mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-29 15:12:00 +00:00
540 lines
10 KiB
C++
540 lines
10 KiB
C++
/***********************************************
|
|
* *
|
|
* FrikBot Misc Code *
|
|
* "Because you can't name it anything else" *
|
|
* *
|
|
***********************************************/
|
|
|
|
/*
|
|
This program is in the Public Domain. My crack legal
|
|
team would like to add:
|
|
|
|
RYAN "FRIKAC" SMITH IS PROVIDING THIS SOFTWARE "AS IS"
|
|
AND MAKES NO WARRANTY, EXPRESS OR IMPLIED, AS TO THE
|
|
ACCURACY, CAPABILITY, EFFICIENCY, MERCHANTABILITY, OR
|
|
FUNCTIONING OF THIS SOFTWARE AND/OR DOCUMENTATION. IN
|
|
NO EVENT WILL RYAN "FRIKAC" SMITH BE LIABLE FOR ANY
|
|
GENERAL, CONSEQUENTIAL, INDIRECT, INCIDENTAL,
|
|
EXEMPLARY, OR SPECIAL DAMAGES, EVEN IF RYAN "FRIKAC"
|
|
SMITH HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
|
DAMAGES, IRRESPECTIVE OF THE CAUSE OF SUCH DAMAGES.
|
|
|
|
You accept this software on the condition that you
|
|
indemnify and hold harmless Ryan "FrikaC" Smith from
|
|
any and all liability or damages to third parties,
|
|
including attorney fees, court costs, and other
|
|
related costs and expenses, arising out of your use
|
|
of this software irrespective of the cause of said
|
|
liability.
|
|
|
|
The export from the United States or the subsequent
|
|
reexport of this software is subject to compliance
|
|
with United States export control and munitions
|
|
control restrictions. You agree that in the event you
|
|
seek to export this software, you assume full
|
|
responsibility for obtaining all necessary export
|
|
licenses and approvals and for assuring compliance
|
|
with applicable reexport restrictions.
|
|
|
|
Any reproduction of this software must contain
|
|
this notice in its entirety.
|
|
*/
|
|
|
|
#include "libfrikbot.h"
|
|
|
|
struct bot_data_t = {
|
|
string name;
|
|
float pants, shirt;
|
|
};
|
|
|
|
bot_data_t [32] bot_data = {
|
|
{"Vincent", 11, 0},
|
|
{"Bishop", 1, 3},
|
|
{"Nomad", 13, 2},
|
|
{"Hudson", 7, 6},
|
|
{"Lore", 12, 6},
|
|
{"Servo", 4, 4},
|
|
{"Gort", 2, 5},
|
|
{"Kryten", 10, 3},
|
|
{"Pimp Bot", 9, 4},
|
|
{"Max", 4, 7},
|
|
{"Marvin", 3, 11},
|
|
{"Erwin", 13, 12},
|
|
{"FrikBot", 11, 2},
|
|
{"Krosis", 0, 2},
|
|
{"Gypsy", 8, 9},
|
|
{"Hal", 5, 10},
|
|
{"Orion", 0, 11},
|
|
{"Centauri", 3, 1},
|
|
{"Draco", 2, 13},
|
|
{"Casseopia", 6, 7},
|
|
{"Herculese", 6, 12},
|
|
{"Zeus", 4, 4},
|
|
{"Shiva", 5, 2},
|
|
{"Charon", 3, 10},
|
|
{"Apollo", 4, 9},
|
|
{"Jupiter", 7, 4},
|
|
{"Saturn", 11, 3},
|
|
{"Uranus", 12, 13},
|
|
{"Neptune", 2, 11},
|
|
{"Pluto", 2, 0},
|
|
{"Mars", 9, 8},
|
|
{"Mercury", 10, 5},
|
|
};
|
|
|
|
Bot b_originator;
|
|
integer b_topic;
|
|
/* FBX Topics
|
|
|
|
b_originator == self
|
|
1 - sign on
|
|
2 - killed targ
|
|
3 - team message "friendly eyes"
|
|
4 - team message "on your back"
|
|
5 - team message "need back up"
|
|
6 - excuses
|
|
----
|
|
7 - gameover
|
|
----
|
|
8 - welcoming someone onto server
|
|
9 - ridicule lost frag (killed self?)
