#include "impulse_menu.h" #include "libfrikbot.h" #include "string.h" #include "PropertyList.h" #include "qfile.h" #include "editor.h" @interface TeleportMenu: ImpulseValueMenu @end @interface NoclipFlag: Object @end @interface GodmodeFlag: Object @end @interface HoldSelectFlag: Object @end @interface DynamicFlag: Object @end @interface DynamicLinkFlag: Object @end @interface ConfirmationMenu: ImpulseListMenu @end @interface FlagCluster: Object { integer mask; } - initWithMask:(integer)msk; @end @implementation TeleportMenu -(id) init { return [super initWithText:"-- Teleport to Way # --\n\n" "Enter way number and press\n" "impulse 104 to warp\n\n" "Waypoint #"]; } -(integer) impulse:(integer)imp { local Waypoint way = NIL; if ((imp = [super impulse:imp]) == 104) { imp = 0; if (value) way = (Waypoint) [waypoint_array getItemAt:value - 1]; value = 0; if (way) setorigin (@self, way.origin - @self.view_ofs); else sprint (@self, PRINT_HIGH, "No waypoint with that number\n"); [EditorState main_menu]; } return imp; } @end @implementation NoclipFlag -(integer) getState { return @self.movetype == MOVETYPE_NOCLIP; } -(void) toggleState { if (@self.movetype == MOVETYPE_NOCLIP) @self.movetype = MOVETYPE_WALK; else @self.movetype = MOVETYPE_NOCLIP; } @end @implementation GodmodeFlag -(integer) getState { return !!(@self.flags & FL_GODMODE); } -(void) toggleState { @self.flags ^= FL_GODMODE; } @end @implementation HoldSelectFlag -(integer) getState { return [EditorState getHoldSelectState]; } -(void) toggleState { [EditorState toggleHoldSelectState]; } @end @implementation DynamicFlag -(integer) getState { return waypoint_mode == WM_EDITOR_DYNAMIC; } -(void) toggleState { if (waypoint_mode == WM_EDITOR_DYNAMIC) waypoint_mode = WM_EDITOR; else waypoint_mode = WM_EDITOR_DYNAMIC; } @end @implementation DynamicLinkFlag -(integer) getState { local integer mode = waypoint_mode; return mode == WM_EDITOR_DYNAMIC || mode == WM_EDITOR_DYNLINK; } -(void) toggleState { if (waypoint_mode == WM_EDITOR_DYNLINK) waypoint_mode = WM_EDITOR; else waypoint_mode = WM_EDITOR_DYNLINK; } @end @implementation FlagCluster -(id) initWithMask:(integer)msk { self = [super init]; mask = msk; return self; } -(integer) getState { local Waypoint way = [EditorState current_way]; if (!way) return 0; return !!(way.flags & mask); } -(void) toggleState { local Waypoint way = [EditorState current_way]; if (way) way.flags ^= mask; } @end @implementation ConfirmationMenu -(string) text { text = [EditorState getConfirmText]; return [super text]; } @end @static ImpulseListMenu main_menu; @static ImpulseListMenu waypoint_menu; @static ImpulseListMenu link_menu; @static ImpulseListMenu ai_flags_menu; @static ImpulseListMenu ai_flag2_menu; @static ImpulseListMenu bot_menu; @static ImpulseListMenu waylist_menu; @static ConfirmationMenu confirm_menu; @static TeleportMenu teleport_menu; @static void init_menus (void) { main_menu = [[ImpulseListMenu alloc] initWithText:"-- Main Menu --"]; waypoint_menu = [[ImpulseListMenu alloc] initWithText:"-- Waypoint Management --"]; link_menu = [[ImpulseListMenu alloc] initWithText:"-- Link Management --"]; ai_flags_menu = [[ImpulseListMenu alloc] initWithText:"-- AI Flag Management Menu --"]; ai_flag2_menu = [[ImpulseListMenu alloc] initWithText:"-- AI Flag pg. 2 --"]; bot_menu = [[ImpulseListMenu alloc] initWithText:"-- Bot Management Menu --"]; waylist_menu = [[ImpulseListMenu alloc] initWithText:"-- Waylist Management --"]; confirm_menu = [[ConfirmationMenu alloc] init]; teleport_menu = [[TeleportMenu alloc] init]; [main_menu addItem:[[CommandMenuItem alloc] initWithText:">>Waypoint Management" object:[EditorState