mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-29 07:02:29 +00:00
5b81f01e3b
It works, and is playable, but you need to symlink source/config.qw to source/config.qw -- otherwise it won't build a qwprogs.dat for you. :)
278 lines
5.5 KiB
C++
278 lines
5.5 KiB
C++
//Paroxysm DM Setup Menu - by Frank Condello (pox@planetquake.com)
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//Called when on the start map - basically takes control of the player and only allows menu specific impulses
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//This allows multiple strings variables to be centre printed
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void(entity client, string s1, string s2, string s3, string s4, string s5, string s6, string s7) menucenterprint7 = #73;
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float dm_selected;
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float button_off;
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void() DisplayRules;
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void() CalcDM_Value =
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{
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local string setdm;
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local float holddm;
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holddm = cvar("deathmatch");
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if (dm_selected == 1)
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{
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if (holddm & DM_PREDATOR)
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holddm = holddm - DM_PREDATOR;
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else
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holddm = holddm + DM_PREDATOR;
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}
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if (dm_selected == 2)
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{
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if (holddm & DM_DARK)
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holddm = holddm - DM_DARK;
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else
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holddm = holddm + DM_DARK;
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}
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if (dm_selected == 3)
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{
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if (holddm & DM_LMS)
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holddm = holddm - DM_LMS;
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else
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holddm = holddm + DM_LMS;
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}
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if (dm_selected == 4)
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{
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if (holddm & DM_FFA)
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holddm = holddm - DM_FFA;
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else
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holddm = holddm + DM_FFA;
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}
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if (dm_selected == 5)
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{
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if (holddm & DM_GIB)
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holddm = holddm - DM_GIB;
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else
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holddm = holddm + DM_GIB;
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}
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if (dm_selected == 6)
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{
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if (holddm & DM_AUTOSWITCH)
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holddm = holddm - DM_AUTOSWITCH;
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else
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holddm = holddm + DM_AUTOSWITCH;
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}
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if (dm_selected == 7)
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{
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if (holddm & DM_NOBOTS)
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holddm = holddm - DM_NOBOTS;
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else
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holddm = holddm + DM_NOBOTS;
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}
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setdm = ftos(holddm);
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cvar_set ("deathmatch", setdm);
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};
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//Check for key presses
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void() MenuImpulses =
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{
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if (self.impulse == 10) //Cycle forward
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{
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sound (self, CHAN_AUTO, "misc/menu1.wav", 1, ATTN_NONE);
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dm_selected = dm_selected + 1;
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if (dm_selected == 8)
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dm_selected = 1;
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}
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if (self.impulse == 12) //Cycle Backward
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{
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sound (self, CHAN_AUTO, "misc/menu1.wav", 1, ATTN_NONE);
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dm_selected = dm_selected - 1;
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if (dm_selected == 0)
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dm_selected = 7;
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}
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//POX - 1.01b - Display Server Rules Impulse
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if (self.impulse == 253)
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DisplayRules();
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//button_off negates 'auto-fire' problems
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if ((self.button0 || self.button2) && button_off == TRUE)
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{
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sound (self, CHAN_AUTO, "misc/menu2.wav", 1, ATTN_NONE);
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CalcDM_Value();
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button_off = FALSE;
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return;
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}
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if (!self.button0 && !self.button2)
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button_off = TRUE;
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};
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//Called at PlayerPostThink, updates the printed display
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void() MenuThink =
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{
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local string pred, dark, lms, ffa, gib, autos, nobots;
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if (self.classname == "player")
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{
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centerprint (self, "Please Wait.\nThe server is being configured");
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return;
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}
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if (cvar("deathmatch") & DM_PREDATOR)
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{
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if (dm_selected == 1)
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pred = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>\n\n>on | Predator Mode \n";
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else
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pred = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>\n\n on | Predator Mode \n";
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}
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else
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{
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if (dm_selected == 1)
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pred = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>\n\n><3E><><EFBFBD> | Predator Mode \n";
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else
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pred = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>\n\n <20><><EFBFBD> | Predator Mode \n";
