#include "math.qh" #include "builtins.qh" /* Ugh. QuakeC doesn't include these ops. */ float (float num, float bits) shl = { if (bits >= 16) { num *= 65536; bits -= 16; } if (bits >= 8) { num *= 256; bits -= 8; } if (bits >= 4) { num *= 16; bits -= 4; } if (bits >= 2) { num *= 4; bits -= 2; } if (bits >= 1) { num *= 2; } return num; }; float (float num, float bits) shr = { if (bits >= 16) { num /= 65536; bits -= 16; } if (bits >= 8) { num /= 256; bits -= 8; } if (bits >= 4) { num /= 16; bits -= 4; } if (bits >= 2) { num /= 4; bits -= 2; } if (bits >= 1) { num /= 2; } return floor (num); };