class] selector:@selector(waypoint_menu)]]; [main_menu addItem:[[CommandMenuItem alloc] initWithText:">>Link Management" object:[EditorState class] selector:@selector(link_menu)]]; [main_menu addItem:[[CommandMenuItem alloc] initWithText:">>AI Flag Management" object:[EditorState class] selector:@selector(ai_flags_menu)]]; [main_menu addItem:[[CommandMenuItem alloc] initWithText:">>Bot Management" object:[EditorState class] selector:@selector(bot_menu)]]; [main_menu addItem:[[CommandMenuItem alloc] initWithText:">>Waylist Management" object:[EditorState class] selector:@selector(waylist_menu)]]; [main_menu addItem:[[FlagMenuItem alloc] initWithText:"Noclip" flagObject:[[NoclipFlag alloc] init]]]; [main_menu addItem:[[FlagMenuItem alloc] initWithText:"Godmode" flagObject:[[GodmodeFlag alloc] init]]]; [main_menu addItem:[[FlagMenuItem alloc] initWithText:"Hold Select" flagObject:[[HoldSelectFlag alloc] init]]]; [main_menu addItem:[[CommandMenuItem alloc] initWithText:"Teleport to Way #" object:[EditorState class] selector:@selector(teleport_to_way)]]; [main_menu addItem:[[CommandMenuItem alloc] initWithText:"Close Menu" object:[EditorState class] selector:@selector(close_menu)]]; [waypoint_menu addItem:[[CommandMenuItem alloc] initWithText:"Move Waypoint" object:[EditorState class] selector:@selector(move_waypoint)]]; [waypoint_menu addItem:[[CommandMenuItem alloc] initWithText:"Delete Waypoint" object:[EditorState class] selector:@selector(delete_waypoint)]]; [waypoint_menu addItem:[[CommandMenuItem alloc] initWithText:"Make Waypoint" object:[EditorState class] selector:@selector(make_waypoint)]]; [waypoint_menu addItem:[[CommandMenuItem alloc] initWithText:"Make Waypoint + Link" object:[EditorState class] selector:@selector(make_waypoint_link)]]; [waypoint_menu addItem:[[CommandMenuItem alloc] initWithText:"Make Way + Link X2" object:[EditorState class] selector:@selector(make_way_link_x2)]]; [waypoint_menu addItem:[[CommandMenuItem alloc] initWithText:"Make Way + Telelink" object:[EditorState class] selector:@selector(make_way_telelink)]]; [waypoint_menu addItem:[[CommandMenuItem alloc] initWithText:"Show waypoint info" object:[EditorState class] selector:@selector(show_waypoint_info)]]; [waypoint_menu addItem:[[CommandMenuItem alloc] initWithText:">>Link Management" object:[EditorState class] selector:@selector(link_menu)]]; [waypoint_menu addItem:[[CommandMenuItem alloc] initWithText:">>AI Flag Management" object:[EditorState class] selector:@selector(ai_flags_menu)]]; [waypoint_menu addItem:[[CommandMenuItem alloc] initWithText:">>Main Menu" object:[EditorState class] selector:@selector(main_menu)]]; [link_menu addItem:[[CommandMenuItem alloc] initWithText:"Unlink Waypoint" object:[EditorState class] selector:@selector(unlink_waypoint)]]; [link_menu addItem:[[CommandMenuItem alloc] initWithText:"Create Link" object:[EditorState class] selector:@selector(create_link)]]; [link_menu addItem:[[CommandMenuItem alloc] initWithText:"Create Telelink" object:[EditorState class] selector:@selector(create_telelink)]]; [link_menu addItem:[[CommandMenuItem alloc] initWithText:"Delete Link" object:[EditorState class] selector:@selector(delete_link)]]; [link_menu addItem:[[CommandMenuItem alloc] initWithText:"Create Link X2" object:[EditorState class] selector:@selector(create_link_x2)]]; [link_menu addItem:[[CommandMenuItem alloc] initWithText:"Delete Link X2" object:[EditorState class] selector:@selector(delete_link_x2)]]; [link_menu addItem:[[CommandMenuItem alloc] initWithText:"Make Waypoint" object:[EditorState class] selector:@selector(make_waypoint)]]; [link_menu