game-source/quakeworld
Bill Currie bbfde21196 Make DelayThink always remove self.
It turns out this is correct behaviour. Problem found while playing
Geophobia.
2012-07-18 10:11:44 +09:00
..
.gitignore yada yada yada 2002-02-18 06:13:31 +00:00
buttons.qc More codestyle cleanups. 2003-03-04 23:15:54 +00:00
client.qc Various compile fixes for the new qfcc. 2011-03-20 17:27:47 +09:00
combat.qc More codestyle cleanups. 2003-03-04 23:15:54 +00:00
defs.qc Update to use new QuakeForge features, massive whitespace, many optimizations. 2003-03-02 04:06:47 +00:00
doors.qc switch/case/break audit 2003-03-18 21:59:47 +00:00
items.qc bit manipulation cleanup 2004-02-08 04:52:32 +00:00
Makefile Various compile fixes for the new qfcc. 2011-03-20 17:27:47 +09:00
misc.qc More codestyle cleanups. 2003-03-04 23:15:54 +00:00
models.qc Update to use new QuakeForge features, massive whitespace, many optimizations. 2003-03-02 04:06:47 +00:00
plats.qc switch/case/break audit 2003-03-18 21:59:47 +00:00
player.qc bit manipulation cleanup 2004-02-08 04:52:32 +00:00
progs.src initial checkin of the id (I hope!) quakeworld progs source 2002-02-15 17:57:14 +00:00
server.qc More codestyle cleanups. 2003-03-04 23:15:54 +00:00
spectate.qc More codestyle cleanups. 2003-03-04 23:15:54 +00:00
sprites.qc Update to use new QuakeForge features, massive whitespace, many optimizations. 2003-03-02 04:06:47 +00:00
subs.qc Make DelayThink always remove self. 2012-07-18 10:11:44 +09:00
triggers.qc Remove some redundant code. 2012-05-06 21:04:15 +09:00
weapons.qc switch/case/break audit 2003-03-18 21:59:47 +00:00
world.qc More codestyle cleanups. 2003-03-04 23:15:54 +00:00