#include "common.qh" // Called when a spectator connects void () SpectatorConnect = { bprint (PRINT_MEDIUM, "Spectator ", self.netname, " entered the game.\n"); }; // Called when a spectator disconnects void () SpectatorDisconnect = { bprint (PRINT_MEDIUM, "Spectator ", self.netname, " left the game.\n"); }; // Called around the same time as player thinks? void () SpectatorThink = { self.impulse = 0; };