mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-28 22:52:26 +00:00
1672 lines
40 KiB
R
1672 lines
40 KiB
R
#include "config.rh"
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#include "client.rh"
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#include "paroxysm.rh"
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// prototypes
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float modelindex_eyes, modelindex_player;
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// POX - more prototypes
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.float armor_rot; //POX - Holds the armor rot time out
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/*
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=============================================================================
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LEVEL CHANGING / INTERMISSION
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=============================================================================
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*/
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string nextmap;
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//float intermission_running; // POX - moved to poxdefs.qc
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float intermission_exittime;
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/*QUAKED info_intermission (1 0.5 0.5) (-16 -16 -16) (16 16 16)
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This is the camera point for the intermission.
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Use mangle instead of angle, so you can set pitch or roll as well as yaw. 'pitch roll yaw'
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*/
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void() info_intermission =
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{
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@self.angles = @self.mangle; // so C can get at it
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};
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//POX v1.2
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.float configed;
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void() SetChangeParms =
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{
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//POX v1.1 - fresh start for everyone on changelevel
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//POX v1.2 - parms are used to store the Taget ID toggle, and to prevent running autoexec.cfg more than once per session
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parm1 = @self.target_id_toggle;
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parm2 = TRUE;
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};
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void() SetNewParms =
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{
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// Quake Complains if this function isn't defined
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};
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void() DecodeLevelParms =
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{
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#ifdef QUAKEWORLD
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localcmd ("serverinfo playerfly 1");
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#endif
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//POX v1.2 - parms are used to store the Taget ID toggle, and to prevent running autoexec.cfg more than once per session
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if(!@self.target_id_toggle && !@self.target_id_temp)
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@self.target_id_toggle = parm1;
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#ifdef QUAKEWORLD
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@self.configed = parm2;
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if(!@self.target_id_toggle && !@self.target_id_temp)
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@self.target_id_toggle = parm1;
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@self.configed = parm2;
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//POX v1.2 - run autoexec.cfg ONCE when first joining server only!
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if (!@self.configed) {
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@self.configed = TRUE;
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stuffcmd (@self, "exec autoexec.cfg\n");
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}
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#endif
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};
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/*
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============
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FindIntermission
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Returns the entity to view from
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============
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*/
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entity() FindIntermission =
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{
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local entity spot;
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local float cyc;
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// look for info_intermission first
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if ((spot = find (world, classname, "info_intermission"))) { // pick a random one
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cyc = random() * 4;
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while (cyc > 1) {
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spot = find (spot, classname, "info_intermission");
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if (!spot)
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spot = find (spot, classname, "info_intermission");
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cyc = cyc - 1;
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}
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return spot;
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}
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// then look for the start position
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if ((spot = find (world, classname, "info_player_start")))
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return spot;
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objerror ("FindIntermission: no spot");
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};
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void() GotoNextMap =
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{
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/*
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configurable map lists, see if the current map exists as a
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serverinfo/localinfo var
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*/
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local string newmap = INFOKEY (world, mapname);
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//ZOID: 12-13-96, samelevel is overloaded, only 1 works for same level
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if (cvar ("samelevel") == 1) { // if samelevel is set, stay on same level
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changelevel (mapname);
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} else {
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if (newmap != "")
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changelevel (newmap);
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else
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changelevel (nextmap);
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}
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};
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/*
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============
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IntermissionThink
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When the player presses attack or jump, change to the next level
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============
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*/
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void() IntermissionThink =
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{
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if (time < intermission_exittime)
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return;
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if (!@self.button0 && !@self.button1 && !@self.button2)
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return;
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GotoNextMap ();
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};
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/*
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============
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execute_changelevel
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The global "nextmap" has been set previously.
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Take the players to the intermission spot
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============
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*/
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void() execute_changelevel =
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{
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local entity pos;
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intermission_running = 1;
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// enforce a wait time before allowing changelevel
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intermission_exittime = time + 5;
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pos = FindIntermission ();
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// play intermission music
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WriteBytes (MSG_ALL, SVC_CDTRACK, 3.0, SVC_INTERMISSION);
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WriteCoordV (MSG_ALL, pos.origin);
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WriteAngleV (MSG_ALL, pos.mangle);
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other = find (world, classname, "player");
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while (other != world) {
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other.takedamage = DAMAGE_NO;
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other.solid = SOLID_NOT;
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other.movetype = MOVETYPE_NONE;
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other.modelindex = 0;
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other = find (other, classname, "player");
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}
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};
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void() changelevel_touch =
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{
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if (other.classname != "player")
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return;
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// if "noexit" is set, blow up the player trying to leave
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//ZOID, 12-13-96, noexit isn't supported in QW. Overload samelevel
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// if ((cvar("noexit") == 1) || ((cvar("noexit") == 2) && (mapname != "start")))
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if ((cvar("samelevel") == 2) || ((cvar("samelevel") == 3) && (mapname != "start"))) {
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T_Damage (other, @self, @self, 50000);
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return;
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}
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BPRINT (PRINT_HIGH, other.netname);
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BPRINT (PRINT_HIGH," exited the level\n");
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nextmap = @self.map;
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SUB_UseTargets ();
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@self.touch = SUB_Null;
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// we can't move people right now, because touch functions are called
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// in the middle of C movement code, so set a think time to do it
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@self.think = execute_changelevel;
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@self.nextthink = time + 0.1;
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};
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/*QUAKED trigger_changelevel (0.5 0.5 0.5) ? NO_INTERMISSION
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When the player touches this, he gets sent to the map listed in the "map" variable. Unless the NO_INTERMISSION flag is set, the view will go to the info_intermission spot and display stats.
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*/
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void() trigger_changelevel =
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{
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if (!@self.map)
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objerror ("chagnelevel trigger doesn't have map");
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InitTrigger ();
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@self.touch = changelevel_touch;
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};
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/*
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=============================================================================
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PLAYER GAME EDGE FUNCTIONS
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=============================================================================
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*/
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void() respawn =
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{
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// make a copy of the dead body for appearances sake
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CopyToBodyQue (@self);
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// set default spawn parms
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// SetNewParms (); //POX v1.12
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// respawn
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PutClientInServer ();
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};
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void() NextLevel; //POX v1.12
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/*
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============
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ClientKill
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Player entered the suicide command
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============
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*/
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void() ClientKill =
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{
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//POX v1.12 - don't let LMS observers suicide!
