mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-22 20:11:49 +00:00
5b81f01e3b
It works, and is playable, but you need to symlink source/config.qw to source/config.qw -- otherwise it won't build a qwprogs.dat for you. :)
62 lines
1.6 KiB
Text
62 lines
1.6 KiB
Text
/*
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client.qh
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Client functions
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Copyright (C) 2001 Jeff Teunissen <deek@d2dc.net>
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This program is free software; you can redistribute it and/or modify it
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under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or (at
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your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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entity () FindIntermission;
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entity() SelectSpawnPoint;
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float (entity e) ValidateUser;
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float (vector v) CheckSpawnPoint;
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void () DecodeLevelParms;
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void () GotoNextMap;
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void () IntermissionThink;
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void () SetChangeParms;
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void () SetNewParms;
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void () changelevel_touch;
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void () execute_changelevel;
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void () info_intermission;
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void () trigger_changelevel;
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void () CheckPowerups;
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void () CheckRules;
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void () CheckWaterJump;
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void () ClientConnect;
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void () ClientDisconnect;
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void () ClientKill;
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void () NextLevel;
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void () PlayerDeathThink;
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void () PlayerJump;
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void () PlayerPostThink;
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void () PlayerPreThink;
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void () PlayerRegen;
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void () PutClientInServer;
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void () WaterMove;
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void () info_player_coop;
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void () info_player_deathmatch;
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void () info_player_start;
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void () info_player_start2;
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void () respawn;
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void () set_suicide_frame;
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void (entity targ, entity attacker) ClientObituary;
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