#ifndef WEAPON_qh #define WEAPON_qh 1 #include "weapon_g.qh" #include "mdl.qh" .float(float action) w_func; .float attack_finished; #define WEAPON_INIT 0 #define WEAPON_AMMO 1 #define WEAPON_WEIGHT 2 #define WEAPON_SELECTABLE 3 #define WEAPON_SELECT 4 #define WEAPON_FIRE 5 void() weapon_init; void() weapon_player_init; float() weapon_player_parm1; void(float parm) weapon_player_parm1_decode; float() weapon_player_parm1_default; void() weapon_select_best; void(float imp) weapon_select_by_impulse; void() weapon_set_ammo; void(string s) weaponprint; void() weapon_player_impulse; float(float impluse) util_impulse_to_IT; float(.float ammo_field, float ammo) util_weapon_use_ammo; float(.float ammo_field, float max_ammo, float ammo) util_weapon_give_ammo; #endif