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if (@self.classname == "LMSobserver") {
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sprint (@self, PRINT_HIGH, "Observers can't suicide!\n");
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return;
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}
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BPRINT (PRINT_MEDIUM, @self.netname);
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BPRINT (PRINT_MEDIUM, " suicides\n");
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set_suicide_frame ();
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@self.modelindex = modelindex_player;
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LOGFRAG (@self, @self);
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@self.frags -= 2; // extra penalty
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//POX v1.12 - forgot about stink'n suicides
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if ((deathmatch & DM_LMS) && (@self.LMS_registered)) {
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if (@self.frags <= 0) {
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lms_plrcount = lms_plrcount - 1;
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@self.frags = 0;
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@self.LMS_registered = 0;
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@self.LMS_observer = 2;
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BPRINT (PRINT_HIGH, @self.netname);
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BPRINT (PRINT_HIGH, " is eliminated!\n");
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sound (@self, CHAN_BODY, "nar/n_elim.wav", 1, ATTN_NONE);
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if (lms_plrcount <= 1) //1 player left so end the game
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NextLevel ();
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}
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}
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respawn ();
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};
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float(vector v) CheckSpawnPoint =
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{
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return FALSE;
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};
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/*
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============
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SelectSpawnPoint
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Returns the entity to spawn at
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============
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*/
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entity() SelectSpawnPoint =
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{
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local float numspots, pcount, totalspots;
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local entity spot, spots, thing;
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numspots = 0;
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totalspots = 0;
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// testinfo_player_start is only found in regioned levels
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if ((spot = find (world, classname, "testplayerstart")))
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return spot;
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// choose a info_player_deathmatch point
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// ok, find all spots that don't have players nearby
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spots = world;
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spot = find (world, classname, "info_player_deathmatch");
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while (spot) {
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totalspots++;
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thing = findradius (spot.origin, 84);
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pcount = 0;
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while (thing) {
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if (thing.classname == "player")
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pcount++;
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thing = thing.chain;
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}
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if (!pcount) {
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spot.goalentity = spots;
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spots = spot;
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numspots = numspots + 1;
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}
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// Get the next spot in the chain
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spot = find (spot, classname, "info_player_deathmatch");
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}
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totalspots--;
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if (!numspots) {
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// ack, they are all full, just pick one at random
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// BPRINT (PRINT_HIGH, "Ack! All spots are full. Selecting random spawn spot\n");
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totalspots = rint (random () * totalspots);
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spot = find (world, classname, "info_player_deathmatch");
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do {
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spot = find (world, classname, "info_player_deathmatch");
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} while (totalspots-- > 0);
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return spot;
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}
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// We now have the number of spots available on the map in numspots
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// Generate a random number between 1 and numspots
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numspots--;
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numspots = rint((random() * numspots ) );
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spot = spots;
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while (numspots > 0) {
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spot = spot.goalentity;
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numspots--;
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}
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return spot;
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};
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/*
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===========
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ValidateUser
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============
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*/
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float(entity e) ValidateUser =
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{
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/*
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local string userclan, s;
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local float rank, rankmin, rankmax;
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// if the server has set "clan1" and "clan2", then it
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// is a clan match that will allow only those two clans in
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s = serverinfo("clan1");
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if (s) {
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userclan = masterinfo (e, "clan");
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if (s == userclan)
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return true;
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s = serverinfo ("clan2");
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if (s == userclan)
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return true;
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return false;
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}
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// if the server has set "rankmin" and/or "rankmax" then
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// the users rank must be between those two values
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s = masterinfo (e, "rank");
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rank = stof (s);
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s = serverinfo("rankmin");
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if (s) {
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rankmin = stof (s);
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if (rank < rankmin)
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return false;
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}
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s = serverinfo ("rankmax");
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if (s) {
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rankmax = stof (s);
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if (rankmax < rank)
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return false;
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}
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return true;
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*/
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};
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/*
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===========
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PutClientInServer
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called each time a player enters a new level
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============
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*/
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void() PutClientInServer =
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{
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local entity spot;
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// remove items
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@self.items &= ~(IT_KEY1 | IT_KEY2 | IT_INVISIBILITY | IT_INVULNERABILITY | IT_SUIT | IT_QUAD);
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if (deathmatch & DM_LMS && @self.LMS_observer) {
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SpawnObserver ();
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return;
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}
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@self.classname = "player";
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@self.health = 100;
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@self.takedamage = DAMAGE_AIM;
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@self.solid = SOLID_SLIDEBOX;
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@self.movetype = MOVETYPE_WALK;
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@self.show_hostile = 0;
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@self.max_health = 100;
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@self.flags = FL_CLIENT;
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@self.air_finished = time + 12;
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@self.dmg = 2; // initial water damage
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@self.super_damage_finished = 0;
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@self.radsuit_finished = 0;
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@self.invisible_finished = 0;
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@self.invincible_finished = 0;
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@self.effects = 0;
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@self.invincible_time = 0;
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// Give player some stuff
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@self.items = IT_AXE | IT_TSHOT;
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@self.ammo_shells = 25;
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@self.ammo_nails = 0;
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@self.ammo_rockets = 0;
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@self.ammo_cells = 0;
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@self.weapon = IT_TSHOT;
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// Give player 50 points of blue armor
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@self.items &= ~(IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3);
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@self.items |= IT_ARMOR1;
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@self.armorvalue = 50;
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@self.armortype = 0.9;
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DecodeLevelParms (); // exec autoconfig if needed, restore Target ID value
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W_SetCurrentAmmo ();
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@self.attack_finished = time;
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@self.th_pain = player_pain;
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@self.th_die = PlayerDie;
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@self.deadflag = DEAD_NO;
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// pausetime is set by teleporters to keep the player from moving a while
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@self.pausetime = 0;
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// reset reload_rocket after death
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@self.reload_rocket = 0;
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// reset T-Shot after death
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@self.prime_tshot = FALSE;
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spot = SelectSpawnPoint ();
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@self.origin = spot.origin + '0 0 1';
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@self.angles = spot.angles;
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@self.fixangle = TRUE; // turn this way immediately
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// oh, this is a hack!
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setmodel (@self, "progs/eyes.mdl");
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modelindex_eyes = @self.modelindex;
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setmodel (@self, "progs/player.mdl");
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modelindex_player = @self.modelindex;
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setsize (@self, VEC_HULL_MIN, VEC_HULL_MAX);
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@self.view_ofs = '0 0 22';
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// Mod - Xian (May.20.97)
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// Bug where player would have velocity from their last kill
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@self.velocity = '0 0 0';
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player_stand1 ();
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makevectors (@self.angles);
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spawn_tfog (@self.origin + v_forward * 20);
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spawn_tdeath (@self.origin, @self);
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// Set Rocket Jump Modifiers
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if (!(rj = stof (INFOKEY (world, "rj")))) {
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rj = 1;
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}
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/*
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New deathmatch modes
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*/
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// Last Man Standing
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if ((deathmatch & DM_LMS) && !@self.LMS_registered) {
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if (!fraglimit_LMS)
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@self.frags = 5;
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else
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@self.frags = fraglimit_LMS;
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@self.LMS_registered = TRUE;
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lms_plrcount++;
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}
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// Dark Mode - more stuff in Player_PostThink - doesn't work here (?)
