectionless packet has four leading 0xff
characters to distinguish it from a game channel.
Clients that are in the game can still send
connectionless packets.
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*/
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void
SV_ConnectionlessPacket (void)
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{
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char *s;
char *c;
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MSG_BeginReading ();
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MSG_ReadLong (); // skip the -1 marker
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s = MSG_ReadStringLine ();
Cmd_TokenizeString (s);
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c = Cmd_Argv (0);
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if (!strcmp (c, "ping")
|| (c[0] == A2A_PING && (c[1] == 0 || c[1] == '\n'))) {
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SVC_Ping ();
return;
}
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if (c[0] == A2A_ACK && (c[1] == 0 || c[1] == '\n')) {
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Con_Printf ("A2A_ACK from %s\n", NET_AdrToString (net_from));
return;
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} else if (!strcmp (c, "status")) {
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SVC_Status ();
return;
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} else if (!strcmp (c, "log")) {
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SVC_Log ();
return;
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} else if (!strcmp (c, "connect")) {
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SVC_DirectConnect ();
return;
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} else if (!strcmp (c, "getchallenge")) {
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SVC_GetChallenge ();
return;
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} else if (!strcmp (c, "rcon"))
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SVC_RemoteCommand ();
else
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Con_Printf ("bad connectionless packet from %s:\n%s\n",
NET_AdrToString (net_from), s);
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}
/*
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PACKET FILTERING
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You can add or remove addresses from the filter list with:
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addip <ip>
removeip <ip>
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The ip address is specified in dot format, and any unspecified digits
will match any value, so you can specify an entire class C network with
"addip 192.246.40".
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Removeip will only remove an address specified exactly the same way.
You cannot addip a subnet, then removeip a single host.
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listip
Prints the current list of filters.
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writeip
Dumps "addip <ip>" commands to listip.cfg so it can be execed at a
later date. The filter lists are not saved and restored by default,
because I beleive it would cause too much confusion.
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filterban <0 or 1>
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If 1 (the default), then ip addresses matching the current list will be
prohibited from entering the game. This is the default setting.
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If 0, then only addresses matching the list will be allowed. This lets
you easily set up a private game, or a game that only allows players
from your local network.
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*/
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typedef struct {
unsigned int mask;
unsigned int compare;
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} ipfilter_t;
#define MAX_IPFILTERS 1024
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ipfilter_t ipfilters[MAX_IPFILTERS];
int numipfilters;
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cvar_t *filterban;
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/*
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StringToFilter
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*/
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qboolean
StringToFilter (char *s, ipfilter_t * f)
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{
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char num[128];
int i, j;
byte b[4];
byte m[4];
for (i = 0; i < 4; i++) {
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b[i] = 0;
m[i] = 0;
}
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for (i = 0; i < 4; i++) {
if (*s < '0' || *s > '9') {
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Con_Printf ("Bad filter address: %s\n", s);
return false;
}
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j = 0;
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while (*s >= '0' && *s <= '9') {
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num[j++] = *s++;
}
num[j] = 0;
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b[i] = atoi (num);
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if (b[i] != 0)
m[i] = 255;
if (!*s)
break;
s++;
}
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f->mask = *(unsigned int *) m;
f->compare = *(unsigned int *) b;
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return true;
}
/*
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SV_AddIP_f
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*/
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void
SV_AddIP_f (void)
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{
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int i;
for (i = 0; i < numipfilters; i++)
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if (ipfilters[i].compare == 0xffffffff)
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break; // free spot
if (i == numipfilters) {
if (numipfilters == MAX_IPFILTERS) {
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Con_Printf ("IP filter list is full\n");
return;
}
numipfilters++;
}
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if (!StringToFilter (Cmd_Argv (1), &ipfilters[i]))
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ipfilters[i].compare = 0xffffffff;
}
/*
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SV_RemoveIP_f
