game-source/ParoxysmII/TODO

15 lines
411 B
Plaintext

o = todo
X = done
? = maybe but not likely
M = more testing
I = in progress
W = waiting on other work
I Single source tree, using qfcc with cpp support
o Add code to exec a script on map change (e.g. if maps/q1_q3dm17.bsp is
loaded, exec q1_q3dm17.bsp.cfg)
X commit to a CVS tree somewhere
o Better team support (classes?)
W Client-side game code (waiting for QF support)
W secondtrigger as a +command (CSGC)