/* #FILENAME# This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ /* ** ** _telefrg.qc (Telefrag Code, 1.1) ** ** Copyright (C) 1996 Johannes Plass ** ** This program is free software; you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation; either version 2 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. ** ** Author: Johannes Plass (plass@dipmza.physik.uni-mainz.de) ** ** -- ** Sniped by Zoid for ThreeWave Mods, GPL respected ** */ entity() SelectSpawnPoint; entity(entity spot) TelefragSelectSpawnPoint = { local entity e, firstspot; local float search_spot; search_spot = 25; firstspot = spot; while (search_spot) { e = findradius(spot.origin, 50); if (!e) search_spot = 0; else { local float occupied; occupied = 0; while (!occupied && !(!e)) { if (e.classname == "player" && e.deadflag == DEAD_NO) occupied = 1; else e = e.chain; } if (occupied) { spot = SelectSpawnPoint(); search_spot = search_spot - 1; if (spot == firstspot) search_spot = 0; } else search_spot = 0; } } return (spot); };