|
|
10 - ridicule lost frag (lava)
|
|
11 - lag
|
|
b_originator == targ
|
|
*/
|
|
|
|
@implementation Bot (Misc)
|
|
/*
|
|
BotName
|
|
|
|
Sets bot's name and colors
|
|
*/
|
|
-(string)name:(integer)r
|
|
{
|
|
b_num = r;
|
|
if (r < 0 || r >= 32)
|
|
return NIL;
|
|
b_pants = bot_data[r].pants;
|
|
b_shirt = bot_data[r].shirt;
|
|
return bot_data[r].name;
|
|
}
|
|
|
|
-(string)randomName
|
|
{
|
|
local integer y, test;
|
|
local string h;
|
|
local entity t;
|
|
y = TRUE;
|
|
while (y) {
|
|
test = (integer) (32 * random ());
|
|
h = [self name:test];
|
|
t = find (NIL, netname, h);
|
|
if (t == NIL)
|
|
y = FALSE;
|
|
}
|
|
return h;
|
|
}
|
|
|
|
// I didn't like the old code so this is very stripped down
|
|
-(void)start_topic:(integer)topic
|
|
{
|
|
if (random() < 0.2) {
|
|
b_topic = topic;
|
|
b_originator = self;
|
|
} else
|
|
b_topic = 0;
|
|
}
|
|
|
|
-(void)chat
|
|
{
|
|
local float r;
|
|
|
|
if (b_options & OPT_NOCHAT)
|
|
return;
|
|
|
|
r = ceil (6 * random ());
|
|
|
|
if (b_chattime > time) {
|
|
if (b_skill < 2)
|
|
keys = 0;
|
|
ent.button0 = ent.button2 = 0;
|
|
return;
|
|
} else if (b_chattime) {
|
|
switch (b_topic) {
|
|
case 1:
|
|
if (b_originator == self) {
|
|
switch (r) {
|
|
case 1:
|
|
BotSay (": lo all\n");
|
|
bot_start_topic (8);
|
|
break;
|
|
case 2:
|
|
BotSay (": hey everyone\n");
|
|
bot_start_topic (8);
|
|
break;
|
|
case 3:
|
|
BotSay (": prepare to be fragged!\n");
|
|
bot_start_topic (0);
|
|
break;
|
|
case 4:
|
|
BotSay (": boy this is laggy\n");
|
|
bot_start_topic (11);
|
|
break;
|
|
case 5:
|
|
BotSay (": #mm getting some lag here\n");
|
|
bot_start_topic (11);
|
|
break;
|
|
default:
|
|
BotSay(": hi everyone\n");
|
|
bot_start_topic (8);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
if (b_originator == self) {
|
|
switch (r) {
|
|
case 1:
|
|
BotSay (": take that\n");
|
|
break;
|
|
case 2:
|
|
BotSay (": yehaww!\n");
|
|
break;
|
|
case 3:
|
|
BotSay (": wh00p\n");
|
|
break;
|
|
case 4:
|
|
BotSay (": j00_sawk();\n");
|
|
break;
|
|
case 5:
|
|
BotSay (": i rule\n");
|
|
break;
|
|
default:
|
|
BotSay (": eat that\n");
|
|
break;
|
|
}
|
|
bot_start_topic (0);
|
|
}
|
|
break;
|
|
case 3:
|
|
if (b_originator == self) {
|
|
if (r < 3)
|
|
BotSayTeam (": friendly eyes\n");
|
|
else
|
|
BotSayTeam (": team eyes\n");
|
|
bot_start_topic (0);
|
|
}
|
|
break;
|
|
case 4:
|
|
if (b_originator == self) {
|
|
if (r < 3)
|
|
BotSayTeam (": on your back\n");
|
|
else
|
|
BotSayTeam (": I'm with you\n");
|
|
bot_start_topic (0);
|
|
}
|
|
break;
|
|
case 5:
|
|
if (b_originator == self) {
|
|
if (r < 3)
|
|
BotSayTeam (": I need help\n");
|
|
else
|
|
BotSayTeam (": need backup\n");
|
|
bot_start_topic (0);
|
|
}
|
|
break;
|
|
case 6:
|
|
if (b_originator == self) {