addItem:[[CommandMenuItem alloc] initWithText:">>Waypoint Management" object:[EditorState class] selector:@selector(waypoint_menu)]]; [link_menu addItem:[[CommandMenuItem alloc] initWithText:">>AI Flag Management" object:[EditorState class] selector:@selector(ai_flags_menu)]]; [link_menu addItem:[[CommandMenuItem alloc] initWithText:">>Main Menu" object:[EditorState class] selector:@selector(main_menu)]]; [ai_flags_menu addItem:[[FlagMenuItem alloc] initWithText:"Door Flag" flagObject:[[FlagCluster alloc] initWithMask:AI_DOORFLAG]]]; [ai_flags_menu addItem:[[FlagMenuItem alloc] initWithText:"Precision" flagObject:[[FlagCluster alloc] initWithMask:AI_PRECISION]]]; [ai_flags_menu addItem:[[FlagMenuItem alloc] initWithText:"Surface for Air" flagObject:[[FlagCluster alloc] initWithMask:AI_SURFACE]]]; [ai_flags_menu addItem:[[FlagMenuItem alloc] initWithText:"Blind mode" flagObject:[[FlagCluster alloc] initWithMask:AI_BLIND]]]; [ai_flags_menu addItem:[[FlagMenuItem alloc] initWithText:"Jump" flagObject:[[FlagCluster alloc] initWithMask:AI_JUMP]]]; [ai_flags_menu addItem:[[FlagMenuItem alloc] initWithText:"Directional" flagObject:[[FlagCluster alloc] initWithMask:AI_DIRECTIONAL]]]; [ai_flags_menu addItem:[[FlagMenuItem alloc] initWithText:"Super Jump" flagObject:[[FlagCluster alloc] initWithMask:AI_SUPER_JUMP]]]; [ai_flags_menu addItem:[[MenuItem alloc] initWithText:""]]; [ai_flags_menu addItem:[[CommandMenuItem alloc] initWithText:">>AI Flags page 2" object:[EditorState class] selector:@selector(ai_flag2_menu)]]; [ai_flags_menu addItem:[[CommandMenuItem alloc] initWithText:">>Main Menu" object:[EditorState class] selector:@selector(main_menu)]]; [ai_flag2_menu addItem:[[FlagMenuItem alloc] initWithText:"Difficult" flagObject:[[FlagCluster alloc] initWithMask:AI_DIFFICULT]]]; [ai_flag2_menu addItem:[[FlagMenuItem alloc] initWithText:"Wait for plat" flagObject:[[FlagCluster alloc] initWithMask:AI_PLAT_BOTTOM]]]; [ai_flag2_menu addItem:[[FlagMenuItem alloc] initWithText:"Ride train" flagObject:[[FlagCluster alloc] initWithMask:AI_RIDE_TRAIN]]]; [ai_flag2_menu addItem:[[FlagMenuItem alloc] initWithText:"Door flag no open" flagObject:[[FlagCluster alloc] initWithMask:AI_DOOR_NO_OPEN]]]; [ai_flag2_menu addItem:[[FlagMenuItem alloc] initWithText:"Ambush" flagObject:[[FlagCluster alloc] initWithMask:AI_AMBUSH]]]; [ai_flag2_menu addItem:[[FlagMenuItem alloc] initWithText:"Snipe" flagObject:[[FlagCluster alloc] initWithMask:AI_SNIPER]]]; [ai_flag2_menu addItem:[[FlagMenuItem alloc] initWithText:"Trace Test" flagObject:[[FlagCluster alloc] initWithMask:AI_TRACE_TEST]]]; [ai_flag2_menu addItem:[[MenuItem alloc] initWithText:""]]; [ai_flag2_menu addItem:[[CommandMenuItem alloc] initWithText:">>AI Flag Management" object:[EditorState class] selector:@selector(ai_flags_menu)]]; [ai_flag2_menu addItem:[[CommandMenuItem alloc] initWithText:">>Main Menu" object:[EditorState class] selector:@selector(main_menu)]]; [bot_menu addItem:[[CommandMenuItem alloc] initWithText:"Add a Test Bot" object:[EditorState class] selector:@selector(add_test_bot)]]; [bot_menu addItem:[[CommandMenuItem alloc] initWithText:"Order Test Bot here" object:[EditorState class] selector:@selector(call_test_bot)]]; [bot_menu addItem:[[CommandMenuItem alloc] initWithText:"Remove Test Bot" object:[EditorState class] selector:@selector(remove_test_bot)]]; [bot_menu addItem:[[CommandMenuItem alloc] initWithText:"Stop Test Bot" object:[EditorState class] selector:@selector(stop_test_bot)]]; [bot_menu addItem:[[CommandMenuItem alloc] initWithText:"Teleport Bot here" object:[EditorState class] selector:@selector(teleport_bot)]]; [bot_menu