mirror of
https://git.code.sf.net/p/quake/game-source
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105 lines
1.9 KiB
C++
105 lines
1.9 KiB
C++
#include "common.qh"
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#include "mapents_util.qh"
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#include "damage.qh"
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#include "effect.qh"
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#include "misc.qh"
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#include "teleport.qh"
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.float (vector org) th_teleport;
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void ()
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_deathmsg_teleport =
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{
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local string att_nname, def_nname;
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def_nname = name (self);
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att_nname = name (self.dmg_attacker);
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if (self.dmg_inflictor.owner == self)
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bprint (PRINT_DEATH, "Satan's power deflects ", att_nname,
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"'s telefrag.\n");
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else
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bprint (PRINT_DEATH, def_nname, " was telefragged by ", att_nname,
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".\n");
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};
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void ()
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_teleport_death_touch =
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{
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if (self.owner == other)
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return;
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ghost_inflictor.classname = "TELEPORT_DEATH";
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ghost_inflictor.dmg = DAMAGE_SHOULDDIE;
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ghost_inflictor.mass = 800;
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ghost_inflictor.velocity = '0 0 0';
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ghost_inflictor.lip = 64;
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ghost_inflictor.speed = 1000;
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ghost_inflictor.owner = self.owner;
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damage (other, self.owner, ghost_inflictor, DAMAGE_SHOULDDIE,
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_deathmsg_teleport);
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};
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void (vector org, entity death_owner)
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_teleport_death_spawn =
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{
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local entity death;
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death = spawn ("TELEDEATH");
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death.owner = death_owner;
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death.solid = SOLID_TRIGGER;
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setsize (death, death_owner.mins - '1 1 1', death_owner.maxs + '1 1 1');
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setorigin (death, org);
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death.touch = _teleport_death_touch;
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death.think = SUB_remove;
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death.nextthink = time + 0.1;
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force_retouch = 2;
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};
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void (entity e, entity spot)
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teleport =
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{
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local float spd;
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if (e.th_teleport) {
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local entity oldself, oldother;
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local float do_teleport;
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oldself = self;
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oldother = other;
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self = e;
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other = spot;
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do_teleport = self.th_teleport (other.origin);
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self = oldself;
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other = oldother;
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if (!do_teleport)
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return;
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}
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spd = vlen (e.velocity);
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if (spd < 200)
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spd = 200;
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setorigin (e, spot.origin);
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e.angles = spot.angles;
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e.fixangle = TRUE;
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e.teleport_time = 0.1;
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makevectors (e.angles);
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e.velocity = v_forward*spd;
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if (is_living (e))
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_teleport_death_spawn (spot.origin, e);
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effect_teleport_fog (spot.origin);
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};
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