|
|
switch (r) {
|
|
case 1:
|
|
BotSay (": sun got in my eyes\n");
|
|
bot_start_topic (0);
|
|
break;
|
|
case 2:
|
|
BotSay (": mouse needs cleaning\n");
|
|
bot_start_topic (0);
|
|
break;
|
|
case 3:
|
|
BotSay (": i meant to do that\n");
|
|
bot_start_topic (0);
|
|
break;
|
|
case 4:
|
|
BotSay (": lag\n");
|
|
bot_start_topic (11);
|
|
break;
|
|
case 5:
|
|
BotSay (": killer lag\n");
|
|
bot_start_topic (11);
|
|
break;
|
|
default:
|
|
BotSay (": 100% lag\n");
|
|
bot_start_topic (11);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case 7:
|
|
switch (r) {
|
|
case 1:
|
|
BotSay (": gg\n");
|
|
break;
|
|
case 2:
|
|
BotSay (": gg all\n");
|
|
break;
|
|
case 3:
|
|
BotSay (": that was fun\n");
|
|
break;
|
|
case 4:
|
|
BotSay (": good game\n");
|
|
break;
|
|
case 5:
|
|
BotSay (": pah\n");
|
|
break;
|
|
default:
|
|
BotSay (": hrm\n");
|
|
break;
|
|
}
|
|
bot_start_topic (0);
|
|
break;
|
|
case 8:
|
|
if (b_originator != self) {
|
|
switch (r) {
|
|
case 1:
|
|
BotSay (": heya\n");
|
|
bot_start_topic (0);
|
|
break;
|
|
case 2:
|
|
BotSay (": welcome\n");
|
|
bot_start_topic (0);
|
|
break;
|
|
case 3:
|
|
BotSayInit ();
|
|
BotSay2 (": hi ");
|
|
BotSay2 (b_originator.ent.netname);
|
|
BotSay2 ("\n");
|
|
bot_start_topic (0);
|
|
break;
|
|
case 5:
|
|
BotSayInit ();
|
|
BotSay2 (": hey ");
|
|
BotSay2 (b_originator.ent.netname);
|
|
BotSay2 ("\n");
|
|
bot_start_topic (0);
|
|
break;
|
|
case 6:
|
|
BotSay (": howdy\n");
|
|
bot_start_topic (0);
|
|
break;
|
|
default:
|
|
BotSay(": lo\n");
|
|
bot_start_topic(0);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case 9:
|
|
if (b_originator != self) {
|
|
switch (r) {
|
|
case 1:
|
|
BotSay (": hah\n");
|
|
break;
|
|
case 2:
|
|
BotSay (": heheh\n");
|
|
break;
|
|
case 3:
|
|
BotSayInit ();
|
|
BotSay2 (": good work ");
|
|
BotSay2 (b_originator.ent.netname);
|
|
BotSay2 ("\n");
|
|
break;
|
|
case 4:
|
|
BotSayInit ();
|
|
BotSay2 (": nice1 ");
|
|
BotSay2 (b_originator.ent.netname);
|
|
BotSay2 ("\n");
|
|
break;
|
|
case 5:
|
|
BotSay (": lol\n");
|
|
break;
|
|
default:
|
|
BotSay (": :)\n");
|
|
break;
|
|
}
|
|
b_topic = 6;
|
|
}
|
|
break;
|
|
case 10:
|
|
if (b_originator != self) {
|
|
switch (r) {
|
|
case 1:
|
|
BotSay (": have a nice dip?\n");
|
|
break;
|
|
case 2:
|
|
BotSay (": bah I hate levels with lava\n");
|
|
break;
|
|
case 3:
|
|
BotSayInit();
|
|
BotSay2 (": good job ");
|
|
BotSay2 (b_originator.ent.netname);
|
|
BotSay2 ("\n");
|
|
break;
|
|
case 4:
|
|
BotSayInit ();
|
|
BotSay2 (": nice backflip ");
|
|
BotSay2 (b_originator.ent.netname);
|
|
BotSay2 ("\n");
|
|
break;
|
|
case 5:
|
|
BotSay (": watch your step\n");
|
|
break;
|
|
default:
|
|
BotSay (": hehe\n");
|
|
break;
|
|
}
|
|
b_topic = 6;
