#include "common.qh" // Called when a spectator connects void() SpectatorConnect = { bprint(PRINT_MEDIUM, "Spectator ", self.netname, " entered the game.\n"); }; // Called when a spectator disconnects void() SpectatorDisconnect = { bprint(PRINT_MEDIUM, "Spectator ", self.netname, " left the game.\n"); }; // Called around the same time as player thinks? void() SpectatorThink = { self.impulse = 0; };