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if (deathmatch & DM_DARK)
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flash_on (@self);
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// just in case a player dies in a colour_light field
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// stuffcmd (@self, "v_cshift 1 1 1 0\n");
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// Free For All mode
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if (deathmatch & DM_FFA) {
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@self.ammo_nails = 200;
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@self.ammo_shells = 200;
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@self.ammo_rockets = 100;
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@self.ammo_cells = 200;
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@self.items |= IT_PLASMAGUN;
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@self.items |= IT_SUPER_NAILGUN;
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@self.items |= IT_COMBOGUN;
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@self.items |= IT_ROCKET_LAUNCHER;
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@self.items |= IT_GRENADE_LAUNCHER;
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@self.items &= ~(IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3);
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@self.items |= IT_ARMOR3;
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@self.armorvalue = 250;
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@self.armortype = 0.9;
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@self.health = 200;
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@self.items |= IT_INVULNERABILITY;
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@self.invincible_time = 1;
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@self.invincible_finished = time + 3;
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@self.weapon = IT_ROCKET_LAUNCHER;
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@self.currentammo = @self.ammo_rockets;
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@self.weaponmodel = "progs/v_rhino.mdl";
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@self.weaponframe = 0;
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@self.items |= IT_ROCKETS;
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@self.max_health = 200;
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sound (@self, CHAN_AUTO, "items/protect.wav", 1, ATTN_NORM);
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stuffcmd (@self, "bf\n");
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}
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// + POX - Predator mode
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if (deathmatch & DM_PREDATOR) {
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sound (@self, CHAN_AUTO, "items/inv1.wav", 1, ATTN_NORM);
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stuffcmd (@self, "bf\n");
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@self.items |= IT_INVISIBILITY;
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@self.invisible_time = 1;
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@self.invisible_finished = time + 9999999999;
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}
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};
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/*
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=============================================================================
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QUAKED FUNCTIONS
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=============================================================================
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*/
|
|
|
|
/*QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 24)
|
|
The normal starting point for a level.
|
|
*/
|
|
void() info_player_start =
|
|
{
|
|
};
|
|
|
|
/*QUAKED info_player_start2 (1 0 0) (-16 -16 -24) (16 16 24)
|
|
Only used on start map for the return point from an episode.
|
|
*/
|
|
void() info_player_start2 =
|
|
{
|
|
};
|
|
|
|
/*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 24)
|
|
potential spawning position for deathmatch games
|
|
*/
|
|
void() info_player_deathmatch =
|
|
{
|
|
};
|
|
|
|
/*QUAKED info_player_coop (1 0 1) (-16 -16 -24) (16 16 24)
|
|
potential spawning position for coop games
|
|
*/
|
|
void() info_player_coop =
|
|
{
|
|
};
|
|
|
|
/*
|
|
===============================================================================
|
|
RULES
|
|
===============================================================================
|
|
*/
|
|
|
|
/*
|
|
NextLevel ()
|
|
|
|
go to the next level for deathmatch
|
|
*/
|
|
void() NextLevel =
|
|
{
|
|
local entity o;
|
|
|
|
// + POX
|
|
if (deathmatch & DM_LMS)
|
|
lms_plrcount = 0;
|
|
// - POX
|
|
|
|
if (nextmap != "")
|
|
return; // already done
|
|
|
|
if (mapname == "start") {
|
|
if (!cvar ("registered")) {
|
|
mapname = "e1m1";
|
|
} else if (!(serverflags & 1)) {
|
|
mapname = "e1m1";
|
|
serverflags |= 1;
|
|
} else if (!(serverflags & 2)) {
|
|
mapname = "e2m1";
|
|
serverflags |= 2;
|
|
} else if (!(serverflags & 4)) {
|
|
mapname = "e3m1";
|
|
serverflags |= 4;
|
|
} else if (!(serverflags & 8)) {
|
|
mapname = "e4m1";
|
|
serverflags -= 7;
|
|
}
|
|
|
|
o = spawn ();
|
|
o.map = mapname;
|
|
} else { // find a trigger changelevel
|
|
o = find (world, classname, "trigger_changelevel");
|
|
if (!o || mapname == "start") { // go back to same map if no trigger_changelevel
|
|
o = spawn ();
|
|
o.map = mapname;
|
|
}
|
|
}
|
|
nextmap = o.map;
|
|
|
|
if (o.nextthink < time) {
|
|
o.think = execute_changelevel;
|
|
o.nextthink = time + 0.1;
|
|
}
|
|
};
|
|
|
|
/*
|
|
============
|
|
CheckRules
|
|
Exit deathmatch games upon conditions
|
|
============
|
|
*/
|
|
void() CheckRules =
|
|
{
|
|
// Last Man Standing
|
|
if ((deathmatch & DM_LMS) && lms_gameover) {
|
|
NextLevel ();
|
|
return;
|
|
}
|
|
|
|
if (timelimit && time >= timelimit)
|
|
NextLevel ();
|
|
|
|
if (fraglimit && @self.frags >= fraglimit)
|
|
NextLevel ();
|
|
};
|
|
|
|
//============================================================================
|
|
void() PlayerDeathThink =
|
|
{
|
|
local float forward;
|
|
|
|
if ((@self.flags & FL_ONGROUND)) {
|
|
forward = vlen (@self.velocity);
|
|
forward -= 20;
|
|
if (forward <= 0)
|
|
@self.velocity = '0 0 0';
|
|
else
|
|
@self.velocity = forward * normalize (@self.velocity);
|
|
}
|
|
|
|
// wait for all buttons released
|
|
if (@self.deadflag == DEAD_DEAD) {
|
|
if (@self.button2 || @self.button1 || @self.button0)
|
|
return;
|
|
|
|
@self.deadflag = DEAD_RESPAWNABLE;
|
|
return;
|
|
}
|
|
|
|
// don't let players lay around as dead guys during a Last Man Standing game
|
|
if (deathmatch & DM_LMS) {
|
|
if (!(@self.button2 || @self.button1 || @self.button0))
|
|
return;
|
|
|
|
stuffcmd (@self, "wait;wait;wait;wait;wait;wait\n");
|
|
}
|
|
|
|
// wait for any button down
|
|
if (!(@self.button2 || @self.button1 || @self.button0))
|
|
return;
|
|
|
|
@self.button0 = @self.button1 = @self.button2 = 0;
|
|
respawn ();
|
|
};
|
|
|
|
|
|
void() PlayerJump =
|
|
{
|
|
if (@self.flags & FL_WATERJUMP)
|
|
return;
|
|
|
|
// + POX - Removed (new water sounds handled in WaterMove)
|
|
#if 0
|
|
if (@self.waterlevel >= 2) { // play swimming sound
|
|
if (@self.swim_flag < time) {
|
|
@self.swim_flag = time + 1;
|
|
if (random () < 0.5)
|
|
sound (@self, CHAN_BODY, "misc/water1.wav", 1, ATTN_NORM);
|
|
else
|
|
sound (@self, CHAN_BODY, "misc/water2.wav", 1, ATTN_NORM);
|
|
}
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// + POX - velocities changed in fluids
|
|
if (@self.waterlevel >= 2) {
|
|
switch (@self.watertype) {
|
|
case CONTENT_WATER:
|
|
@self.velocity_z = 100;
|
|
break;
|
|
case CONTENT_SLIME:
|
|
@self.velocity_z = 80;
|
|
break;
|
|
default:
|
|
@self.velocity_z = 50;
|
|
}
|
|
return;
|
|
}
|
|
// - POX
|
|
|
|
if (!(@self.flags & FL_ONGROUND))
|
|
return;
|
|
|
|
if (!(@self.flags & FL_JUMPRELEASED) )
|
|
return; // don't pogo stick
|
|
|
|
@self.flags &= ~FL_JUMPRELEASED;
|
|
@self.button2 = 0;
|
|
|
|
// player jumping sound
|
|
sound (@self, CHAN_VOICE, "player/plyrjmp8.wav", 1, ATTN_NORM);
|
|
};
|
|
|
|
.float dmgtime;
|
|
|
|
/*
|
|
===========
|
|
WaterMove
|
|
============
|
|
*/
|
|
void() WaterMove =
|
|
{
|
|
// dprint (ftos (@self.waterlevel));
|
|
if (@self.movetype == MOVETYPE_NOCLIP)
|
|
return;
|
|
if (@self.health < 0)
|
|
return;
|
|
if (@self.waterlevel != 3) {
|
|
if (@self.air_finished < time)
|
|
sound (@self, CHAN_VOICE, "player/gasp2.wav", 1, ATTN_NORM);
|
|
else if (@self.air_finished < time + 9)
|
|
sound (@self, CHAN_VOICE, "player/gasp1.wav", 1, ATTN_NORM);
|
|
@self.air_finished = time + 12;
|
|
@self.dmg = 2;
|
|
} else if (@self.air_finished < time) { // drown!
