mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-28 14:42:05 +00:00
56 lines
1.1 KiB
C++
56 lines
1.1 KiB
C++
#include "client.qh"
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#include "common.qh"
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#include "menu.qh"
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#include "misc.qh"
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/*
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void ()
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menu_team =
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{
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if (team_ischosen (self))
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menu_set (menu_equip);
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if (util_menu_needs_print () && is_cl (self)) {
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centerprint (self,
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"Team\n"
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"\<\-\-\-\-\>\n"
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"1\b.\b Red\n"
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"2\b.\b Blue\n"
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"\n"
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"0\b.\b Auto\n");
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}
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if (self.impulse == 1) {
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team_join (TEAM_RED);
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} else if (self.impulse == 2) {
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team_join (TEAM_BLUE);
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} else if (self.impulse == 10 || self.button0 || self.button1
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|| self.button2) {
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team_join_auto ();
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}
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self.impulse = 0;
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self.button0 = self.button1 = self.button2 = 0;
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};
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*/
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void() menu_intro = {
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if (!self.menu_state)
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self.menu_state = time + 3;
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else if (time >= self.menu_state) {
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if (is_cl (self))
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centerprint (self, "");
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PutClientInGame ();
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return;
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}
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if (util_menu_needs_print ()) {
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if (is_cl (self))
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centerprint (self,
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"\[ This server is running Klik 0.0.7 \]\n"
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"\[ by Zinx Verituse \]\n"
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"\[ http://staff.xmms.org/zinx/klik \]\n"
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"\n"
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"\<[ It's a Quake World. ]\>\n");
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}
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};
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