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*/
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void
SV_RemoveIP_f (void)
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{
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ipfilter_t f;
int i, j;
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if (!StringToFilter (Cmd_Argv (1), &f))
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return;
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for (i = 0; i < numipfilters; i++)
if (ipfilters[i].mask == f.mask && ipfilters[i].compare == f.compare) {
for (j = i + 1; j < numipfilters; j++)
ipfilters[j - 1] = ipfilters[j];
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numipfilters--;
Con_Printf ("Removed.\n");
return;
}
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Con_Printf ("Didn't find %s.\n", Cmd_Argv (1));
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}
/*
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SV_ListIP_f
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*/
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void
SV_ListIP_f (void)
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{
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int i;
byte b[4];
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Con_Printf ("Filter list:\n");
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for (i = 0; i < numipfilters; i++) {
*(unsigned int *) b = ipfilters[i].compare;
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Con_Printf ("%3i.%3i.%3i.%3i\n", b[0], b[1], b[2], b[3]);
}
}
/*
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SV_WriteIP_f
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*/
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void
SV_WriteIP_f (void)
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{
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QFile *f;
char name[MAX_OSPATH];
byte b[4];
int i;
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snprintf (name, sizeof (name), "%s/listip.cfg", com_gamedir);
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Con_Printf ("Writing %s.\n", name);
f = Qopen (name, "wb");
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if (!f) {
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Con_Printf ("Couldn't open %s\n", name);
return;
}
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for (i = 0; i < numipfilters; i++) {
*(unsigned int *) b = ipfilters[i].compare;
Qprintf (f, "addip %i.%i.%i.%i\n", b[0], b[1], b[2], b[3]);
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}
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Qclose (f);
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}
/*
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netDoSexpire_f
*/
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void
SV_netDoSexpire_f (void)
{
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int arg1;
int i;
if (Cmd_Argc () == 1) {
Con_Printf ("Current DoS prot. expire settings: ");
for (i = 0; i < DOSFLOODCMDS; i++)
Con_Printf ("%f ", netdosexpire[i]);
Con_Printf ("\n");
if (!sv_netdosprotect->int_val)
Con_Printf ("(disabled)\n");
return;
}
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if (Cmd_Argc () != DOSFLOODCMDS + 1) {
Con_Printf
("Usage: netdosexpire <ping> <log> <connect> <status> <rcon> <ban>\n");
return;
}
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for (i = 0; i < DOSFLOODCMDS; i++) {
arg1 = atoi (Cmd_Argv (i + 1));
if (arg1 > 0)
netdosexpire[i] = arg1;
}
return;
}
/*
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DoSvalues_f
*/
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void
SV_netDoSvalues_f (void)
{
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int arg1;
int i;
if (Cmd_Argc () == 1) {
Con_Printf ("Current DoS prot. value settings: ");
for (i = 0; i < DOSFLOODCMDS; i++)
Con_Printf ("%f ", netdosvalues[i]);
Con_Printf ("\n");
if (!sv_netdosprotect->int_val)
Con_Printf ("(disabled)\n");
return;
}
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if (Cmd_Argc () != DOSFLOODCMDS + 1) {
Con_Printf
("Usage: netdosvalues <ping> <log> <connect> <status> <rcon> <ban>\n");
return;
}
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for (i = 0; i < DOSFLOODCMDS; i++) {
arg1 = atoi (Cmd_Argv (i + 1));
if (arg1 > 0)
netdosvalues[i] = arg1;
}
return;
}
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/*
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SV_SendBan
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*/
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void
SV_SendBan (void)
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{
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char data[128];
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if (CheckForFlood (FLOOD_BAN))
return;
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data[0] = data[1] = data[2] = data[3] = 0xff;
data[4] = A2C_PRINT;
data[5] = 0;
strcat (data, "\nbanned.\n");
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NET_SendPacket (strlen (data), data, net_from);
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}
/*
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SV_FilterPacket
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*/
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qboolean
SV_FilterPacket (void)
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{
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int i;
unsigned int in;
in = *(unsigned int *) net_from.ip;
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for (i = 0; i < numipfilters; i++)
if ((in & ipfilters[i].mask) == ipfilters[i].compare)
return filterban->int_val;
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return !filterban->int_val; // FIXME eh?
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}
//============================================================================
/*
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SV_ReadPackets
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*/
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void
SV_ReadPackets (void)
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{
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int i;
client_t *cl;
qboolean good;
int qport;
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good = false;
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while (NET_GetPacket ()) {
if (SV_FilterPacket ()) {
SV_SendBan (); // tell them we aren't listening...