|
|
if (@self.pain_finished < time) {
|
|
@self.dmg += 2;
|
|
|
|
if (@self.dmg > 15)
|
|
@self.dmg = 10;
|
|
|
|
T_Damage (@self, world, world, @self.dmg);
|
|
@self.pain_finished = time + 1;
|
|
}
|
|
}
|
|
|
|
if (!@self.waterlevel) {
|
|
if (@self.flags & FL_INWATER) { // play leave water sound
|
|
sound (@self, CHAN_BODY, "misc/outwater.wav", 1, ATTN_NORM);
|
|
@self.flags &= ~FL_INWATER;
|
|
|
|
//POX v1.2 - fixed rare cases of underwater sound not cancelling out
|
|
if (@self.outwsound == 1) {
|
|
sound (@self, CHAN_BODY, "misc/owater2.wav", 0.5, ATTN_NORM);
|
|
@self.outwsound = 0;
|
|
@self.inwsound = 1;
|
|
@self.uwmuffle = time;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
switch (@self.watertype) {
|
|
case CONTENT_LAVA: // do damage
|
|
if (@self.dmgtime < time) {
|
|
if (@self.radsuit_finished > time)
|
|
@self.dmgtime = time + 1;
|
|
else
|
|
@self.dmgtime = time + 0.2;
|
|
|
|
T_Damage (@self, world, world, 10*@self.waterlevel);
|
|
}
|
|
break;
|
|
case CONTENT_SLIME: // do damage
|
|
if (@self.dmgtime < time && @self.radsuit_finished < time) {
|
|
@self.dmgtime = time + 1;
|
|
T_Damage (@self, world, world, 4*@self.waterlevel);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!(@self.flags & FL_INWATER)) { // player enter water sound
|
|
switch (@self.watertype) {
|
|
case CONTENT_LAVA:
|
|
sound (@self, CHAN_BODY, "player/inlava.wav", 1, ATTN_NORM);
|
|
case CONTENT_SLIME:
|
|
sound (@self, CHAN_BODY, "player/slimbrn2.wav", 1, ATTN_NORM);
|
|
case CONTENT_WATER:
|
|
sound (@self, CHAN_VOICE, "player/inh2o.wav", 1, ATTN_NORM);
|
|
default:
|
|
@self.flags |= FL_INWATER;
|
|
@self.dmgtime = 0;
|
|
}
|
|
}
|
|
|
|
// + POX - New water movement sounds
|
|
if (@self.waterlevel >= 3) {
|
|
@self.onwsound = time;
|
|
@self.outwsound = 1;
|
|
|
|
if (@self.inwsound == 1) {
|
|
sound (@self, CHAN_VOICE, "misc/inh2ob.wav", 1, ATTN_NORM);
|
|
@self.inwsound = 0;
|
|
}
|
|
|
|
if (@self.uwmuffle < time) {
|
|
sound (@self, CHAN_BODY, "misc/uwater.wav", 1, ATTN_STATIC);
|
|
@self.uwmuffle = time + 3.58;
|
|
}
|
|
}
|
|
|
|
if (@self.waterlevel == 2) {
|
|
if (@self.outwsound == 1) {
|
|
sound (@self, CHAN_BODY, "misc/owater2.wav", 1, ATTN_NORM);
|
|
@self.outwsound = 0;
|
|
@self.inwsound = 1;
|
|
//@self.onwsound = time + 1.9;
|
|
}
|
|
|
|
//POXnote
|
|
//CheckWaterJump (); Not used in QW?
|
|
|
|
@self.uwmuffle = time;
|
|
|
|
/* POX - now done in footstep routine
|
|
if (@self.onwsound < time) {
|
|
if (random() < 0.5)
|
|
sound (@self, CHAN_BODY, "misc/water2.wav", 1, ATTN_NORM);
|
|
else
|
|
sound (@self, CHAN_BODY, "misc/water1.wav", 1, ATTN_NORM);
|
|
|
|
@self.onwsound = time + random () * 2;
|
|
}
|
|
*/
|
|
}
|
|
// - POX
|
|
};
|
|
void() CheckWaterJump =
|
|
{
|
|
local vector start, end;
|
|
// check for a jump-out-of-water
|
|
makevectors (@self.angles);
|
|
start = @self.origin;
|
|
start_z = start_z + 8;
|
|
v_forward_z = 0;
|
|
normalize(v_forward);
|
|
end = start + v_forward*24;
|
|
traceline (start, end, TRUE, @self);
|
|
if (trace_fraction < 1) { // solid at waist
|
|
start_z += @self.maxs_z - 8;
|
|
end = start + v_forward * 24;
|
|
@self.movedir = trace_plane_normal * -50;
|
|
traceline (start, end, TRUE, @self);
|
|
if (trace_fraction == 1) { // open at eye level
|
|
@self.flags |= FL_WATERJUMP;
|
|
@self.velocity_z = 225;
|
|
@self.flags &= ~FL_JUMPRELEASED;
|
|
@self.teleport_time = time + 2; // safety net
|
|
return;
|
|
}
|
|
}
|
|
};
|
|
|
|
/*
|
|
================
|
|
PlayerPreThink
|
|
Called every frame before physics are run
|
|
================
|
|
*/
|
|
void() PlayerPreThink =
|
|
{
|
|
if (intermission_running) {
|
|
IntermissionThink (); // otherwise a button could be missed between
|
|
return; // the think tics
|
|
}
|
|
if (@self.view_ofs == '0 0 0')
|
|
return; // intermission or finale
|
|
makevectors (@self.v_angle); // is this still used
|
|
@self.deathtype = "";
|
|
|
|
CheckRules ();
|
|
|
|
// + POX - for LMS observer - POX 1.2 moved above WaterMove();
|
|
if (deathmatch & DM_LMS && @self.LMS_observer) {
|
|
if (@self.deadflag >= DEAD_DEAD) {
|
|
PlayerDeathThink ();
|
|
return;
|
|
}
|
|
return;
|
|
}
|
|
// - POX
|
|
WaterMove ();
|
|
/*
|
|
if (@self.waterlevel == 2)
|
|
CheckWaterJump ();
|
|
*/
|
|
if (@self.deadflag >= DEAD_DEAD) {
|
|
PlayerDeathThink ();
|
|
return;
|
|
}
|
|
|
|
if (@self.deadflag == DEAD_DYING)
|
|
return; // dying, so do nothing
|
|
|
|
if (@self.button2) {
|
|
PlayerJump ();
|
|
}
|
|
else
|
|
@self.flags |= FL_JUMPRELEASED;
|
|
// teleporters can force a non-moving pause time
|
|
if (time < @self.pausetime)
|
|
@self.velocity = '0 0 0';
|
|
|
|
// POX
|
|
if (deathmatch & DM_AUTOSWITCH) {
|
|
|
|
if (time > @self.attack_finished && @self.currentammo == 0 && @self.weapon != IT_AXE) {
|
|
@self.weapon = W_BestWeapon ();
|
|
W_SetCurrentAmmo ();
|
|
}
|
|
}
|
|
};
|
|
|
|
/*
|
|
================
|
|
CheckPowerups
|
|
Check for turning off powerups
|
|
================
|
|
*/
|
|
void() CheckPowerups =
|
|
{
|
|
if (@self.health <= 0)
|
|
return;
|
|
// + POX - Rot armour down to 150 (max 250)
|
|
if (@self.armorvalue > 150 && @self.armor_rot < time) {
|
|
@self.armorvalue -= 1;
|
|
@self.armor_rot = time + 1;
|
|
|
|
// change armour to Yellow
|
|
if (@self.armorvalue == 150) {
