mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-29 15:12:00 +00:00
5b81f01e3b
It works, and is playable, but you need to symlink source/config.qw to source/config.qw -- otherwise it won't build a qwprogs.dat for you. :)
40 lines
779 B
INI
40 lines
779 B
INI
// An example server.cfg
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gamedir "paroxysm" // Game directory MUST be 'paroxysm'
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sv_gamedir "paroxysm"
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hostname "QuakeForge Paroxysm server"
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timelimit 0
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fraglimit 0
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deathmatch 129 // See the documentation for adding Deathmatch Modifiers
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teamplay 1
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// 0 is OFF, 1 is ON
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serverinfo dr 0 // drop ring
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serverinfo dq 0 // drop quad
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// limits
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maxclients 8
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maxspectators 4
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// serverinfo and setmaster ip# should follow
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serverinfo Admin "Nobody"
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serverinfo Email "postmaster@localhost"
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serverinfo URL "http://www.quakeforge.net/"
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// Masters to report to
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setmaster 192.246.40.37:27004 192.246.40.37:27006
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// maps to play
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localinfo dm1 dm2
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localinfo dm2 dm3
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localinfo dm3 dm4
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localinfo dm4 dm5
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localinfo dm5 dm6
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localinfo dm6 e1m8
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localinfo e1m8 dm1
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// startup map
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map e1m8
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