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continue;
}
// check for connectionless packet (0xffffffff) first
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if (*(int *) net_message.data == -1) {
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SV_ConnectionlessPacket ();
continue;
}
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if (net_message.cursize < 11) {
Con_Printf ("%s: Runt packet\n", NET_AdrToString (net_from));
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continue;
}
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// read the qport out of the message so we can fix up
// stupid address translating routers
MSG_BeginReading ();
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MSG_ReadLong (); // sequence number
MSG_ReadLong (); // sequence number
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qport = MSG_ReadShort () & 0xffff;
// check for packets from connected clients
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for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
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if (cl->state == cs_free)
continue;
if (!NET_CompareBaseAdr (net_from, cl->netchan.remote_address))
continue;
if (cl->netchan.qport != qport)
continue;
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if (cl->netchan.remote_address.port != net_from.port) {
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Con_DPrintf ("SV_ReadPackets: fixing up a translated port\n");
cl->netchan.remote_address.port = net_from.port;
}
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if (Netchan_Process (&cl->netchan)) { // this is a valid,
// sequenced packet, so
// process it
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svs.stats.packets++;
good = true;
cl->send_message = true; // reply at end of frame
if (cl->state != cs_zombie)
SV_ExecuteClientMessage (cl);
}
break;
}
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if (i != MAX_CLIENTS)
continue;
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// packet is not from a known client
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// Con_Printf ("%s:sequenced packet without connection\n"
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// ,NET_AdrToString(net_from));
}
}
/*
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SV_CheckTimeouts
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If a packet has not been received from a client in timeout.value
seconds, drop the conneciton.
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When a client is normally dropped, the client_t goes into a zombie
state for a few seconds to make sure any final reliable message gets
resent if necessary
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*/
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void
SV_CheckTimeouts (void)
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{
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int i;
client_t *cl;
float droptime;
int nclients;
droptime = realtime - timeout->value;
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nclients = 0;
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for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
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if (cl->state == cs_connected || cl->state == cs_spawned) {
if (!cl->spectator)
nclients++;
if (cl->netchan.last_received < droptime) {
SV_BroadcastPrintf (PRINT_HIGH, "%s timed out\n", cl->name);
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SV_DropClient (cl);
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cl->state = cs_free; // don't bother with zombie state
}
}
if (cl->state == cs_zombie &&
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realtime - cl->connection_started > zombietime->value) {
cl->state = cs_free; // can now be reused
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}
}
if (sv.paused && !nclients) {
// nobody left, unpause the server
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SV_TogglePause ("Pause released since no players are left.\n");
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}
}
/*
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SV_GetConsoleCommands
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Add them exactly as if they had been typed at the console
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*/
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void
SV_GetConsoleCommands (void)
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{
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char *cmd;
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2000-11-14 16:16:07 +00:00
while (1) {
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cmd = Sys_ConsoleInput ();
if (!cmd)
break;
Cbuf_AddText (cmd);
}
}
/*
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SV_CheckVars
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*/
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void
SV_CheckVars (void)
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{
static char *pw, *spw;
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int v;
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if (password->string == pw && spectator_password->string == spw)
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return;
pw = password->string;
spw = spectator_password->string;
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v = 0;