|
|
@self.items &= ~(IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3);
|
|
@self.items |= IT_ARMOR2;
|
|
}
|
|
}
|
|
// - POX
|
|
// invisibility
|
|
if (@self.invisible_finished)
|
|
{
|
|
// sound and screen flash when items starts to run out
|
|
if (@self.invisible_sound < time) {
|
|
sound (@self, CHAN_AUTO, "items/inv3.wav", 0.5, ATTN_IDLE);
|
|
@self.invisible_sound = time + ((random() * 3) + 1);
|
|
}
|
|
if (@self.invisible_finished < time + 3) {
|
|
if (@self.invisible_time == 1) {
|
|
sprint (@self, PRINT_HIGH, "Cloak is failing...\n");
|
|
stuffcmd (@self, "bf\n");
|
|
sound (@self, CHAN_AUTO, "items/inv2.wav", 1, ATTN_NORM);
|
|
@self.invisible_time = time + 1;
|
|
}
|
|
|
|
if (@self.invisible_time < time) {
|
|
@self.invisible_time = time + 1;
|
|
stuffcmd (@self, "bf\n");
|
|
}
|
|
}
|
|
if (@self.invisible_finished < time) { // just stopped
|
|
@self.items &= ~IT_INVISIBILITY;
|
|
@self.invisible_finished = 0;
|
|
@self.invisible_time = 0;
|
|
}
|
|
|
|
// use the eyes
|
|
@self.frame = 0;
|
|
@self.modelindex = modelindex_eyes;
|
|
}
|
|
else
|
|
@self.modelindex = modelindex_player; // don't use eyes
|
|
// invincibility
|
|
if (@self.invincible_finished) {
|
|
// sound and screen flash when items starts to run out
|
|
if (@self.invincible_finished < time + 3) {
|
|
if (@self.invincible_time == 1) {
|
|
sprint (@self, PRINT_HIGH, "MegaShields are almost burned out...\n");
|
|
stuffcmd (@self, "bf\n");
|
|
sound (@self, CHAN_AUTO, "items/protect2.wav", 1, ATTN_NORM);
|
|
@self.invincible_time = time + 1;
|
|
}
|
|
|
|
if (@self.invincible_time < time) {
|
|
@self.invincible_time = time + 1;
|
|
stuffcmd (@self, "bf\n");
|
|
}
|
|
}
|
|
|
|
if (@self.invincible_finished < time) { // just stopped
|
|
@self.items &= ~IT_INVULNERABILITY;
|
|
@self.invincible_time = 0;
|
|
@self.invincible_finished = 0;
|
|
}
|
|
// + POX - ignore light effects in Dark Mode
|
|
if (@self.invincible_finished > time && !(deathmatch & DM_DARK)) {
|
|
@self.effects |= EF_DIMLIGHT;
|
|
@self.effects |= EF_RED;
|
|
} else {
|
|
@self.effects &= ~EF_DIMLIGHT;
|
|
@self.effects &= ~EF_RED;
|
|
}
|
|
}
|
|
// super damage
|
|
if (@self.super_damage_finished) {
|
|
// sound and screen flash when items starts to run out
|
|
if (@self.super_damage_finished < time + 3) {
|
|
if (@self.super_time == 1) {
|
|
// if (deathmatch == 4)
|
|
// sprint (@self, PRINT_HIGH, "OctaPower is wearing off\n");
|
|
// else
|
|
sprint (@self, PRINT_HIGH, "Quad Damage is wearing off\n");
|
|
stuffcmd (@self, "bf\n");
|
|
sound (@self, CHAN_AUTO, "items/damage2.wav", 1, ATTN_NORM);
|
|
@self.super_time = time + 1;
|
|
}
|
|
|
|
if (@self.super_time < time) {
|
|
@self.super_time = time + 1;
|
|
stuffcmd (@self, "bf\n");
|
|
}
|
|
}
|
|
if (@self.super_damage_finished < time) { // just stopped
|
|
@self.items &= ~IT_QUAD;
|
|
/*
|
|
if (deathmatch == 4) {
|
|
@self.ammo_cells = 255;
|
|
@self.armorvalue = 1;
|
|
@self.armortype = 0.8;
|
|
@self.health = 100;
|
|
}
|
|
*/
|
|
@self.super_damage_finished = 0;
|
|
@self.super_time = 0;
|
|
}
|
|
|
|
if (@self.super_damage_finished > time) {
|
|
@self.effects |= EF_DIMLIGHT;
|
|
@self.effects |= EF_BLUE;
|
|
} else {
|
|
@self.effects &= ~EF_DIMLIGHT;
|
|
@self.effects &= ~EF_BLUE;
|
|
}
|
|
}
|
|
|
|
// suit
|
|
if (@self.radsuit_finished) {
|
|
@self.air_finished = time + 12; // don't drown
|
|
|
|
if (@self.radsuit_finished < time + 3) { // sound and flash when running out
|
|
if (@self.rad_time == 1) {
|
|
sprint (@self, PRINT_HIGH, "Air supply in Biosuit expiring\n");
|
|
stuffcmd (@self, "bf\n");
|
|
sound (@self, CHAN_AUTO, "items/suit2.wav", 1, ATTN_NORM);
|
|
@self.rad_time = time + 1;
|
|
}
|
|
|
|
if (@self.rad_time < time) {
|
|
@self.rad_time = time + 1;
|
|
stuffcmd (@self, "bf\n");
|
|
}
|
|
}
|
|
|
|
if (@self.radsuit_finished < time) { // just stopped
|
|
@self.items &= ~IT_SUIT;
|
|
@self.rad_time = 0;
|
|
@self.radsuit_finished = 0;
|
|
}
|
|
}
|
|
};
|
|
|
|
//POX v1.2 - PlayerRegen - for better handling of regen staion touch
|
|
.float armregen;
|
|
.float regen_finished;
|
|
void () PlayerRegen =
|
|
{
|
|
local float type, bit;
|
|
local string snd;
|
|
|
|
if (@self.armorvalue >= @self.armregen) {
|
|
@self.regen_finished = time;
|
|
return; // already have max armour that station can give
|
|
}
|
|
|
|
@self.armorvalue += 3;
|
|
|
|
// Cap armour
|
|
if (@self.armorvalue > @self.armregen)
|
|
@self.armorvalue = @self.armregen;
|
|
if (@self.armorvalue > 150) { // Equivalent to Red (level 3) Armour
|
|
type = 0.8;
|
|
snd = "items/shield3.wav";
|
|
bit = IT_ARMOR3;
|
|
} else if (@self.armorvalue > 50) { // Equivlent to Yellow (level 2) Armour
|
|
type = 0.8;
|
|
snd = "items/shield2.wav";
|
|
bit = IT_ARMOR2;
|
|
} else if (@self.armorvalue > 1) { // Equivlent to Blue (level 1) Armour
|
|
type = 0.8;
|
|
snd = "items/shield1.wav";
|
|
bit = IT_ARMOR1;
|
|
} else { //you aint got squat
|
|
type = 0;
|
|
snd = "misc/null.wav";
|
|
bit = 0;
|
|
}
|
|
|
|
// set armour type
|
|
@self.armortype = type;
|
|
@self.items &= ~(IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3);
|
|
@self.items |= bit;
|
|
sound (@self, CHAN_AUTO, snd, 1, ATTN_NORM);
|
|
|
|
//POX - 1.01b - Don't allow armour to rot while recharging
|
|
