game-source/klik/qw/protocol.qh

41 lines
980 B
C++

#ifndef QW_PROTOCOL_qh
#define QW_PROTOCOL_qh 1
// protocol bytes
#define SVC_PRINT 8.0
#define SVC_UPDATEFRAGS 14.0
#define SVC_MAKESTATIC 20.0
#define SVC_TEMPENTITY 23.0
#define SVC_CENTERPRINT 26.0
#define SVC_KILLEDMONSTER 27.0
#define SVC_FOUNDSECRET 28.0
#define SVC_INTERMISSION 30.0
#define SVC_FINALE 31.0
#define SVC_CDTRACK 32.0
#define SVC_SELLSCREEN 33.0
#define SVC_SMALLKICK 34.0
#define SVC_BIGKICK 35.0
#define SVC_UPDATEPING 36.0
#define SVC_UPDATEENTERTIME 37.0
#define SVC_MUZZLEFLASH 39.0
#define SVC_UPDATEUSERINFO 40.0
#define SVC_UPDATEPL 53.0
// temp entities
#define TE_SPIKE 0.0
#define TE_SUPERSPIKE 1.0
#define TE_GUNSHOT 2.0
#define TE_EXPLOSION 3.0
#define TE_TAREXPLOSION 4.0
#define TE_LIGHTNING1 5.0
#define TE_LIGHTNING2 6.0
#define TE_WIZSPIKE 7.0
#define TE_KNIGHTSPIKE 8.0
#define TE_LIGHTNING3 9.0
#define TE_LAVASPLASH 10.0
#define TE_TELEPORT 11.0
#define TE_BLOOD 12.0
#define TE_LIGHTNINGBLOOD 13.0
#endif