game-source/ParoxysmII/source/nq/poxmenu.qc
Jeff Teunissen 5b81f01e3b Okay, this is the first import of my recovered (thanks, Despair!) PoxII tree.
It works, and is playable, but you need to symlink source/config.qw to
source/config.qw -- otherwise it won't build a qwprogs.dat for you. :)
2003-10-22 09:24:50 +00:00

278 lines
5.5 KiB
C++
Raw Blame History

//Paroxysm DM Setup Menu - by Frank Condello (pox@planetquake.com)
//Called when on the start map - basically takes control of the player and only allows menu specific impulses
//This allows multiple strings variables to be centre printed
void(entity client, string s1, string s2, string s3, string s4, string s5, string s6, string s7) menucenterprint7 = #73;
float dm_selected;
float button_off;
void() DisplayRules;
void() CalcDM_Value =
{
local string setdm;
local float holddm;
holddm = cvar("deathmatch");
if (dm_selected == 1)
{
if (holddm & DM_PREDATOR)
holddm = holddm - DM_PREDATOR;
else
holddm = holddm + DM_PREDATOR;
}
if (dm_selected == 2)
{
if (holddm & DM_DARK)
holddm = holddm - DM_DARK;
else
holddm = holddm + DM_DARK;
}
if (dm_selected == 3)
{
if (holddm & DM_LMS)
holddm = holddm - DM_LMS;
else
holddm = holddm + DM_LMS;
}
if (dm_selected == 4)
{
if (holddm & DM_FFA)
holddm = holddm - DM_FFA;
else
holddm = holddm + DM_FFA;
}
if (dm_selected == 5)
{
if (holddm & DM_GIB)
holddm = holddm - DM_GIB;
else
holddm = holddm + DM_GIB;
}
if (dm_selected == 6)
{
if (holddm & DM_AUTOSWITCH)
holddm = holddm - DM_AUTOSWITCH;
else
holddm = holddm + DM_AUTOSWITCH;
}
if (dm_selected == 7)
{
if (holddm & DM_NOBOTS)
holddm = holddm - DM_NOBOTS;
else
holddm = holddm + DM_NOBOTS;
}
setdm = ftos(holddm);
cvar_set ("deathmatch", setdm);
};
//Check for key presses
void() MenuImpulses =
{
if (self.impulse == 10) //Cycle forward
{
sound (self, CHAN_AUTO, "misc/menu1.wav", 1, ATTN_NONE);
dm_selected = dm_selected + 1;
if (dm_selected == 8)
dm_selected = 1;
}
if (self.impulse == 12) //Cycle Backward
{
sound (self, CHAN_AUTO, "misc/menu1.wav", 1, ATTN_NONE);
dm_selected = dm_selected - 1;
if (dm_selected == 0)
dm_selected = 7;
}
//POX - 1.01b - Display Server Rules Impulse
if (self.impulse == 253)
DisplayRules();
//button_off negates 'auto-fire' problems
if ((self.button0 || self.button2) && button_off == TRUE)
{
sound (self, CHAN_AUTO, "misc/menu2.wav", 1, ATTN_NONE);
CalcDM_Value();
button_off = FALSE;
return;
}
if (!self.button0 && !self.button2)
button_off = TRUE;
};
//Called at PlayerPostThink, updates the printed display
void() MenuThink =
{
local string pred, dark, lms, ffa, gib, autos, nobots;
if (self.classname == "player")
{
centerprint (self, "Please Wait.\nThe server is being configured");
return;
}
if (cvar("deathmatch") & DM_PREDATOR)
{
if (dm_selected == 1)
pred = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>\n\n>on | Predator Mode \n";
else
pred = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>\n\n on | Predator Mode \n";
}
else
{
if (dm_selected == 1)
pred = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>\n\n><3E><><EFBFBD> | Predator Mode \n";
else
pred = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>\n\n <20><><EFBFBD> | Predator Mode \n";
}
if (cvar("deathmatch") & DM_DARK)
{
if (dm_selected == 2)
dark = ">on | Dark Mode \n";
else
dark = " on | Dark Mode \n";
}
else
{
if (dm_selected == 2)
dark = "><3E><><EFBFBD> | Dark Mode \n";
else
dark = " <20><><EFBFBD> | Dark Mode \n";
}
if (cvar("deathmatch") & DM_LMS)
{
if (dm_selected == 3)
lms = ">on | Last Man Standing\n";
else
lms = " on | Last Man Standing\n";
}
else
{
if (dm_selected == 3)
lms = "><3E><><EFBFBD> | Last Man Standing\n";
else
lms = " <20><><EFBFBD> | Last Man Standing\n";
}
if (cvar("deathmatch") & DM_FFA)
{
if (dm_selected == 4)
ffa = ">on | Free For All \n";
else
ffa = " on | Free For All \n";
}
else
{
if (dm_selected == 4)
ffa = "><3E><><EFBFBD> | Free For All \n";
else
ffa = " <20><><EFBFBD> | Free For All \n";
}
if (cvar("deathmatch") & DM_GIB)
{
if (dm_selected == 5)
gib = ">on | Gib \n";
else
gib = " on | Gib \n";
}
else
{
if (dm_selected == 5)
gib = "><3E><><EFBFBD> | Gib \n";
else
gib = " <20><><EFBFBD> | Gib \n";
}
if (cvar("deathmatch") & DM_AUTOSWITCH)
{
if (dm_selected == 6)
autos = ">on | Weapon Autoswitch\n";
else
autos = " on | Weapon Autoswitch\n";
}
else
{
if (dm_selected == 6)
autos = "><3E><><EFBFBD> | Weapon Autoswitch\n";
else
autos = " <20><><EFBFBD> | Weapon Autoswitch\n";
}
if (cvar("deathmatch") & DM_NOBOTS)
{
if (dm_selected == 7)
nobots = "><3E><><EFBFBD> | Bots \n\n\n\nUse Weapon Cycle keys to select,\nPress Fire or Jump to toggle.";
else
nobots = " <20><><EFBFBD> | Bots \n\n\n\nUse Weapon Cycle keys to select,\nPress Fire or Jump to toggle.";
}
else
{
if (dm_selected == 7)
nobots = ">on | Bots \n\n\n\nUse Weapon Cycle keys to select,\nPress Fire or Jump to toggle.";
else
nobots = " on | Bots \n\n\n\nUse Weapon Cycle keys to select,\nPress Fire or Jump to toggle.";
}
menucenterprint7 (self, pred, dark, lms, ffa, gib, autos, nobots);
MenuImpulses();
self.impulse = 0;
};
//Null out the player
void() InitMenu =
{
local entity other;
setmodel (self, "");
self.weaponmodel = "";
setsize (self, '0 0 0', '0 0 0');
self.velocity = '0 0 0';
self.view_ofs = '0 0 0';
self.movetype = MOVETYPE_NONE;
self.solid = SOLID_NOT;
self.takedamage = DAMAGE_NO;
self.nextthink = -1;
self.colormap = 0;
self.effects = 0;
self.rad_time = 1;
self.radsuit_finished = 0;
self.invincible_time = 0;
self.invincible_finished = 0;
self.invisible_time = 0;
self.invisible_finished = 0;
self.super_time = 0;
self.super_damage_finished = 0;
self.attack_state = FALSE;
other = find (world, classname, "dmmenu");
if (other != world)
self.classname = "player";
else
{
self.classname = "dmmenu";
dm_selected = 1;
}
};