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if (pw && pw[0] && strcmp (pw, "none"))
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v |= 1;
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if (spw && spw[0] && strcmp (spw, "none"))
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v |= 2;
Con_Printf ("Updated needpass.\n");
if (!v)
Info_SetValueForKey (svs.info, "needpass", "", MAX_SERVERINFO_STRING);
else
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Info_SetValueForKey (svs.info, "needpass", va ("%i", v),
MAX_SERVERINFO_STRING);
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}
/*
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SV_Frame
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*/
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void
SV_Frame (float time)
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{
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static double start, end;
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start = Sys_DoubleTime ();
svs.stats.idle += start - end;
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// keep the random time dependent
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rand ();
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// decide the simulation time
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if (!sv.paused) {
realtime += time;
sv.time += time;
}
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// check timeouts
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SV_CheckTimeouts ();
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// toggle the log buffer if full
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SV_CheckLog ();
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// move autonomous things around if enough time has passed
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if (!sv.paused)
SV_Physics ();
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// get packets
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SV_ReadPackets ();
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// check for commands typed to the host
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SV_GetConsoleCommands ();
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// process console commands
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Cbuf_Execute ();
SV_CheckVars ();
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// send messages back to the clients that had packets read this frame
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SV_SendClientMessages ();
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// send a heartbeat to the master if needed
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Master_Heartbeat ();
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// collect timing statistics
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end = Sys_DoubleTime ();
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svs.stats.active += end - start;
if (++svs.stats.count == STATFRAMES) {
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svs.stats.latched_active = svs.stats.active;
svs.stats.latched_idle = svs.stats.idle;
svs.stats.latched_packets = svs.stats.packets;
svs.stats.active = 0;
svs.stats.idle = 0;
svs.stats.packets = 0;
svs.stats.count = 0;
}
}
/*
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SV_InitLocal
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*/
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void
SV_InitLocal (void)
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{
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int i;
extern cvar_t *sv_maxvelocity;
extern cvar_t *sv_gravity;
extern cvar_t *sv_aim;
extern cvar_t *sv_stopspeed;
extern cvar_t *sv_spectatormaxspeed;
extern cvar_t *sv_accelerate;
extern cvar_t *sv_airaccelerate;
extern cvar_t *sv_wateraccelerate;
extern cvar_t *sv_friction;
extern cvar_t *sv_waterfriction;
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SV_UserInit ();
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rcon_password = Cvar_Get ("rcon_password", "", CVAR_NONE, "None");
password = Cvar_Get ("password", "", CVAR_NONE, "None");
spectator_password = Cvar_Get ("spectator_password", "", CVAR_NONE, "None");
sv_mintic = Cvar_Get ("sv_mintic", "0.03", CVAR_NONE, "None");
sv_maxtic = Cvar_Get ("sv_maxtic", "0.1", CVAR_NONE, "None");
fraglimit = Cvar_Get ("fraglimit", "0", CVAR_SERVERINFO, "None");
timelimit = Cvar_Get ("timelimit", "0", CVAR_SERVERINFO, "None");
teamplay = Cvar_Get ("teamplay", "0", CVAR_SERVERINFO, "None");
samelevel = Cvar_Get ("samelevel", "0", CVAR_SERVERINFO, "None");
maxclients = Cvar_Get ("maxclients", "8", CVAR_SERVERINFO, "None");
maxspectators = Cvar_Get ("maxspectators", "8", CVAR_SERVERINFO, "None");
hostname = Cvar_Get ("hostname", "unnamed", CVAR_SERVERINFO, "None");
deathmatch = Cvar_Get ("deathmatch", "1", CVAR_SERVERINFO, "None");
spawn = Cvar_Get ("spawn", "0", CVAR_SERVERINFO, "None");
watervis = Cvar_Get ("watervis", "0", CVAR_SERVERINFO, "None");
developer = Cvar_Get ("developer", "0", CVAR_NONE, "None");
timeout = Cvar_Get ("timeout", "65", CVAR_NONE, "None");
zombietime = Cvar_Get ("zombietime", "2", CVAR_NONE, "None");
sv_maxvelocity = Cvar_Get ("sv_maxvelocity", "2000", CVAR_NONE, "None");
sv_gravity = Cvar_Get ("sv_gravity", "800", CVAR_NONE, "None");
