mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-14 00:11:00 +00:00
f4c1b758d0
controled by the respawn_enabled flag (always off at the moment). Most of the merge work done by Hikaru/Misty (Tim C. McGrath), especially the bug fixes.
78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
// bring back qc file, contains all the functions added to create the
|
|
// 'respawn effect
|
|
// void bringback (); declared in ogre.qc ( first file its referanced in);
|
|
// void savecritter (); ""
|
|
|
|
integer respawn_enabled;
|
|
|
|
void () savecritter =
|
|
{
|
|
// .max_health was only used by player untill now
|
|
self.max_health = self.health;
|
|
// .oldorigin only used by secret doors, untill now.
|
|
self.oldorigin = self.origin;
|
|
// .weaponmodel is only used to show the players currentweapon (on the hud)
|
|
self.weaponmodel = self.model;
|
|
};
|
|
|
|
void () bringback =
|
|
{
|
|
if (!respawn_enabled)
|
|
return;
|
|
|
|
self.frags++;
|
|
|
|
if (self.frags == 50) {
|
|
//ThrowGib ("progs/gib1.mdl", self.health);
|
|
//ThrowGib ("progs/gib2.mdl", self.health);
|
|
//ThrowGib ("progs/gib3.mdl", self.health);
|
|
spawn_tfog (self.origin);
|
|
setmodel (self, "");
|
|
}
|
|
if (self.frags > 100) {
|
|
self.solid = SOLID_SLIDEBOX;
|
|
self.movetype = MOVETYPE_STEP;
|
|
self.takedamage = DAMAGE_AIM;
|
|
|
|
self.frags = 1;
|
|
|
|
if (mapname != "end")
|
|
self.origin = self.oldorigin;
|
|
|
|
setmodel(self, self.weaponmodel);
|
|
self.health = self.max_health;
|
|
|
|
// about 3/4 of quakes critters use this size
|
|
setsize (self, '-16 -16 -24', '16 16 40');
|
|
|
|
if (self.classname == "monster_demon1")
|
|
setsize (self, VEC_HULL2_MIN, VEC_HULL2_MAX);
|
|
if (self.classname == "monster_ogre")
|
|
setsize (self, VEC_HULL2_MIN, VEC_HULL2_MAX);
|
|
if (self.classname == "monster_shalrath")
|
|
setsize (self, VEC_HULL2_MIN, VEC_HULL2_MAX);
|
|
if (self.classname == "monster_shambler")
|
|
setsize (self, VEC_HULL2_MIN, VEC_HULL2_MAX);
|
|
if (self.classname == "monster_dog")
|
|
setsize (self, '-32 -32 -24', '32 32 40');
|
|
if (self.classname == "monster_fish") {
|
|
setsize (self, '-16 -16 -24', '16 16 24');
|
|
self.flags = self.flags + FL_SWIM;
|
|
}
|
|
if (self.classname == "monster_wizard")
|
|
self.flags = self.flags + FL_FLY;
|
|
|
|
spawn_tfog (self.origin);
|
|
spawn_tdeath (self.origin, self);
|
|
if (FindTarget) {
|
|
self.think = self.th_run;
|
|
} else {
|
|
self.think = self.th_walk;
|
|
}
|
|
|
|
if (!(self.flags & FL_FLY) && !(self.flags & FL_SWIM)) {
|
|
self.origin_z = self.origin_z + 1;
|
|
droptofloor ();
|
|
}
|
|
}
|
|
};
|