game-source/ParoxysmII/source/client.rh
Jeff Teunissen 5b81f01e3b Okay, this is the first import of my recovered (thanks, Despair!) PoxII tree.
It works, and is playable, but you need to symlink source/config.qw to
source/config.qw -- otherwise it won't build a qwprogs.dat for you. :)
2003-10-22 09:24:50 +00:00

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/*
client.qh
Client functions
Copyright (C) 2001 Jeff Teunissen <deek@d2dc.net>
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or (at
your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
entity () FindIntermission;
entity() SelectSpawnPoint;
float (entity e) ValidateUser;
float (vector v) CheckSpawnPoint;
void () DecodeLevelParms;
void () GotoNextMap;
void () IntermissionThink;
void () SetChangeParms;
void () SetNewParms;
void () changelevel_touch;
void () execute_changelevel;
void () info_intermission;
void () trigger_changelevel;
void () CheckPowerups;
void () CheckRules;
void () CheckWaterJump;
void () ClientConnect;
void () ClientDisconnect;
void () ClientKill;
void () NextLevel;
void () PlayerDeathThink;
void () PlayerJump;
void () PlayerPostThink;
void () PlayerPreThink;
void () PlayerRegen;
void () PutClientInServer;
void () WaterMove;
void () info_player_coop;
void () info_player_deathmatch;
void () info_player_start;
void () info_player_start2;
void () respawn;
void () set_suicide_frame;
void (entity targ, entity attacker) ClientObituary;