sv_stopspeed = Cvar_Get ("sv_stopspeed", "100", CVAR_NONE, "None");
sv_maxspeed = Cvar_Get ("sv_maxspeed", "320", CVAR_NONE, "None");
sv_spectatormaxspeed =
Cvar_Get ("sv_spectatormaxspeed", "500", CVAR_NONE, "None");
sv_accelerate = Cvar_Get ("sv_accelerate", "10", CVAR_NONE, "None");
sv_airaccelerate = Cvar_Get ("sv_airaccelerate", "0.7", CVAR_NONE, "None");
sv_wateraccelerate =
Cvar_Get ("sv_wateraccelerate", "10", CVAR_NONE, "None");
sv_friction = Cvar_Get ("sv_friction", "4", CVAR_NONE, "None");
sv_waterfriction = Cvar_Get ("sv_waterfriction", "4", CVAR_NONE, "None");
sv_aim = Cvar_Get ("sv_aim", "2", CVAR_NONE, "None");
sv_timekick =
Cvar_Get ("sv_timekick", "3", CVAR_NONE, "Time cheat protection");
sv_timekick_fuzz =
Cvar_Get ("sv_timekick_fuzz", "15", CVAR_NONE,
"Time cheat \"fuzz factor\"");
sv_timekick_interval =
Cvar_Get ("sv_timekick_interval", "30", CVAR_NONE,
"Time cheat check interval");
sv_allow_log =
Cvar_Get ("sv_allow_log", "1", CVAR_NONE, "Allow remote logging");
sv_allow_status =
Cvar_Get ("sv_allow_status", "1", CVAR_NONE,
"Allow remote status queries (gamespy etc)");
sv_allow_ping =
Cvar_Get ("sv_allow_pings", "1", CVAR_NONE,
"Allow remote pings (gamespy etc)");
sv_netdosprotect =
Cvar_Get ("sv_netdosprotect", "0", CVAR_NONE,
"DoS flood attack protection");
sv_timestamps =
Cvar_Get ("sv_timestamps", "0", CVAR_NONE,
"Time/date stamps in log entries");
sv_timefmt =
Cvar_Get ("sv_timefmt", "[%b %e %X] ", CVAR_NONE,
"Time/date format to use");
filterban = Cvar_Get ("filterban", "1", CVAR_NONE, "None");
allow_download = Cvar_Get ("allow_download", "1", CVAR_NONE, "None");
allow_download_skins =
Cvar_Get ("allow_download_skins", "1", CVAR_NONE, "None");
allow_download_models =
Cvar_Get ("allow_download_models", "1", CVAR_NONE, "None");
allow_download_sounds =
Cvar_Get ("allow_download_sounds", "1", CVAR_NONE, "None");
allow_download_maps =
Cvar_Get ("allow_download_maps", "1", CVAR_NONE, "None");
sv_highchars = Cvar_Get ("sv_highchars", "1", CVAR_NONE, "None");
sv_phs = Cvar_Get ("sv_phs", "1", CVAR_NONE, "None");
pausable = Cvar_Get ("pausable", "1", CVAR_NONE, "None");
// DoS protection
Cmd_AddCommand ("netdosexpire", SV_netDoSexpire_f);
Cmd_AddCommand ("netdosvalues", SV_netDoSvalues_f);
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Cmd_AddCommand ("addip", SV_AddIP_f);
Cmd_AddCommand ("removeip", SV_RemoveIP_f);
Cmd_AddCommand ("listip", SV_ListIP_f);
Cmd_AddCommand ("writeip", SV_WriteIP_f);
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for (i = 0; i < MAX_MODELS; i++)
snprintf (localmodels[i], sizeof (localmodels[i]), "*%i", i);
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Info_SetValueForStarKey (svs.info, "*version", QW_VERSION,
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MAX_SERVERINFO_STRING);
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// Brand server as QF, with appropriate QSG standards version --KB
Info_SetValueForStarKey (svs.info, "*qf_version", VERSION,
2000-11-14 16:16:07 +00:00
MAX_SERVERINFO_STRING);
Info_SetValueForStarKey (svs.info, "*qsg_version", QSG_VERSION,
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MAX_SERVERINFO_STRING);
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// init fraglog stuff
svs.logsequence = 1;
svs.logtime = realtime;
svs.log[0].data = svs.log_buf[0];
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svs.log[0].maxsize = sizeof (svs.log_buf[0]);
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svs.log[0].cursize = 0;
svs.log[0].allowoverflow = true;
svs.log[1].data = svs.log_buf[1];
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svs.log[1].maxsize = sizeof (svs.log_buf[1]);
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svs.log[1].cursize = 0;
svs.log[1].allowoverflow = true;
}
//============================================================================
/*
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Master_Heartbeat
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Send a message to the master every few minutes to
let it know we are alive, and log information
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*/
#define HEARTBEAT_SECONDS 300
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void
Master_Heartbeat (void)
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{
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char string[2048];
int active;
int i;
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if (realtime - svs.last_heartbeat < HEARTBEAT_SECONDS)
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return; // not time to send yet
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svs.last_heartbeat = realtime;
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//
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// count active users
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//
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active = 0;
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for (i = 0; i < MAX_CLIENTS; i++)
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if (svs.clients[i].state == cs_connected ||
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svs.clients[i].state == cs_spawned) active++;
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svs.heartbeat_sequence++;
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snprintf (string, sizeof (string), "%c\n%i\n%i\n", S2M_HEARTBEAT,
