mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-22 12:01:26 +00:00
5b81f01e3b
It works, and is playable, but you need to symlink source/config.qw to source/config.qw -- otherwise it won't build a qwprogs.dat for you. :)
40 lines
779 B
INI
40 lines
779 B
INI
// An example server.cfg
|
|
|
|
gamedir "paroxysm" // Game directory MUST be 'paroxysm'
|
|
sv_gamedir "paroxysm"
|
|
|
|
hostname "QuakeForge Paroxysm server"
|
|
|
|
timelimit 0
|
|
fraglimit 0
|
|
deathmatch 129 // See the documentation for adding Deathmatch Modifiers
|
|
teamplay 1
|
|
|
|
|
|
// 0 is OFF, 1 is ON
|
|
serverinfo dr 0 // drop ring
|
|
serverinfo dq 0 // drop quad
|
|
|
|
// limits
|
|
maxclients 8
|
|
maxspectators 4
|
|
|
|
// serverinfo and setmaster ip# should follow
|
|
serverinfo Admin "Nobody"
|
|
serverinfo Email "postmaster@localhost"
|
|
serverinfo URL "http://www.quakeforge.net/"
|
|
|
|
// Masters to report to
|
|
setmaster 192.246.40.37:27004 192.246.40.37:27006
|
|
|
|
// maps to play
|
|
localinfo dm1 dm2
|
|
localinfo dm2 dm3
|
|
localinfo dm3 dm4
|
|
localinfo dm4 dm5
|
|
localinfo dm5 dm6
|
|
localinfo dm6 e1m8
|
|
localinfo e1m8 dm1
|
|
|
|
// startup map
|
|
map e1m8
|