game-source/ParoxysmII/defaults/server.cfg
Jeff Teunissen 5b81f01e3b Okay, this is the first import of my recovered (thanks, Despair!) PoxII tree.
It works, and is playable, but you need to symlink source/config.qw to
source/config.qw -- otherwise it won't build a qwprogs.dat for you. :)
2003-10-22 09:24:50 +00:00

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INI

// An example server.cfg
gamedir "paroxysm" // Game directory MUST be 'paroxysm'
sv_gamedir "paroxysm"
hostname "QuakeForge Paroxysm server"
timelimit 0
fraglimit 0
deathmatch 129 // See the documentation for adding Deathmatch Modifiers
teamplay 1
// 0 is OFF, 1 is ON
serverinfo dr 0 // drop ring
serverinfo dq 0 // drop quad
// limits
maxclients 8
maxspectators 4
// serverinfo and setmaster ip# should follow
serverinfo Admin "Nobody"
serverinfo Email "postmaster@localhost"
serverinfo URL "http://www.quakeforge.net/"
// Masters to report to
setmaster 192.246.40.37:27004 192.246.40.37:27006
// maps to play
localinfo dm1 dm2
localinfo dm2 dm3
localinfo dm3 dm4
localinfo dm4 dm5
localinfo dm5 dm6
localinfo dm6 e1m8
localinfo e1m8 dm1
// startup map
map e1m8