svs.heartbeat_sequence, active);
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// send to group master
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for (i = 0; i < MAX_MASTERS; i++)
if (master_adr[i].port) {
Con_Printf ("Sending heartbeat to %s\n",
NET_AdrToString (master_adr[i]));
NET_SendPacket (strlen (string), string, master_adr[i]);
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}
}
/*
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Master_Shutdown
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Informs all masters that this server is going down
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*/
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void
Master_Shutdown (void)
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{
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char string[2048];
int i;
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snprintf (string, sizeof (string), "%c\n", S2M_SHUTDOWN);
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// send to group master
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for (i = 0; i < MAX_MASTERS; i++)
if (master_adr[i].port) {
Con_Printf ("Sending heartbeat to %s\n",
NET_AdrToString (master_adr[i]));
NET_SendPacket (strlen (string), string, master_adr[i]);
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}
}
/*
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SV_ExtractFromUserinfo
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Pull specific info from a newly changed userinfo string
into a more C freindly form.
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*/
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void
SV_ExtractFromUserinfo (client_t *cl)
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{
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char *val, *p, *q;
int i;
client_t *client;
int dupc = 1;
char newname[80];
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// name for C code
val = Info_ValueForKey (cl->userinfo, "name");
// trim user name
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strncpy (newname, val, sizeof (newname) - 1);
newname[sizeof (newname) - 1] = 0;
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for (p = newname; (*p == ' ' || *p == '\r' || *p == '\n') && *p; p++);
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if (p != newname && !*p) {
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// white space only
strcpy (newname, "unnamed");
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p = newname;
}
if (p != newname && *p) {
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for (q = newname; *p; *q++ = *p++);
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*q = 0;
}
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for (p = newname + strlen (newname) - 1;
p != newname && (*p == ' ' || *p == '\r' || *p == '\n'); p--);
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p[1] = 0;
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if (strcmp (val, newname)) {
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Info_SetValueForKey (cl->userinfo, "name", newname, MAX_INFO_STRING);
val = Info_ValueForKey (cl->userinfo, "name");
}
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if (!val[0] || !stricmp (val, "console")) {
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Info_SetValueForKey (cl->userinfo, "name", "unnamed", MAX_INFO_STRING);
val = Info_ValueForKey (cl->userinfo, "name");
}
// check to see if another user by the same name exists
while (1) {
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for (i = 0, client = svs.clients; i < MAX_CLIENTS; i++, client++) {
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if (client->state != cs_spawned || client == cl)
continue;
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if (!stricmp (client->name, val))
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break;
}
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if (i != MAX_CLIENTS) { // dup name
if (strlen (val) > sizeof (cl->name) - 1)
val[sizeof (cl->name) - 4] = 0;
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p = val;
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if (val[0] == '(') {
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if (val[2] == ')')
p = val + 3;
else if (val[3] == ')')
p = val + 4;
}
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snprintf (newname, sizeof (newname), "(%d)%-.40s", dupc++, p);
Info_SetValueForKey (cl->userinfo, "name", newname,
MAX_INFO_STRING);
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val = Info_ValueForKey (cl->userinfo, "name");
} else
break;
}
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if (strncmp (val, cl->name, strlen (cl->name))) {
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if (!sv.paused) {
if (!cl->lastnametime || realtime - cl->lastnametime > 5) {
cl->lastnamecount = 0;
cl->lastnametime = realtime;
} else if (cl->lastnamecount++ > 4) {
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SV_BroadcastPrintf (PRINT_HIGH, "%s was kicked for name spam\n",
cl->name);
SV_ClientPrintf (cl, PRINT_HIGH,
"You were kicked from the game for name spamming\n");
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SV_DropClient (cl);
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return;
}
}
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if (cl->state >= cs_spawned && !cl->spectator)