addItem:[[CommandMenuItem alloc] initWithText:"Teleport to Way #" object:[EditorState class] selector:@selector(teleport_to_way)]]; [bot_menu addItem:[[MenuItem alloc] initWithText:""]]; [bot_menu addItem:[[MenuItem alloc] initWithText:""]]; [bot_menu addItem:[[MenuItem alloc] initWithText:""]]; [bot_menu addItem:[[CommandMenuItem alloc] initWithText:">>Main Menu" object:[EditorState class] selector:@selector(main_menu)]]; [waylist_menu addItem:[[CommandMenuItem alloc] initWithText:"Delete ALL Waypoints" object:[EditorState class] selector:@selector(delete_all_waypoints)]]; [waylist_menu addItem:[[CommandMenuItem alloc] initWithText:"Dump Waypoints" object:[EditorState class] selector:@selector(dump_waypoints)]]; [waylist_menu addItem:[[CommandMenuItem alloc] initWithText:"Check For Errors" object:[EditorState class] selector:@selector(check_for_errors)]]; [waylist_menu addItem:[[CommandMenuItem alloc] initWithText:"Save Waypoints" object:[EditorState class] selector:@selector(save_waypoints)]]; [main_menu addItem:[[FlagMenuItem alloc] initWithText:"Dynamic Mode" flagObject:[[DynamicFlag alloc] init]]]; [main_menu addItem:[[FlagMenuItem alloc] initWithText:"Dynamic Link" flagObject:[[DynamicLinkFlag alloc] init]]]; [waylist_menu addItem:[[MenuItem alloc] initWithText:""]]; [waylist_menu addItem:[[MenuItem alloc] initWithText:""]]; [waylist_menu addItem:[[MenuItem alloc] initWithText:""]]; [waylist_menu addItem:[[MenuItem alloc] initWithText:""]]; [waylist_menu addItem:[[MenuItem alloc] initWithText:""]]; [waylist_menu addItem:[[CommandMenuItem alloc] initWithText:">>Main Menu" object:[EditorState class] selector:@selector(main_menu)]]; [confirm_menu addItem:[[CommandMenuItem alloc] initWithText:"OK" object:[EditorState class] selector:@selector(confirm)]]; [confirm_menu addItem:[[CommandMenuItem alloc] initWithText:"Cancel" object:[EditorState class] selector:@selector(cancel)]]; } @implementation EditorState: Object +setMenu:(ImpulseMenu)item { ((Target) @self.@this).editor.menu = item; ((Target) @self.@this).editor.menu_time = time; } +main_menu { [EditorState setMenu: main_menu]; } +waypoint_menu { [EditorState setMenu: waypoint_menu]; } +link_menu { [EditorState setMenu: link_menu]; } +ai_flags_menu { dprint ("ai_flags_menu\n"); [EditorState setMenu: ai_flags_menu]; } +ai_flag2_menu { dprint ("ai_flag2_menu\n"); [EditorState setMenu: ai_flag2_menu]; } +bot_menu { [EditorState setMenu: bot_menu]; } +waylist_menu { [EditorState setMenu: waylist_menu]; } +teleport_to_way { [EditorState setMenu: teleport_menu]; } +close_menu { local Target player = (Target) @self.@this; [EditorState setMenu: NIL]; [Waypoint hideAll]; waypoint_mode = WM_LOADED; [player.editor release]; player.editor = NIL; } +move_waypoint { local EditorState editor = ((Target) @self.@this).editor; local Waypoint way = [editor current_way]; if (way) [way setOrigin: @self.origin + @self.view_ofs]; } +delete_waypoint { local EditorState editor = ((Target) @self.@this).editor; local Waypoint way = [editor current_way]; if (way) { editor.prev_menu = editor.menu; editor.confirm_text = "-- Delete Waypoint --\n\nAre you sure?"; editor.confirm_cmd = "delete waypoint"; [EditorState setMenu:confirm_menu]; editor.last_way = way; } } +make_waypoint { [[Waypoint alloc] initAt: @self.origin + @self.view_ofs]; } +make_waypoint_link { local EditorState editor = ((Target) @self.@this).editor; local Waypoint way = [editor current_way]; local Waypoint new = [[Waypoint alloc] initAt: @self.origin + @self.view_ofs]; if (!way || ![way linkWay: new]) sprint (@self, PRINT_HIGH, "Unable to link them\n"); } +make_way_link_x2 { local EditorState editor = ((Target) @self.