|
|
}
|
|
break;
|
|
case 11:
|
|
if (b_originator != self) {
|
|
switch (r) {
|
|
case 1:
|
|
BotSayInit ();
|
|
BotSay2 (": yeah right ");
|
|
BotSay2 (b_originator.ent.netname);
|
|
BotSay2 ("\n");
|
|
bot_start_topic (0);
|
|
break;
|
|
case 2:
|
|
BotSay (": ping\n");
|
|
bot_start_topic (0);
|
|
break;
|
|
case 3:
|
|
BotSay (": shuddup, you're an lpb\n");
|
|
bot_start_topic (0);
|
|
break;
|
|
case 4:
|
|
BotSay (": lag my eye\n");
|
|
bot_start_topic (0);
|
|
break;
|
|
case 5:
|
|
BotSay (": yeah\n");
|
|
bot_start_topic (11);
|
|
break;
|
|
default:
|
|
BotSay (": totally\n");
|
|
bot_start_topic (11);
|
|
break;
|
|
}
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
b_chattime = 0;
|
|
} else if (b_topic) {
|
|
if (random () < 0.5) {
|
|
if (self == b_originator) {
|
|
if (b_topic <= 7)
|
|
b_chattime = time + 2;
|
|
} else {
|
|
if (b_topic >= 7)
|
|
b_chattime = time + 2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
+(void)kick
|
|
{
|
|
local entity ty;
|
|
|
|
ty = find (NIL, classname, "player");
|
|
while (ty != NIL) {
|
|
/*XXX
|
|
if (!(ty.ishuman)) {
|
|
BotDisconnect (ty);
|
|
ty.ishuman = TRUE;
|
|
ty = NIL;
|
|
} else
|
|
ty = find (ty, classname, "player");
|
|
*/
|
|
}
|
|
}
|
|
|
|
/*
|
|
fov
|
|
|
|
is the entity in the bot's field of view
|
|
*/
|
|
-(integer)fov:(entity)targ
|
|
{
|
|
local float g;
|
|
local vector yawn;
|
|
|
|
yawn = realorigin (targ);
|
|
yawn = (yawn + targ.view_ofs) - (ent.origin + ent.view_ofs);
|
|
yawn = normalize (yawn);
|
|
yawn = vectoangles (yawn);
|
|
g = angcomp (ent.v_angle_x, yawn_x);
|
|
if (fabs (g) > 45)
|
|
return FALSE;
|
|
g = angcomp (ent.v_angle_y, yawn_y);
|
|
if (fabs (g) > 60)
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
@end
|
|
|
|
float (float v)
|
|
frik_anglemod =
|
|
{
|
|
return v - floor (v / 360) * 360;
|
|
};
|
|
|
|
/*
|
|
Simplified origin checking.
|
|
|
|
God, I wish I had inline
|
|
*/
|
|
vector (entity ent)
|
|
realorigin =
|
|
{
|
|
// even more simplified...
|
|
return (ent.absmin + ent.absmax) * 0.5;
|
|
};
|
|
|
|
/*
|
|
sisible
|
|
|
|
Now this is getting ridiculous. Simple visible,
|
|
used when we need just a simple traceline nothing else
|
|
*/
|
|
float (entity ent, entity targ)
|
|
sisible =
|
|
{
|
|
traceline (ent.origin, targ.origin, TRUE, ent);
|
|
if (trace_ent == targ)
|
|
return TRUE;
|
|
else if (trace_fraction == 1)
|
|
return TRUE;
|
|
};
|
|
|
|
/*
|
|
angcomp
|
|
|
|
subtracts one angle from another
|
|
*/
|
|
float (float y1, float y2)
|
|
angcomp =
|
|
{
|
|
local float answer;
|
|
|
|
y1 = frik_anglemod (y1);
|
|
y2 = frik_anglemod (y2);
|
|
|
|
answer = y1 - y2;
|
|
if (answer > 180)
|
|
answer -= 360;
|
|
else if (answer < -180)
|
|
answer += 360;
|
|
return answer;
|
|
};
|