game-source/klik/delays.qc
Bill Currie 88c055ea3c <zinx> taniwha: FWIW, the code is officially donated to quakeforge :)
<taniwha> zinx: thanks :)

zinx' klik mod :)
2003-10-24 21:43:32 +00:00

111 lines
2.3 KiB
C++

#include "common.qh"
#include "server.qh"
#include "delays.qh"
.float delay_health, delay_armorvalue, delay_currentammo;
.float delay_items, delay_effects;
.float delay_ammo_shells, delay_ammo_nails;
.float delay_ammo_rockets, delay_ammo_cells;
.float delay_dmg_take, delay_dmg_save;
.float delay_time, delay_last_change;
#define all_func(func) \
void() func##_all = { \
local entity oldself; \
local float i; \
\
oldself = self; \
\
self = world; \
for (i = 0; i < max_clients; i++) { \
self = nextent(self); \
\
if (!is_cl(self)) \
continue; \
\
func(); \
} \
\
self = oldself; \
}
#define do_fields() \
do_(health); \
do_(armorvalue); \
do_(currentammo); \
do_(items); \
do_(effects); \
do_(ammo_shells); \
do_(ammo_nails); \
do_(ammo_rockets); \
do_(ammo_cells)
void() delays_swapin_stats = {
local float tmp;
#define do_(field) \
tmp = self.field; \
self.field = self.delay_##field; \
self.delay_##field = tmp
do_fields();
#undef do_
};
all_func(delays_swapin_stats);
// ===================================================================== //
float() delays_changed = {
#define do_(field) \
if (floor(self.field) != floor(self.delay_##field)) \
return TRUE
do_fields();
#undef do_
return FALSE;
};
// ===================================================================== //
void() delays_force_update = {
self.delay_time = 0;
};
all_func(delays_force_update);
// ===================================================================== //
void() delays_swapout_stats = {
if (delays_changed())
self.delay_last_change = time;
self.delay_dmg_take += self.dmg_take; self.dmg_take = 0;
self.delay_dmg_save += self.dmg_save; self.dmg_save = 0;
if (time < self.delay_time) {
delays_swapin_stats();
return;
}
#define do_(field) self.delay_##field = self.field
do_fields();
#undef do_
self.dmg_take = ceil(self.delay_dmg_take); self.delay_dmg_take = 0;
if (self.dmg_take > 255) self.dmg_take = 255;
self.dmg_save = ceil(self.delay_dmg_save); self.delay_dmg_save = 0;
if (self.dmg_save > 255) self.dmg_save = 255;
if ((self.delay_last_change - time) >= -CONFIG_STATS_DELAY)
self.delay_time = time + CONFIG_STATS_DELAY;
};
all_func(delays_swapout_stats);