mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-25 05:11:58 +00:00
029ca87f8c
Now that List is gone, have to use Array.
635 lines
13 KiB
R
635 lines
13 KiB
R
/***********************************************
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* *
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* FrikBot Waypoints *
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* "The better than roaming AI" *
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* *
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***********************************************/
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/*
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This program is in the Public Domain. My crack legal
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team would like to add:
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RYAN "FRIKAC" SMITH IS PROVIDING THIS SOFTWARE "AS IS"
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AND MAKES NO WARRANTY, EXPRESS OR IMPLIED, AS TO THE
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ACCURACY, CAPABILITY, EFFICIENCY, MERCHANTABILITY, OR
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FUNCTIONING OF THIS SOFTWARE AND/OR DOCUMENTATION. IN
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NO EVENT WILL RYAN "FRIKAC" SMITH BE LIABLE FOR ANY
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GENERAL, CONSEQUENTIAL, INDIRECT, INCIDENTAL,
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EXEMPLARY, OR SPECIAL DAMAGES, EVEN IF RYAN "FRIKAC"
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SMITH HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
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DAMAGES, IRRESPECTIVE OF THE CAUSE OF SUCH DAMAGES.
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You accept this software on the condition that you
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indemnify and hold harmless Ryan "FrikaC" Smith from
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any and all liability or damages to third parties,
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including attorney fees, court costs, and other
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related costs and expenses, arising out of your use
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of this software irrespective of the cause of said
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liability.
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The export from the United States or the subsequent
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reexport of this software is subject to compliance
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with United States export control and munitions
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control restrictions. You agree that in the event you
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seek to export this software, you assume full
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responsibility for obtaining all necessary export
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licenses and approvals and for assuring compliance
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with applicable reexport restrictions.
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Any reproduction of this software must contain
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this notice in its entirety.
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*/
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#include "libfrikbot.h"
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#include "Array.h"
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#include "qfile.h"
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#include "qfs.h"
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#include "string.h"
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#include "PropertyList.h"
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Array *waypoint_array;
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@static entity waypoint_thinker;
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@static Array *waypoint_queue;
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@static void () waypoint_init =
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{
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waypoint_array = [[Array alloc] init];
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if (!waypoint_queue)
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waypoint_queue = [[Array alloc] init];
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if (!waypoint_thinker) {
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waypoint_thinker = spawn ();
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waypoint_thinker.classname = "waypoint_thinker";
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}
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};
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@implementation Waypoint
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-(int)id
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{
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int index = [waypoint_array indexOfObject:self];
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if (index != NotFound)
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return index + 1;
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return 0;
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}
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-(id)init
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{
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if (!waypoint_array)
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waypoint_init ();
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return [super initWithEntity:nil];
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}
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-(id)initAt:(vector)org
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{
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[self init];
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[waypoint_array addObject: self];
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[self release];
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origin = org;
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search_time = time;
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distance = -1;
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return self;
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}
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-(id)initAt:(vector)org linkedTo:(int*)link flags:(int)flag
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{
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self = [self initAt:org];
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links[0] = (Waypoint *) link[0];
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links[1] = (Waypoint *) link[1];
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links[2] = (Waypoint *) link[2];
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links[3] = (Waypoint *) link[3];
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flags = flag;
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return self;
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}
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-(id)initFromEntity:(entity)ent
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{
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[self initAt:ent.origin];
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//FIXME do entity based init
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return self;
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}
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-(void)dealloc
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{
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[waypoint_array makeObjectsPerformSelector:@selector(unlinkWay:)
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withObject:self];
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[super dealloc];
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}
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-(void)setOrigin:(vector)org
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{
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origin = org;
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if (ent)
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setorigin (ent, org);
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}
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-(vector)origin
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{
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return origin;
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}
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-(vector)realorigin
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{
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return origin;
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}
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-(void)clearLinks
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{
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links[0] = links[1] = links[2] = links[3] = nil;
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}
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-(int)isLinkedTo:(Waypoint *)way
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{
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local int i;
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if (way == self || !way || !self)
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return 0;
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for (i = 0; i < 4; i++) {
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if (links[i] == way) {
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if (flags & (AI_TELELINK_1 << i))
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return 2;
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return 1;
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}
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}
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return 0;
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}
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-(int)linkWay:(Waypoint *)way
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{
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local int i;
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if (self == way || !self || !way)
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return 0;
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else if ([self isLinkedTo:way])
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return 0; // already linked!!!