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SV_BroadcastPrintf (PRINT_HIGH, "%s changed name to %s\n", cl->name,
val);
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}
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strncpy (cl->name, val, sizeof (cl->name) - 1);
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// rate command
val = Info_ValueForKey (cl->userinfo, "rate");
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if (strlen (val)) {
i = atoi (val);
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if (i < 500)
i = 500;
if (i > 10000)
i = 10000;
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cl->netchan.rate = 1.0 / i;
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}
// msg command
val = Info_ValueForKey (cl->userinfo, "msg");
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if (strlen (val)) {
cl->messagelevel = atoi (val);
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}
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cl->stdver = atoi (Info_ValueForKey (cl->userinfo, "stdver"));
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}
//============================================================================
/*
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SV_InitNet
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*/
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void
SV_InitNet (void)
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{
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int port;
int p;
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port = PORT_SERVER;
p = COM_CheckParm ("-port");
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if (p && p < com_argc) {
port = atoi (com_argv[p + 1]);
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Con_Printf ("Port: %i\n", port);
}
NET_Init (port);
Netchan_Init ();
// heartbeats will allways be sent to the id master
svs.last_heartbeat = -99999; // send immediately
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// NET_StringToAdr ("192.246.40.70:27000", &idmaster_adr);
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}
/*
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SV_Init
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*/
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void
SV_Init (quakeparms_t *parms)
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{
COM_InitArgv (parms->argc, parms->argv);
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// COM_AddParm ("-game");
// COM_AddParm ("qw");
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if (COM_CheckParm ("-minmemory"))
parms->memsize = MINIMUM_MEMORY;
host_parms = *parms;
if (parms->memsize < MINIMUM_MEMORY)
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SV_Error ("Only %4.1f megs of memory reported, can't execute game",
parms->memsize / (float) 0x100000);
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Memory_Init (parms->membase, parms->memsize);
Cvar_Init ();
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Sys_Init_Cvars ();
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Sys_Init ();
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Cbuf_Init ();
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Cmd_Init ();
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SV_InitOperatorCommands ();
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// execute +set as early as possible
Cmd_StuffCmds_f ();
Cbuf_Execute_Sets ();
// execute the global configuration file if it exists
// would have been nice if Cmd_Exec_f could have been used, but it
// only reads from within the quake file system, and changing that is
// probably Not A Good Thing (tm).
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fs_globalcfg = Cvar_Get ("fs_globalcfg", FS_GLOBALCFG,
CVAR_ROM, "global configuration file");
Cmd_Exec_File (fs_globalcfg->string);
// execute sets again after the config file has been parsed ..
Cbuf_Execute_Sets ();
COM_Filesystem_Init_Cvars ();
COM_Init_Cvars ();
Mod_Init_Cvars ();
Netchan_Init_Cvars ();
Pmove_Init_Cvars ();
PR_Init_Cvars ();
// and now reprocess the cmdline's sets for overrides
Cmd_StuffCmds_f ();
Cbuf_Execute_Sets ();
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COM_Init ();
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PR_Init ();
Mod_Init ();
SV_InitNet ();
SV_InitLocal ();
Pmove_Init ();
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
host_hunklevel = Hunk_LowMark ();
Cbuf_InsertText ("exec server.cfg\n");
host_initialized = true;
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// Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
Con_Printf ("%4.1f megabyte heap\n", parms->memsize / (1024 * 1024.0));
Con_Printf ("\n%s server, Version %s (build %04d)\n\n", PROGRAM, VERSION,
build_number ());
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Con_Printf ("<==> %s initialized <==>\n", PROGRAM);
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// process command line arguments
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Cmd_StuffCmds_f ();
Cbuf_Execute ();
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// if a map wasn't specified on the command line, spawn start.map
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if (sv.state == ss_dead)
Cmd_ExecuteString ("map start");
if (sv.state == ss_dead)
SV_Error ("Couldn't spawn a server");
}