@this).editor; local Waypoint way = [editor current_way]; local Waypoint new = [[Waypoint alloc] initAt: @self.origin + @self.view_ofs]; if (!way || ![way linkWay: new]) sprint (@self, PRINT_HIGH, "Unable to link old to new\n"); if (!way || ![new linkWay: way]) sprint (@self, PRINT_HIGH, "Unable to link new to old\n"); } +make_way_telelink { local EditorState editor = ((Target) @self.@this).editor; local Waypoint way = [editor current_way]; local Waypoint new = [[Waypoint alloc] initAt: @self.origin + @self.view_ofs]; if (!way || ![way teleLinkWay: new]) sprint (@self, PRINT_HIGH, "Unable to link them\n"); } +show_waypoint_info { local EditorState editor = ((Target) @self.@this).editor; local Waypoint way = [editor current_way]; local integer i; if (!way) return self; sprint (@self, PRINT_HIGH, sprintf ("\nwaypoint info for waypoint #%i", [way id])); sprint (@self, PRINT_HIGH, sprintf ("\nAI Flag value: %#x", way.flags)); for (i = 0; i < 4; i++) { if (!way.links[i]) continue; sprint (@self, PRINT_HIGH, sprintf ("\n%s%d to: %i", way.flags & (AI_TELELINK_1 << i) ? "Telelink" : "Link", i + 1, [way.links[i] id])); } sprint (@self, PRINT_HIGH, "\n\n"); } +unlink_waypoint { local EditorState editor = ((Target) @self.@this).editor; local Waypoint way = [editor current_way]; if (way) [way clearLinks]; } +create_link { local EditorState editor = ((Target) @self.@this).editor; local Waypoint way = [editor current_way]; if (way) { editor.prev_menu = editor.menu; editor.confirm_text = "-- Link Ways --\n\nSelect another way"; editor.confirm_cmd = "link ways"; [EditorState setMenu:confirm_menu]; editor.last_way = way; } } +create_telelink { local EditorState editor = ((Target) @self.@this).editor; local Waypoint way = [editor current_way]; if (way) { editor.prev_menu = editor.menu; editor.confirm_text = "-- Telelink Ways --\n\nSelect another way"; editor.confirm_cmd = "telelink ways"; [EditorState setMenu:confirm_menu]; editor.last_way = way; } } +delete_link { local EditorState editor = ((Target) @self.@this).editor; local Waypoint way = [editor current_way]; if (way) { editor.prev_menu = editor.menu; editor.confirm_text = "-- Delete Link --\n\nSelect another way"; editor.confirm_cmd = "delete link"; [EditorState setMenu:confirm_menu]; editor.last_way = way; } } +create_link_x2 { local EditorState editor = ((Target) @self.@this).editor; local Waypoint way = [editor current_way]; if (way) { editor.prev_menu = editor.menu; editor.confirm_text = "-- Create Link X2 --\n\nSelect another way"; editor.confirm_cmd = "create link x2"; [EditorState setMenu:confirm_menu]; editor.last_way = way; } } +delete_link_x2 { local EditorState editor = ((Target) @self.@this).editor; local Waypoint way = [editor current_way]; if (way) { editor.prev_menu = editor.menu; editor.confirm_text = "-- Delete Link X2 --\n\nSelect another way"; editor.confirm_cmd = "delete link x2"; [EditorState setMenu:confirm_menu]; editor.last_way = way; } } +add_test_bot { local EditorState editor = ((Target) @self.@this).editor; local integer f; local string h; if (editor.test_bot) { sprint (@self, PRINT_HIGH, "already have test bot\n"); return self; } h = infokey (NIL, "skill"); f = (integer) stof (h); editor.test_bot = BotConnect (0, f); } +call_test_bot { local EditorState editor = ((Target) @self.@this).editor; if (editor.test_bot) [editor.test_bot getPath:[Target forEntity:@self], TRUE]; } +remove_test_bot { local EditorState editor = ((Target) @self.@this).editor; if (editor.test_bot) [editor.test_bot disconnect]; } +stop_test_bot { local EditorState editor = ((Target) @self.