@self.armor_rot = time + 5;
|
|
};
|
|
|
|
/*
|
|
================
|
|
PlayerPostThink
|
|
Called every frame after physics are run
|
|
================
|
|
*/
|
|
void () PlayerPostThink =
|
|
{
|
|
//POX v1.2 - clear overrun v_cshifts!
|
|
if (time < 1.5)
|
|
stuffcmd (@self, "bf\n");
|
|
|
|
//POX v1.2 - cshift auto reset for colour_light
|
|
if (@self.cshift_finished < time) {
|
|
if (!@self.cshift_off) {
|
|
stuffcmd (@self, "v_cshift 0 0 0 0\n");
|
|
@self.cshift_off = TRUE;
|
|
}
|
|
}
|
|
|
|
if (@self.view_ofs == '0 0 0')
|
|
return; // intermission or finale
|
|
|
|
if (@self.deadflag)
|
|
return;
|
|
|
|
//+POX TESTING
|
|
//local string howmanyplayers;
|
|
//howmanyplayers = ftos(lms_plrcount);
|
|
//sprint (@self, PRINT_HIGH, howmanyplayers);
|
|
//-POX TESTING
|
|
|
|
// + POX - for LMS observer
|
|
if (deathmatch & DM_LMS && @self.LMS_observer) {
|
|
ObserverThink ();
|
|
return;
|
|
}
|
|
// - POX
|
|
|
|
// check to see if player landed and play landing sound
|
|
if ((@self.jump_flag < -300) && (@self.flags & FL_ONGROUND)) {
|
|
if (@self.jump_flag < -650) {
|
|
local float d;
|
|
|
|
@self.deathtype = "falling";
|
|
|
|
d = (@self.jump_flag + 625) * -0.1; // scale damage by fall height
|
|
T_Damage (@self, world, world, d);
|
|
sound (@self, CHAN_VOICE, "player/land2.wav", 1, ATTN_NORM);
|
|
} else {
|
|
sound (@self, CHAN_VOICE, "player/land.wav", 1, ATTN_NORM);
|
|
}
|
|
}
|
|
@self.jump_flag = @self.velocity_z;
|
|
|
|
//POX v1.2 - better regen touch handling
|
|
if (@self.regen_finished > time)
|
|
PlayerRegen ();
|
|
|
|
CheckPowerups ();
|
|
W_WeaponFrame ();
|
|
};
|
|
/*
|
|
===========
|
|
ClientConnect
|
|
called when a player connects to a server
|
|
============
|
|
*/
|
|
void() ClientConnect =
|
|
{
|
|
/*
|
|
Hard-code some environmental changes to prevent tampering a little...
|
|
|
|
NOTE: autoexec.cfg is called at DecodeLevelParms (QW ignores it when
|
|
called from quake.rc - which is also ignored)
|
|
*/
|
|
// POX v1.12 added 'fov 90' (mostly for lms_observer additions)
|
|
stuffcmd (@self, "alias rules impulse 253; alias secondtrigger impulse 15; alias idtarget impulse 16; alias gllight impulse 17; wait; fov 90; v_idlescale 0.54; v_ipitch_cycle 3.5; v_ipitch_level 0.4; v_iroll_level 0.1; v_iyaw_level 0; v_kickpitch 0.8; v_kickroll 0.8; scr_conspeed 900; cl_bobcycle 0.8; cl_bobup 0; cl_bob 0.015\n");
|
|
|
|
// LMS late-joiners get booted to spectate
|
|
if (!(deathmatch & DM_LMS)) {
|
|
BPRINT (PRINT_HIGH, @self.netname);
|
|
BPRINT (PRINT_HIGH, " entered the game\n");
|
|
centerprint (@self, "Paroxysm II v1.2.0\n");
|
|
} else if (time < 40) { // Allow entrants for up to 40 secs after changelevel
|
|
BPRINT (PRINT_HIGH, @self.netname);
|
|
BPRINT (PRINT_HIGH, " entered the game\n");
|
|
|
|
if (!lms_plrcount)
|
|
centerprint (@self, "Paroxysm II v1.2.0\nLast Man Standing Rules Apply.\n\nWaiting for players...");
|
|
else
|
|
centerprint (@self, "Paroxysm II v1.2.0\nLast Man Standing Rules Apply.");
|
|
} else { // After 40 secs, If there are two or more players, go into observer mode
|
|
if (!lms_plrcount) { //First player arrived, let him wait around
|
|
BPRINT (PRINT_HIGH, @self.netname);
|
|
BPRINT (PRINT_HIGH, " entered the game\n");
|
|
centerprint (@self, "Paroxysm II v1.2.0\nLast Man Standing Rules Apply.\n\nWaiting for players...");
|
|
} else if (lms_plrcount == 1) { // second player arrived, so go to the next map (for a fair start)
|
|
BPRINT (PRINT_HIGH, @self.netname);
|
|
BPRINT (PRINT_HIGH, " entered the game\n");
|
|
NextLevel ();
|
|
} else { // LMS Game allready started so boot to observe
|
|
BPRINT (PRINT_HIGH, @self.netname);
|
|
BPRINT (PRINT_HIGH, " entered the game late!");
|
|
// LMS reconnect as spectator
|
|
@self.LMS_observer = 1;
|
|
}
|
|
}
|
|
|
|
// a client connecting during an intermission can cause problems
|
|
if (intermission_running)
|
|
GotoNextMap ();
|
|
};
|
|
|
|
/*
|
|
ClientDisconnect
|
|
|
|
called when a player disconnects from a server
|
|
*/
|
|
void() ClientDisconnect =
|
|
{
|
|
// let everyone else know
|
|
BPRINT (PRINT_HIGH, @self.netname);
|
|
BPRINT (PRINT_HIGH, " left the game with ");
|
|
BPRINT (PRINT_HIGH, ftos (@self.frags));
|
|
BPRINT (PRINT_HIGH, " frags\n");
|
|
sound (@self, CHAN_BODY, "player/tornoff2.wav", 1, ATTN_NONE);
|
|
|
|
if ((deathmatch & DM_LMS) && (@self.LMS_registered)) {
|
|
lms_plrcount--;
|
|
|
|
if (lms_plrcount <= 1) // 1 or 0 players left, end the game
|
|
NextLevel ();
|
|
}
|
|
|
|
set_suicide_frame ();
|
|
};
|
|
|
|
/*
|
|
ClientObituary (entity, entity)
|
|
|
|
called when a player dies
|
|
*/
|
|
void(entity targ, entity attacker) ClientObituary =
|
|
{
|
|
local float rnum;
|
|
local string deathstring = "", deathstring2;
|
|
#ifdef QUAKEWORLD
|
|
local string attackerteam;
|
|
local string targteam;
|
|
#else
|
|
local float attackerteam;
|
|
local float targteam;
|
|
#endif
|
|
local integer gibbed = (targ.health < -40);
|
|
|
|
#ifdef QUAKEWORLD
|
|
attackerteam = INFOKEY (attacker, "team");
|
|
targteam = INFOKEY (targ, "team");
|
|
#else
|
|
attackerteam = attacker.team;
|
|
targteam = targ.team;
|
|
#endif
|
|
|
|
rnum = random ();
|
|
|
|
if (targ.classname == "player") {
|
|
if (deathmatch & DM_LMS) { // Last Man Standing frag stuff...
