game-source/quakeworld
2003-03-04 16:30:51 +00:00
..
.gitignore yada yada yada 2002-02-18 06:13:31 +00:00
buttons.qc Update to use new QuakeForge features, massive whitespace, many optimizations. 2003-03-02 04:06:47 +00:00
client.qc spelling :) 2003-03-04 16:30:51 +00:00
combat.qc Update to use new QuakeForge features, massive whitespace, many optimizations. 2003-03-02 04:06:47 +00:00
defs.qc Update to use new QuakeForge features, massive whitespace, many optimizations. 2003-03-02 04:06:47 +00:00
doors.qc Update to use new QuakeForge features, massive whitespace, many optimizations. 2003-03-02 04:06:47 +00:00
items.qc Update to use new QuakeForge features, massive whitespace, many optimizations. 2003-03-02 04:06:47 +00:00
Makefile Update to use new QuakeForge features, massive whitespace, many optimizations. 2003-03-02 04:06:47 +00:00
misc.qc More optimizations. 2003-03-03 05:22:59 +00:00
models.qc Update to use new QuakeForge features, massive whitespace, many optimizations. 2003-03-02 04:06:47 +00:00
plats.qc Update to use new QuakeForge features, massive whitespace, many optimizations. 2003-03-02 04:06:47 +00:00
player.qc Update to use new QuakeForge features, massive whitespace, many optimizations. 2003-03-02 04:06:47 +00:00
progs.src initial checkin of the id (I hope!) quakeworld progs source 2002-02-15 17:57:14 +00:00
server.qc Update to use new QuakeForge features, massive whitespace, many optimizations. 2003-03-02 04:06:47 +00:00
spectate.qc Update to use new QuakeForge features, massive whitespace, many optimizations. 2003-03-02 04:06:47 +00:00
sprites.qc Update to use new QuakeForge features, massive whitespace, many optimizations. 2003-03-02 04:06:47 +00:00
subs.qc Update to use new QuakeForge features, massive whitespace, many optimizations. 2003-03-02 04:06:47 +00:00
triggers.qc Update to use new QuakeForge features, massive whitespace, many optimizations. 2003-03-02 04:06:47 +00:00
weapons.qc More optimizations. 2003-03-03 05:22:59 +00:00
world.qc Update to use new QuakeForge features, massive whitespace, many optimizations. 2003-03-02 04:06:47 +00:00