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for (i = 0; i < 4; i++) {
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if (!links[i]) {
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links[i] = way;
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return 1;
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}
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}
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return 0;
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}
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// Link Ways part 2, used only for teleporters
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-(int)teleLinkWay:(Waypoint *)way
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{
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local int i;
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if (self == way || !self || !way)
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return 0;
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else if ([self isLinkedTo:way])
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return 0; // already linked!!!
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for (i = 0; i < 4; i++) {
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if (!links[i]) {
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links[i] = way;
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flags |= AI_TELELINK_1 << i;
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return 1;
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}
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}
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return 0;
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}
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-(void)unlinkWay:(Waypoint *)way
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{
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local int i;
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if (self == way || !self || !way)
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return;
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else if (![self isLinkedTo:way])
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return;
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for (i = 0; i < 4; i++) {
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if (links[i] == way) {
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flags &= ~(AI_TELELINK_1 << i);
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links[i] = nil;
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}
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}
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}
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/*
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Waypoint Loading from file
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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*/
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+(void)loadFile:(string)path
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{
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local QFile file;
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local PLItem *plist;
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local string plist_data;
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local int i, count;
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file = QFS_OpenFile (path);
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if (!file) {
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dprint (sprintf ("could not load file: %s", path));
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return;
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}
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plist_data = Qreadstring (file, Qfilesize (file));
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Qclose (file);
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plist = [PLItem fromString:plist_data];
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str_free (plist_data);
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[Waypoint clearAll];
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count = [(PLArray *)plist numObjects];
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dprint (sprintf ("%i waypoints\n", count));
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for (i = 0; i < count; i++) {
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local PLDictionary *way = (PLDictionary *) [(PLArray *) plist getObjectAtIndex:i];
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local PLString *s = (PLString *) [way getObjectForKey:"origin"];
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local vector org = stov (sprintf ("'%s'", [s string]));
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local PLArray *links = (PLArray *) [way getObjectForKey:"link"];
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//FIXME compiler/vm "bug" makes passing pointers to locals dangerous
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s = (PLString *) [way getObjectForKey:"flags"];
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local int flags = stoi ([s string]);
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@static int link[4];
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s = (PLString *) [links getObjectAtIndex:0];
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link[0] = stoi ([s string]);
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s = (PLString *) [links getObjectAtIndex:1];
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link[1] = stoi ([s string]);
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s = (PLString *) [links getObjectAtIndex:2];
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link[2] = stoi ([s string]);
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s = (PLString *) [links getObjectAtIndex:3];
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link[3] = stoi ([s string]);
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[[Waypoint alloc] initAt:org linkedTo:link flags:flags];
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}
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[Waypoint fixWaypoints];
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}
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+(void)clearAll
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{
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dprint ("Waypoint clearAll\n");
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if (waypoint_array)
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[waypoint_array release];
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waypoint_init ();
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}
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+(Waypoint *)waypointForNum:(int)num
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{
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if (!num)
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return nil;
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return [waypoint_array objectAtIndex:num - 1];
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}
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-(void)fix
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{
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local int i, tmp;
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for (i = 0; i < 4; i++) {
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tmp = (int)links[i];
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links[i] = [Waypoint waypointForNum:tmp];
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}
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}
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#if 0
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// you don't want this. it's harsh. overflows normal servers and clients
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-(void) debug
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{
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local int i;
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local vector dir, dest, pos;
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@self = spawn ();
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@self.origin = origin;
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light_globe ();
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for (i = 0; i < 4; i++) {
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if (!links[i])
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continue;
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dest = [links[i] origin];
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dir = normalize (dest - origin) * 15;
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pos = origin;
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while ((pos-origin)*(pos-origin) < (dest-origin)*(dest-origin)) {
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@self = spawn ();
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@self.origin = pos;
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precache_model ("progs/s_bubble.spr");
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setmodel (@self, "progs/s_bubble.spr");
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makestatic (@self);
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pos += dir;
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}
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}
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}
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#endif
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+(void) fixWaypoints
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{
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[waypoint_array makeObjectsPerformSelector:@selector(fix)];
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//see -debug above
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//[waypoint_array makeObjectsPerformSelector:@selector(debug)];
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}
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-(void)plitem:(PLItem *)list
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{
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local PLDictionary *way = (PLDictionary *) [PLItem newDictionary];
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local PLArray *l = (PLArray *) [PLItem newArray];
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local int i;
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[way addKey:"origin" value:[PLItem newString:sprintf ("%g %g %g",
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origin.x,
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origin.y,
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origin.z)]];
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for (i = 0; i < 4; i++) {
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if (links[i])
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[l addObject:[PLItem newString:itos ([links[i] id])]];