|
|
targ.frags--;
|
|
//LOGFRAG (attacker, targ); // we don't log frags until the end
|
|
|
|
if (targ.frags <= 0) {
|
|
BPRINT (PRINT_HIGH, targ.netname + " is eliminated!\n");
|
|
lms_plrcount--;
|
|
|
|
sound (targ, CHAN_BODY, "nar/n_elim.wav", 1, ATTN_NONE);
|
|
|
|
if (lms_plrcount <= 1) { // end of game
|
|
lms_gameover = TRUE; // Check this in CheckRules (so frag logging is still done)
|
|
return;
|
|
}
|
|
|
|
// Put 'em into LMS observer mode at next spawn
|
|
targ.frags = 0;
|
|
targ.LMS_registered = 0;
|
|
targ.LMS_observer = 2;
|
|
}
|
|
}
|
|
|
|
if (attacker.classname == "teledeath") {
|
|
LOGFRAG (attacker.owner, targ);
|
|
|
|
if (!(deathmatch & DM_LMS)) // don't add frags in Last Man Standing
|
|
attacker.owner.frags++;
|
|
|
|
BPRINT (PRINT_MEDIUM, targ.netname
|
|
+ " was telefragged by "
|
|
+ attacker.owner.netname
|
|
+ "\n");
|
|
return;
|
|
}
|
|
|
|
if (attacker.classname == "teledeath2") {
|
|
LOGFRAG (targ, targ);
|
|
|
|
if (!(deathmatch & DM_LMS))
|
|
targ.frags--;
|
|
|
|
BPRINT (PRINT_MEDIUM, "MegaShields deflect "
|
|
+ targ.netname
|
|
+ "'s telefrag!\n");
|
|
return;
|
|
}
|
|
|
|
// double MegaShield telefrag
|
|
if (attacker.classname == "teledeath3") {
|
|
LOGFRAG (targ, targ);
|
|
|
|
if (!(deathmatch & DM_LMS)) // do regular obituary taunts in LMS
|
|
targ.frags--;
|
|
|
|
BPRINT (PRINT_MEDIUM, targ.netname
|
|
+ " was telefragged by "
|
|
+ attacker.owner.netname
|
|
+ "'s MegaShield's power\n");
|
|
return;
|
|
}
|
|
|
|
if (targ.deathtype == "squish") {
|
|
if (attacker.classname == "player") {
|
|
if (teamplay) {
|
|
if ((targteam != "") && (targteam == attackerteam) && (targ != attacker)) {
|
|
LOGFRAG (attacker, attacker);
|
|
|
|
if (!(deathmatch & DM_LMS))
|
|
attacker.frags--;
|
|
|
|
BPRINT (PRINT_MEDIUM, attacker.netname + " squished a teammate\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (attacker != targ) {
|
|
LOGFRAG (attacker, targ);
|
|
|
|
if (!(deathmatch & DM_LMS))
|
|
attacker.frags++;
|
|
|
|
BPRINT (PRINT_MEDIUM, attacker.netname + " squishes "
|
|
+ targ.netname + "\n");
|
|
return;
|
|
}
|
|
} else {
|
|
LOGFRAG (targ, targ);
|
|
|
|
if (!(deathmatch & DM_LMS))
|
|
targ.frags--;
|
|
|
|
BPRINT (PRINT_MEDIUM, targ.netname + " was squished\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (attacker.classname == "player") {
|
|
if (targ == attacker) { // killed self (dumbass!)
