mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-12-01 08:01:19 +00:00
7f3ef60d60
work, but it's nice having a compilable base paroxysm).
83 lines
2.2 KiB
C++
83 lines
2.2 KiB
C++
void() W_SetCurrentAmmo;
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void () CCamChasePlayer =
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{
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makevectors (self.v_angle);
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traceline ((self.origin + self.view_ofs),((((self.origin + self.view_ofs) + (v_forward * self.camview_z)) + (v_up * self.camview_x)) + (v_right * self.camview_y)),FALSE,self);
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setorigin (self.trigger_field,trace_endpos);
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WriteByte (MSG_ONE,5);
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WriteEntity (MSG_ONE,self.trigger_field);
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self.weaponmodel = "";
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};
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void () CCam =
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{
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local entity camera;
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local entity spot;
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if (self.aflag == FALSE)
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{
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self.aflag = TRUE;
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camera = spawn ();
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spot = spawn ();
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self.trigger_field = camera;
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camera.classname = "camera";
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camera.movetype = MOVETYPE_FLY;
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camera.solid = SOLID_NOT;
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setmodel (camera,"progs/null.mdl");
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setsize (camera,'0 0 0','0 0 0');
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makevectors (self.v_angle);
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traceline ((self.origin + self.view_ofs),(((self.origin + self.view_ofs) + (v_forward * -64.000))),FALSE,self);
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self.camview = '0 0 -64'; // added
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setorigin (camera,trace_endpos);
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camera.angles = self.angles;
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self.weaponmodel = "";
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msg_entity = self;
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WriteByte (MSG_ONE,5);
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WriteEntity (MSG_ONE,camera);
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WriteByte (MSG_ONE,10.000);
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WriteAngle (MSG_ONE,camera.angles_x);
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WriteAngle (MSG_ONE,camera.angles_y);
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WriteAngle (MSG_ONE,camera.angles_z);
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sprint (self,"Chase Cam On\n");
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}
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else
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{
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self.aflag = FALSE;
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msg_entity = self;
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WriteByte (MSG_ONE,5);
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WriteEntity (MSG_ONE,self);
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WriteByte (MSG_ONE,10);
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WriteAngle (MSG_ONE,self.angles_x);
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WriteAngle (MSG_ONE,self.angles_y);
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WriteAngle (MSG_ONE,self.angles_z);
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remove (self.trigger_field);
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sprint (self,"Chase Cam Off\n");
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W_SetCurrentAmmo ();
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}
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};
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void (float amount) CCamUp =
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{
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self.camview_x = self.camview_x + amount;
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if (self.camview_x < -16)
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self.camview_x = -16;
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if (self.camview_x > 16)
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self.camview_x = 16;
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};
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void (float amount) CCamRight =
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{
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self.camview_y = self.camview_y + amount;
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if (self.camview_y < -8)
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self.camview_y = -8;
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if (self.camview_y > 8)
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self.camview_y = 8;
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};
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void (float amount) CCamForward =
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{
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self.camview_z = self.camview_z + amount;
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if (self.camview_z > -48)
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self.camview_z = -48;
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if (self.camview_z < -72)
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self.camview_z = -72;
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};
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