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else
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[l addObject:[PLItem newString:"0"]];
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}
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[way addKey:"link" value:l];
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[way addKey:"flags" value:[PLItem newString:itos (flags)]];
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[(PLArray *) list addObject:way];
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}
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+(PLItem *) plist
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{
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local PLItem *list = [PLItem newArray];
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[waypoint_array makeObjectsPerformSelector:@selector(plitem:)
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withObject:list];
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return list;
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}
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-(void) checkWay:(Target *)ent
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{
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local int i;
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for (i = 0; i < 4; i++)
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if (links[i])
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break;
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if (i == 4)
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sprint (ent.ent, PRINT_HIGH,
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sprintf ("Waypoitn %i has no outbount links\n", [self id]));
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for (i = 0; i < 4; i++)
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if (links[i] == self)
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break;
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if (i != 4)
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sprint (ent.ent, PRINT_HIGH,
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sprintf ("Waypoitn %i links to itself\n", [self id]));
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}
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+(void) check:(Target *)ent
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{
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[waypoint_array makeObjectsPerformSelector:@selector(checkWay)
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withObject:ent];
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}
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+(Waypoint *)find:(vector)org radius:(float)rad
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{
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local vector dif;
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local float dist;
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local int i, count;
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local Waypoint *way = nil, *w;
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rad = rad * rad; // radius squared
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count = [waypoint_array count];
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for (i = 0; i < count; i++) {
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w = [waypoint_array objectAtIndex:i];
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dif = w.origin - org;
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dist = dif * dif; // dist squared, really
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if (dist < rad) {
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w.chain = way;
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way = w;
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}
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}
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return way;
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}
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-(void)show
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{
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if (!ent) {
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ent = spawn ();
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own = 1;
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}
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ent.classname = "waypoint";
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ent.solid = SOLID_TRIGGER;
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ent.movetype = MOVETYPE_NONE;
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setsize (ent, VEC_HULL_MIN, VEC_HULL_MAX);
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setorigin (ent, origin);
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setmodel (ent, "progs/s_bubble.spr");
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}
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+(void)showAll
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{
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[waypoint_array makeObjectsPerformSelector:@selector (show)];
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}
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-(void)hide
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{
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if (ent) {
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remove (ent);
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ent = nil;
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own = 0;
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}
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}
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+(void)hideAll
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{
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[waypoint_array makeObjectsPerformSelector:@selector (hide)];
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}
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-(void)select
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{
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if (!ent)
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[self show];
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setmodel (ent, "progs/s_light.spr");
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}
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-(void)deselect
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{
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if (!ent)
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[self show];
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setmodel (ent, "progs/s_bubble.spr");
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}
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/*
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Route & path table management
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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*/
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-(void)clearRoute
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{
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busy = FALSE;
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enemy = nil;
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distance = -1; // not in table
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}
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+(void)clearRouteTable
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{
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// cleans up route table
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[waypoint_array makeObjectsPerformSelector:@selector (clearRoute)];
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}
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-(void)clearRouteForBot:(Bot *)bot
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{
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bot_bits &= ~bot.b_clientflag;
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}
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+(void)clearMyRoute:(Bot *) bot
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{
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[waypoint_array makeObjectsPerformSelector:@selector (clearRouteForBot:)
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withObject:bot];
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}
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/*
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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WaypointThink
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Calculates the routes. We use thinks to avoid
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tripping the runaway loop counter
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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*/
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-(void)followLink:(Waypoint *)e2 :(int)bBit
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{
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local float dist;
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if (flags & bBit)
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dist = distance;
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else
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dist = vlen(origin - e2.origin) + distance;
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// check if this is an RJ link
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if (e2.flags & AI_SUPER_JUMP) {
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if (![route_table canRJ])
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return;
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}
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if (e2.flags & AI_DIFFICULT)
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dist = dist + 1000;
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dist = dist + random() * 100; // add a little chaos
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if ((dist < e2.distance) || (e2.distance == -1)) {
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if (!e2.busy)
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busy_waypoints = busy_waypoints + 1;
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e2.busy = TRUE;
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e2.distance = dist;
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e2.enemy = self;
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[e2 queueForThink];
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}
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}
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-(void)waypointThink
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{
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local int i;
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if (distance == -1)
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return;
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// can you say ugly?
