mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-25 13:21:30 +00:00
97 lines
1.9 KiB
C++
97 lines
1.9 KiB
C++
#include "common.qh"
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#include "qw/protocol.qh"
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#include "effect.qh"
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#include "misc.qh"
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void ()
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effect_muzzleflash =
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{
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WriteByte (MSG_MULTICAST, SVC_MUZZLEFLASH);
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WriteEntity (MSG_MULTICAST, self);
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multicast (self.origin, MULTICAST_PVS);
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};
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void (entity e)
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effect_smallkick =
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{
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if (!is_cl(e))
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return;
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msg_entity = e;
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WriteByte (MSG_ONE, SVC_SMALLKICK);
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};
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void (vector org, vector dir, float d)
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effect_blood =
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{
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d = d / 5;
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if (d < 3)
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d = 3;
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if (d > 255)
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d = 255;
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WriteBytes (MSG_MULTICAST, SVC_TEMPENTITY, TE_BLOOD, d);
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WriteCoordV (MSG_MULTICAST, org);
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multicast (org, MULTICAST_PVS);
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};
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void (vector org, vector vel, float d)
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effect_gun_spark =
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{
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WriteBytes (MSG_MULTICAST, SVC_TEMPENTITY, TE_GUNSHOT, d);
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WriteCoordV (MSG_MULTICAST, org);
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multicast (org, MULTICAST_PVS);
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};
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void (vector org, vector vel)
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effect_nail_spark =
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{
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WriteBytes (MSG_MULTICAST, SVC_TEMPENTITY, TE_SPIKE);
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WriteCoordV (MSG_MULTICAST, org);
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multicast (org, MULTICAST_PHS);
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};
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void (vector org)
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effect_explosion =
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{
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WriteBytes (MSG_MULTICAST, SVC_TEMPENTITY, TE_EXPLOSION);
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WriteCoordV (MSG_MULTICAST, org);
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multicast (org, MULTICAST_PHS);
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};
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void (vector org)
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effect_teleport_fog =
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{
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local float r;
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local string snd;
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r = random () * 5;
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if (r < 1)
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snd = "misc/r_tele1.wav";
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else if (r < 2)
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snd = "misc/r_tele2.wav";
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else if (r < 3)
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snd = "misc/r_tele3.wav";
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else if (r < 4)
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snd = "misc/r_tele4.wav";
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else
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snd = "misc/r_tele5.wav";
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WriteBytes (MSG_MULTICAST, SVC_TEMPENTITY, TE_TELEPORT);
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WriteCoordV (MSG_MULTICAST, org);
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multicast (org, MULTICAST_PHS);
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sound_vector (org, snd, 1, ATTN_NORM);
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};
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void (entity from, vector p1, vector p2)
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effect_lightning2 =
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{
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WriteBytes (MSG_MULTICAST, SVC_TEMPENTITY, TE_LIGHTNING2);
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WriteEntity (MSG_MULTICAST, from);
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WriteCoordV (MSG_MULTICAST, p1);
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WriteCoordV (MSG_MULTICAST, p2);
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multicast (p1, MULTICAST_PHS);
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};
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