#ifndef EFFECT_qh #define EFFECT_qh 1 @extern { void() effect_muzzleflash; void(entity e) effect_smallkick; void(vector org, vector dir, float d) effect_blood; void(vector org, vector vel, float d) effect_gun_spark; void(vector org, vector vel) effect_nail_spark; void(vector org) effect_explosion; void(vector org) effect_teleport_fog; void(entity from, vector p1, vector p2) effect_lightning2; }; #endif