|
|
LOGFRAG (attacker, attacker);
|
|
|
|
if (!(deathmatch & DM_LMS))
|
|
attacker.frags--;
|
|
|
|
deathstring2 = "\n";
|
|
|
|
switch (targ.deathtype) {
|
|
case "grenade":
|
|
if (rnum < 0.5)
|
|
deathstring = " tries to put the pin back in";
|
|
else
|
|
deathstring = " throws the pin";
|
|
break;
|
|
|
|
case "impactgrenade":
|
|
deathstring = " eats his own impact grenade";
|
|
break;
|
|
|
|
case "megaplasma":
|
|
deathstring = " plays with the plasma";
|
|
break;
|
|
|
|
case "mine":
|
|
if (rnum < 0.67)
|
|
deathstring = " forgot where his phase mine was";
|
|
else
|
|
deathstring = " found his phase mine";
|
|
break;
|
|
|
|
case "nail":
|
|
deathstring = " nails himself to the wall";
|
|
break;
|
|
|
|
case "rocket":
|
|
if (rnum < 0.5)
|
|
deathstring = " finds his rocket tasty";
|
|
else
|
|
deathstring = " plays \"Doctor Strangelove\"";
|
|
break;
|
|
|
|
case "shrapnel":
|
|
if (rnum < 0.9)
|
|
deathstring = " finds out what a shrapnel bomb does";
|
|
else
|
|
deathstring = " give us up the bomb";
|
|
break;
|
|
|
|
case "supernail":
|
|
deathstring = " decides to use himself for a pin cushion";
|
|
break;
|
|
|
|
default:
|
|
if (targ.weapon == IT_PLASMAGUN
|
|
&& targ.waterlevel > 1) {
|
|
deathstring = " discharges into the ";
|
|
if (targ.watertype == CONTENT_SLIME)
|
|
deathstring2 = "slime\n";
|
|
else if (targ.watertype == CONTENT_LAVA)
|
|
deathstring2 = "lava\n";
|
|
else
|
|
deathstring2 = "water\n";
|
|
} else {
|
|
deathstring = " becomes bored with life";
|
|
}
|
|
}
|
|
|
|
BPRINT (PRINT_MEDIUM, targ.netname);
|
|
BPRINT (PRINT_MEDIUM, deathstring);
|
|
BPRINT (PRINT_MEDIUM, deathstring2);
|
|
|
|
return;
|
|
} else if ((teamplay & 2)
|
|
&& (targteam == attackerteam)
|
|
&& (attackerteam != "")) {
|
|
|
|
LOGFRAG (attacker, attacker);
|
|
|
|
if (!(deathmatch & DM_LMS))
|
|
attacker.frags--;
|
|
|
|
if (rnum < 0.25)
|
|
deathstring = " mows down a teammate\n";
|
|
else if (rnum < 0.50)
|
|
deathstring = " checks his glasses\n";
|
|
else if (rnum < 0.75)
|
|
deathstring = " gets a frag for the other team\n";
|
|
else
|
|
deathstring = " loses another friend\n";
|
|
|
|
BPRINT (PRINT_MEDIUM, attacker.netname);
|
|
BPRINT (PRINT_MEDIUM, deathstring);
|
|
|
|
return;
|
|
} else {
|
|
LOGFRAG (attacker, targ);
|
|
|
|
if (!(deathmatch & DM_LMS))
|
|
attacker.frags++;
|
|
|
|
deathstring2 = "\n";
|
|
|
|
switch (targ.deathtype) {
|
|
case "nail":
|
|
deathstring = " was nailed by ";
|
|
break;
|
|
|
|
case "supernail":
|
|
deathstring = " was punctured by ";
|
|
break;
|
|
|
|
case "grenade":
|
|
if (gibbed) {
|
|
deathstring = " was gibbed by ";
|
|
deathstring2 = "'s grenade\n";
|
|
break;
|
|
}
|
|
deathstring = " eats ";
|
|
deathstring2 = "'s pineapple\n";
|
|
break;
|
|
|
|
case "rocket":
|
|
if (attacker.super_damage_finished > 0)
|
|
deathstring2 = "'s quad rocket\n";
|
|
else
|
|
deathstring2 = "'s rocket\n";
|
|
|
|
if (gibbed) {
|
|
if (rnum < 0.3) {
|
|
deathstring = " was brutalized by ";
|
|
} else if (rnum < 0.6) {
|
|
deathstring = " was smeared by ";
|
|
} else {
|
|
BPRINT (PRINT_MEDIUM, attacker.netname
|
|
+ " rips " + targ.netname
|
|
+ " a new one!\n");
|
|
return;
|
|
}
|
|
} else {
|
|
deathstring = " rides ";
|
|
}
|
|
break;
|
|
|
|
case "megaplasma":
|
|
if (gibbed)
|
|
deathstring = " was discombobulated by ";
|
|
else
|
|
deathstring = " bites ";
|
|
deathstring2 = "'s plasma burst\n";
|
|
break;
|
|
|
|
case "impactgrenade":
|
|
if (gibbed)
|
|
deathstring = " was gibbed by ";
|
|
else
|
|
deathstring = " swallows ";
|
|
deathstring2 = "'s impact grenade\n";
|
|
break;
|
|
|
|
case "mine":
|
|
if (gibbed)
|
|
deathstring = " is chum thanks to ";
|
|
else
|
|
deathstring = " stepped on ";
|
|
deathstring2 = "'s phase mine\n";
|
|
break;
|
|
|
|
case "shrapnel":
|
|
if (gibbed)
|
|
deathstring = " gets a face full of ";
|
|
else
|
|
deathstring = " got too close to ";
|
|
deathstring2 = "'s shrapnel bomb\n";
|
|
break;
|
|
default:
|
|
#ifdef QUAKEWORLD
|
|
if (attacker.weapon == IT_AXE) {
|
|
#else
|
|
if (attacker.weapon == IT_BONESAW) {
|
|
#endif
|
|
deathstring = " was butchered by ";
|
|
deathstring2 = "\n";
|
|
} else if (attacker.weapon == IT_TSHOT) {
|
|
deathstring = " chewed on ";
|
|
deathstring2 = "'s boomstick\n";
|
|
} else if (attacker.weapon == IT_COMBOGUN) {
|
|
deathstring = " ate 2 loads of ";
|
|
deathstring2 = "'s buckshot\n";
|
|
} else if (attacker.weapon == IT_PLASMAGUN) {
|
|
deathstring = " got burned by ";
|
|
deathstring2 = "'s plasma\n";
|
|
}
|
|
break;
|
|
}
|
|
BPRINT (PRINT_MEDIUM, targ.netname + deathstring
|
|
+ attacker.netname + deathstring2);
|
|
}
|
|
return;
|
|
} else { // traps, world stuff
|
|
LOGFRAG (targ, targ);
|
|
|
|
if (!(deathmatch & DM_LMS)) //POX 1.2 - do regular obituary taunts in LMS mode
|
|
targ.frags--;
|
|
|
|
if (attacker.classname == "explo_box" || attacker.classname == "explo_bsp") {
|
|
deathstring = " blew up\n";
|
|
} else if (targ.deathtype == "falling") {
|
|
deathstring = " fell to his death\n";
|
|
} else if (targ.deathtype == "nail" || targ.deathtype == "supernail") {
|
|
deathstring = " was spiked\n";
|
|
} else if (targ.deathtype == "laser") {
|
|
deathstring = " was zapped\n";
|
|
} else if (attacker.classname == "fireball") {
|
|
deathstring = " ate a lavaball\n";
|
|
} else if (attacker.classname == "trigger_changelevel") {
|
|
deathstring = " tried to leave\n";
|
|
} else if (targ.watertype == CONTENT_SLIME) {
|
|
if (rnum < 0.5)
|
|
deathstring = " gulped down a load of slime\n";
|
|
else
|
|
deathstring = " can't exist on slime alone\n";
|
|
} else if (targ.watertype == CONTENT_LAVA) {
|
|
if (targ.health < -15) {
|
|
deathstring = " burst into flames\n";
|
|
} else if (rnum < 0.5) {
|
|
deathstring = " turned into hot slag\n";
|
|
} else {
|
|
deathstring = " visits the Volcano God\n";
|
|
}
|
|
} else if (targ.watertype == CONTENT_WATER) {
|
|
if (rnum < 0.5)
|
|
deathstring = " sleeps with the fishes\n";
|
|
else
|
|
deathstring = " sucks it down\n";
|
|
} else {
|
|
if (rnum < 0.5)
|
|
deathstring = " bought the farm\n";
|
|
else
|
|
deathstring = " died\n";
|
|
}
|
|
|
|
BPRINT (PRINT_MEDIUM, targ.netname + deathstring);
|
|
return;
|
|
}
|
|
}
|
|
};
|