#include "common.qh" void () worldspawn = { /* These are used be the server C code, but not precached. Bad iD. */ precache_sound ("misc/h2ohit1.wav"); precache_sound ("demon/dland2.wav"); precache_sound ("misc/r_tele1.wav"); precache_sound ("misc/r_tele2.wav"); precache_sound ("misc/r_tele3.wav"); precache_sound ("misc/r_tele4.wav"); precache_sound ("misc/r_tele5.wav"); /* Compatibility :) */ if (self.model == "maps/e1m8.bsp") cvar_set ("sv_gravity", "100"); // Setup light animation tables. 'a' is total darkness, 'z' is maxbright. // 0 normal lightstyle (0, "m"); // 1 FLICKER (first variety) lightstyle (1, "mmnmmommommnonmmonqnmmo"); // 2 SLOW STRONG PULSE lightstyle (2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba"); // 3 CANDLE (first variety) lightstyle (3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg"); // 4 FAST STROBE lightstyle (4, "ma"); // 5 GENTLE PULSE 1 lightstyle (5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj"); // 6 FLICKER (second variety) lightstyle (6, "nmonqnmomnmomomno"); // 7 CANDLE (second variety) lightstyle (7, "mmmaaaabcdefgmmmmaaaammmaamm"); // 8 CANDLE (third variety) lightstyle (8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa"); // 9 SLOW STROBE (fourth variety) lightstyle (9, "aaaaaaaazzzzzzzz"); // 10 FLUORESCENT FLICKER lightstyle (10, "mmamammmmammamamaaamammma"); // 11 SLOW PULSE NOT FADE TO BLACK lightstyle (11, "abcdefghijklmnopqrrqponmlkjihgfedcba"); // styles 32-62 are assigned by the light program for switchable lights main (); };