// POX - v1.1 target identifier ala Quake3 - displays the name of players who cross your sight // by Frank Condello (POX) - http://www.planetquake.com/paroxysm/ - pox@planetquake.com // requires visible float return from ai.qc // Short and sweet.... void() ID_CheckTarget = { local vector org; local entity spot; //Lost target, or target died if (self.target_id_same < time || self.last_target_id.health < 1 || !visible(self.last_target_id)) self.last_target_id = world; traceline (self.origin , (self.origin+(v_forward * 800)) , FALSE , self); org = trace_endpos; spot = findradius(org, 200); while (spot) { if ((spot.classname == "player" || spot.classname == "bot") && spot.takedamage) { //Same target as last time if (self.target_id_same > time && spot == self.last_target_id) { self.target_id_finished = time + 1.3; self.target_id_same = time + 3; return; } else if (spot != self && visible (spot) )//Found new Target { self.last_target_id = spot; self.target_id_finished = time + 1.5; self.target_id_same = time + 3; centerprint (self, self.last_target_id.netname); return; } } spot = spot.chain; } };