@this).editor; if (editor.test_bot) { [editor.test_bot targetClearAll]; route_table = NIL; } } +teleport_bot { local EditorState editor = ((Target) @self.@this).editor; local Waypoint way = [editor current_way]; if (way && editor.test_bot) setorigin (editor.test_bot.ent, [way origin]); if (!way) sprint(@self, PRINT_HIGH, "select a waypoint first\n"); } +delete_all_waypoints { local EditorState editor = ((Target) @self.@this).editor; editor.prev_menu = editor.menu; editor.confirm_text = "-- Delete ALL Ways --\n\nAre you sure?"; editor.confirm_cmd = "delete all ways"; [EditorState setMenu:confirm_menu]; } +dump_waypoints { local PLItem plist = [Waypoint plist]; bprint (PRINT_HIGH, [plist write]); bprint (PRINT_HIGH, "\n"); [plist release]; } +check_for_errors { [Waypoint check:[Target forEntity:@self]]; } +save_waypoints { local QFile file; local PLItem plist; file = Qopen ("temp.way", "wt"); if (!file) { sprint (@self, PRINT_HIGH, "cound not create file temp.way\n"); return self; } plist = [Waypoint plist]; Qputs (file, [plist write]); [plist release]; Qclose (file); sprint (@self, PRINT_HIGH, "waypoints saved to temp.way\n"); } +confirm { local Target player = (Target) @self.@this; local EditorState editor = player.editor; switch (editor.confirm_cmd) { case "link ways": if (player.current_way) { if (![editor.last_way linkWay:player.current_way]) sprint (@self, PRINT_HIGH, "Unable to link them\n"); } break; case "telelink ways": if (player.current_way) { if (![editor.last_way teleLinkWay:player.current_way]) sprint (@self, PRINT_HIGH, "Unable to link them\n"); } break; case "delete link": if (player.current_way) { [editor.last_way unlinkWay:player.current_way]; } break; case "create link x2": if (player.current_way) { if (![editor.last_way teleLinkWay:player.current_way]) sprint (@self, PRINT_HIGH, "Unable to link 1 to 2\n"); if (![player.current_way teleLinkWay:editor.last_way]) sprint (@self, PRINT_HIGH, "Unable to link 2 to 1\n"); } break; case "delete link x2": if (player.current_way) { [editor.last_way unlinkWay:player.current_way]; [player.current_way unlinkWay:editor.last_way]; } break; case "delete all ways": [Waypoint clearAll]; player.current_way = editor.last_way = NIL; break; case "delete waypoint": [waypoint_array removeItem:editor.last_way]; if (player.current_way == editor.last_way) player.current_way = NIL; editor.last_way = NIL; break; } [EditorState setMenu: editor.prev_menu]; } +cancel { local EditorState editor = ((Target) @self.@this).editor; [EditorState setMenu: editor.prev_menu]; } +(integer)getHoldSelectState { local EditorState editor = ((Target) @self.@this).editor; return editor.hold_select != 0; } +(void)toggleHoldSelectState { local EditorState editor = ((Target) @self.@this).editor; editor.hold_select = !editor.hold_select; } +(string)getConfirmText { local EditorState editor = ((Target) @self.@this).editor; return editor.confirm_text; } +(Waypoint)current_way { return ((Target) @self.@this).current_way; } -(Waypoint)current_way { return owner.current_way; } +(void)impulse { local Target player = (Target) @self.@this; local EditorState editor = player.editor; if (!editor) { if (@self.impulse != 104) return; player.editor = [[EditorState alloc] initWithOwner:player]; [EditorState main_menu]; @self.impulse = 0; return; } @self.impulse = [editor.menu impulse:@self.impulse]; if (editor.menu_time < time) { centerprint (@self, [editor.menu text]); editor.menu_time = time + 1.25; } } -(id)initWithOwner:(Target)owner { if (!main_menu) init_menus (); self = [super init]; self.owner = owner; waypoint_mode = WM_EDITOR; [Waypoint showAll]; return self; } -(void)refresh { menu_time = time; } @end