#include "client.qh" #include "common.qh" #include "menu.qh" #include "misc.qh" /* void () menu_team = { if (team_ischosen (self)) menu_set (menu_equip); if (util_menu_needs_print () && is_cl (self)) { centerprint (self, "Team\n" "\<\-\-\-\-\>\n" "1\b.\b Red\n" "2\b.\b Blue\n" "\n" "0\b.\b Auto\n"); } if (self.impulse == 1) { team_join (TEAM_RED); } else if (self.impulse == 2) { team_join (TEAM_BLUE); } else if (self.impulse == 10 || self.button0 || self.button1 || self.button2) { team_join_auto (); } self.impulse = 0; self.button0 = self.button1 = self.button2 = 0; }; */ void() menu_intro = { if (!self.menu_state) self.menu_state = time + 3; else if (time >= self.menu_state) { if (is_cl (self)) centerprint (self, ""); PutClientInGame (); return; } if (util_menu_needs_print ()) { if (is_cl (self)) centerprint (self, "\[ This server is running Klik 0.0.7 \]\n" "\[ by Zinx Verituse \]\n" "\[ http://staff.xmms.org/zinx/klik \]\n" "\n" "\<[ It's a Quake World. ]\>\n"); } };