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}
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if (cvar("deathmatch") & DM_DARK)
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{
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if (dm_selected == 2)
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dark = ">on | Dark Mode \n";
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else
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dark = " on | Dark Mode \n";
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}
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else
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{
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if (dm_selected == 2)
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dark = "><3E><><EFBFBD> | Dark Mode \n";
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else
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dark = " <20><><EFBFBD> | Dark Mode \n";
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}
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if (cvar("deathmatch") & DM_LMS)
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{
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if (dm_selected == 3)
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lms = ">on | Last Man Standing\n";
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else
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lms = " on | Last Man Standing\n";
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}
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else
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{
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if (dm_selected == 3)
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lms = "><3E><><EFBFBD> | Last Man Standing\n";
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else
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lms = " <20><><EFBFBD> | Last Man Standing\n";
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}
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if (cvar("deathmatch") & DM_FFA)
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{
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if (dm_selected == 4)
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ffa = ">on | Free For All \n";
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else
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ffa = " on | Free For All \n";
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}
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else
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{
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if (dm_selected == 4)
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ffa = "><3E><><EFBFBD> | Free For All \n";
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else
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ffa = " <20><><EFBFBD> | Free For All \n";
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}
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if (cvar("deathmatch") & DM_GIB)
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{
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if (dm_selected == 5)
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gib = ">on | Gib \n";
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else
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gib = " on | Gib \n";
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}
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else
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{
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if (dm_selected == 5)
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gib = "><3E><><EFBFBD> | Gib \n";
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else
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gib = " <20><><EFBFBD> | Gib \n";
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}
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if (cvar("deathmatch") & DM_AUTOSWITCH)
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{
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if (dm_selected == 6)
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autos = ">on | Weapon Autoswitch\n";
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else
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autos = " on | Weapon Autoswitch\n";
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}
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else
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{
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if (dm_selected == 6)
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autos = "><3E><><EFBFBD> | Weapon Autoswitch\n";
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else
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autos = " <20><><EFBFBD> | Weapon Autoswitch\n";
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}
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if (cvar("deathmatch") & DM_NOBOTS)
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{
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if (dm_selected == 7)
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nobots = "><3E><><EFBFBD> | Bots \n\n\n\nUse Weapon Cycle keys to select,\nPress Fire or Jump to toggle.";
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else
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nobots = " <20><><EFBFBD> | Bots \n\n\n\nUse Weapon Cycle keys to select,\nPress Fire or Jump to toggle.";
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}
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else
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{
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if (dm_selected == 7)
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nobots = ">on | Bots \n\n\n\nUse Weapon Cycle keys to select,\nPress Fire or Jump to toggle.";
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else
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nobots = " on | Bots \n\n\n\nUse Weapon Cycle keys to select,\nPress Fire or Jump to toggle.";
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}
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menucenterprint7 (self, pred, dark, lms, ffa, gib, autos, nobots);
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MenuImpulses();
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self.impulse = 0;
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};
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//Null out the player
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void() InitMenu =
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{
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local entity other;
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setmodel (self, "");
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self.weaponmodel = "";
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setsize (self, '0 0 0', '0 0 0');
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self.velocity = '0 0 0';
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self.view_ofs = '0 0 0';
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self.movetype = MOVETYPE_NONE;
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self.solid = SOLID_NOT;
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self.takedamage = DAMAGE_NO;
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self.nextthink = -1;
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self.colormap = 0;
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self.effects = 0;
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self.rad_time = 1;
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self.radsuit_finished = 0;
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self.invincible_time = 0;
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self.invincible_finished = 0;
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self.invisible_time = 0;
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self.invisible_finished = 0;
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self.super_time = 0;
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self.super_damage_finished = 0;
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self.attack_state = FALSE;
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other = find (world, classname, "dmmenu");
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if (other != world)
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self.classname = "player";
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else
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{
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self.classname = "dmmenu";
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dm_selected = 1;
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}
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};
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