game-source/paroxysm/quake
2011-03-30 10:38:44 +09:00
..
.gitignore compiles with qfcc (this was probably a pointless exercise due to Deek's 2002-02-21 20:36:23 +00:00
ai.qc compiles with qfcc (this was probably a pointless exercise due to Deek's 2002-02-21 20:36:23 +00:00
botgrab.qc bit manip cleanup 2004-02-08 06:18:03 +00:00
botliq.qc The original Paroxysm 1.20 source. 2002-02-17 03:18:55 +00:00
botmain.qc bit manip cleanup 2004-02-08 06:18:03 +00:00
botpup.qc bit manip cleanup 2004-02-08 06:18:03 +00:00
botspawn.qc Various compile fixes for the new qfcc. 2011-03-20 17:27:47 +09:00
buttons.qc compiles with qfcc (this was probably a pointless exercise due to Deek's 2002-02-21 20:36:23 +00:00
ccam.qc compiles with qfcc (this was probably a pointless exercise due to Deek's 2002-02-21 20:36:23 +00:00
client.qc Various compile fixes for the new qfcc. 2011-03-20 17:27:47 +09:00
combat.qc bit manip cleanup 2004-02-08 06:18:03 +00:00
defs.qc remove --traditional :) 2002-11-19 16:23:33 +00:00
doors.qc compiles with qfcc (this was probably a pointless exercise due to Deek's 2002-02-21 20:36:23 +00:00
dynlight.qc bit manip cleanup 2004-02-08 06:18:03 +00:00
fight.qc The original Paroxysm 1.20 source. 2002-02-17 03:18:55 +00:00
flash.qc The original Paroxysm 1.20 source. 2002-02-17 03:18:55 +00:00
hiprot.qc bit manip cleanup 2004-02-08 06:18:03 +00:00
items.qc bit manip cleanup 2004-02-08 06:18:03 +00:00
kascam.qc Update for the int changes. 2011-03-30 10:38:44 +09:00
Makefile Various compile fixes for the new qfcc. 2011-03-20 17:27:47 +09:00
misc.qc compiles with qfcc (this was probably a pointless exercise due to Deek's 2002-02-21 20:36:23 +00:00
old.qc The original Paroxysm 1.20 source. 2002-02-17 03:18:55 +00:00
plats.qc compiles with qfcc (this was probably a pointless exercise due to Deek's 2002-02-21 20:36:23 +00:00
player.qc bit manip cleanup 2004-02-08 06:18:03 +00:00
poxmenu.qc The original Paroxysm 1.20 source. 2002-02-17 03:18:55 +00:00
progs.src The original Paroxysm 1.20 source. 2002-02-17 03:18:55 +00:00
rankings.qc bit manip cleanup 2004-02-08 06:18:03 +00:00
readme.txt The original Paroxysm 1.20 source. 2002-02-17 03:18:55 +00:00
sectrig.qc bit manip cleanup 2004-02-08 06:18:03 +00:00
sheilds.qc bit manip cleanup 2004-02-08 06:18:03 +00:00
specfx.qc compiles with qfcc (this was probably a pointless exercise due to Deek's 2002-02-21 20:36:23 +00:00
subs.qc Update for the int changes. 2011-03-30 10:38:44 +09:00
targid.qc The original Paroxysm 1.20 source. 2002-02-17 03:18:55 +00:00
triggers.qc Update for the int changes. 2011-03-30 10:38:44 +09:00
wall.qc compiles with qfcc (this was probably a pointless exercise due to Deek's 2002-02-21 20:36:23 +00:00
weapons.qc bit manip cleanup 2004-02-08 06:18:03 +00:00
world.qc compiles with qfcc (this was probably a pointless exercise due to Deek's 2002-02-21 20:36:23 +00:00

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Stuff to do with the Paroxysm QC Code...

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Feel free to send any bug fixes, feature additions, optimizations or improvements. I will continue to update the mod as contributions are submited.



To contribute QC code, send the modified files to pox@planetquake.com and include a thorough description of the change and why it was made.  (Full credit will be given to the respective author(s) - I retain the right to refuse submissions for any reason)



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Here's a few things I had in my 'todo' list....

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General:

- Improve the ChaseCam (so it doesn't clip into the void)

- Allow dropped weapons to be picked up (remove weapons from backpacks)



Bot Improvements:

NOTE: I've begun experimenting with the FrikBot, if all goes well, most of these problems will go away :)

- Fix those damn runaway loop errors!

- Better Navigation (Roaming, Jumping, Swimming, Button detection/targeting,Teleporter Targeting)

- Teach bots how to use Mines, Shrapnel Bombs, tShot Triple shot, & Bonesaw

- Make Bots missfire occasionally when DM_AUTOSWITCH is not set

- Force bots to reload the Annihilator

- Bot miss-aiming in Predator mode could be improved

- Fix aim at close range (when aiming at other bots)

- Make bots 'tilt' (pitch) when aiming up/down

- More fluid movement (vecocity based)

- Flashlight usage in dark mode could be better

- Make bots respawn on level changes

- Better Teamplay support

- Fix bot colours in GL Quake



More Ambitious Additions:

- CTF support

- RocketArena Support



When flipping through the QC code, please remember a few things;

- I taught myself QuakeC while making this mod so some (ok, a lot) of stuff is hacky

- Much of the early code went uncommented.

- There is a lot of old code that is no longer needed. (mostly due to the fact that Paroxysm was intended to be a Single Player mod)

- You may see some unfinished stuff in there (refrences to a Flamethrower and the like)

- When making an 'official' modification or addition, keep in mind backward compatibilty, and the fact that Paroxysm was designed to be used with existing maps.



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Copyrights and other mumbo jumbo....

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You may use any of this code in your own mods, just give credit where credit is due (a lot of Paroxysm's code is borrowed and/or modified, so respect the original authors as well)



If you want to use any of the Paroxysm weapons, or special powerups, I must get co-author status on your mod. You may not use any of this code in a commercial product of any kind (including compilation CD's) - To put it simply - if you use this code, your mod is free.



The Paroxysm QC code is offered "as is" and you use and modify it at your own risk. I am not responsible for any problems encountered when modifiy the code. (That includes data and/or hardware loss or damage)