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if (flags & AI_TRACE_TEST) {
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for (i = 0; i < 4; i++) {
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if (links[i]) {
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traceline (origin, links[i].origin, TRUE, /*self*/nil);
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if (trace_fraction == 1)
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[self followLink:links[i] :AI_TELELINK_1 << i];
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}
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}
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} else {
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for (i = 0; i < 4; i++) {
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if (links[i]) {
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[self followLink:links[i] :AI_TELELINK_1 << i];
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}
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}
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}
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busy_waypoints--;
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busy = FALSE;
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if (busy_waypoints <= 0) {
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if (direct_route) {
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[route_table getPath:route_table.targets[0] :FALSE];
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direct_route = FALSE;
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}
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}
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if ([waypoint_queue count]
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&& (waypoint_thinker.@this = [waypoint_queue lastObject])) {
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local id obj = waypoint_thinker.@this;
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local IMP imp = [obj methodForSelector: @selector (waypointThink)];
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waypoint_thinker.think = (void ()()) imp;
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waypoint_thinker.nextthink = time;
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[waypoint_queue removeLastObject];
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}
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}
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-(id)queueForThink
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{
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if (waypoint_thinker.@this) {
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[waypoint_queue addObject: self];
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} else {
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local IMP imp = [self methodForSelector: @selector (waypointThink)];
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waypoint_thinker.think = (void ()()) imp;
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waypoint_thinker.nextthink = time;
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waypoint_thinker.@this = self;
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}
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return self;
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}
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-(int)priority:(Bot *)bot
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{
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if (flags & AI_SNIPER)
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return 30;
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else if (flags & AI_AMBUSH)
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return 30;
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return 0;
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}
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-(float)searchTime
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{
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return search_time;
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}
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-(void)setSearchTime:(float)st
|
|
{
|
|
search_time = st;
|
|
}
|
|
|
|
-(string)classname
|
|
{
|
|
return is_temp ? "temp_waypoint" : "waypoint";
|
|
}
|
|
|
|
@end
|
|
|
|
|
|
/*
|
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
|
|
BSP/QC Waypoint loading
|
|
|
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
*/
|
|
|
|
void() waypoint =
|
|
{
|
|
local Waypoint *way = [[Waypoint alloc] initFromEntity: @self];
|
|
};
|
|
|
|
/* create a new waypoint using frikbot style info
|
|
org origin of the waypoint
|
|
bit1 first 3 links (cast to int)
|
|
bit4 fourth link
|
|
flargs various flags
|
|
|
|
links are 1 based with 0 being no link and 1 being the first waypoint
|
|
created, 2 the second and so on.
|
|
*/
|
|
void(vector org, vector bit1, int bit4, int flargs) make_way =
|
|
{
|
|
local Waypoint *y = [[Waypoint alloc] initAt:org];
|
|
waypoint_mode = WM_LOADED;
|
|
y.flags = flargs;
|
|
y.links[0] = (Waypoint *) (int) bit1.x;
|
|
y.links[1] = (Waypoint *) (int) bit1.y;
|
|
y.links[2] = (Waypoint *) (int) bit1.z;
|
|
y.links[3] = (Waypoint *) (int) bit4;
|
|
};
|