#include "common.qh" #include "mapents_util.qh" #include "items.qh" #include "mapents_items.qh" #define SPAWNFLAGS_HEALTH_ROTTEN 1 #define SPAWNFLAGS_HEALTH_MEGA 2 /*QUAKED item_health (.3 .3 1) (0 0 0) (32 32 32) ROTTEN MEGA Health box. Normally gives 25 points. Rotten box heals 5-10 points, megahealth will add 100 health, then rot you down to your maximum health limit, one point per second. */ @extern void() item_megahealth; void() item_health = { if (self.spawnflags & SPAWNFLAGS_HEALTH_ROTTEN) { self.model = "maps/b_bh10.bsp"; self.noise2 = "items/r_item1.wav"; self.health = 15; } else if (self.spawnflags & SPAWNFLAGS_HEALTH_MEGA) { item_megahealth (); return; } else { if (!self.model) self.model = "maps/b_bh25.bsp"; if (!self.noise2) self.noise2 = "items/health1.wav"; if (!self.health) self.health = 25; } if (self.mins == '0 0 0' && self.maxs == '0 0 0') setsize (self, '0 0 0', '32 32 56'); item_generic (); }; /*QUAKED item_armor (0 .5 .8) (-16 -16 0) (16 16 32) */ void() item_armor = { if (!self.model) self.model = "progs/armor.mdl"; if (!self.noise2) self.noise2 = "items/armor1.wav"; if (self.mins == '0 0 0' && self.maxs == '0 0 0') setsize (self, '-16 -16 0', '16 16 56'); item_generic (); }; // ======================================================================== /*QUAKED item_ammo (0 .5 .8) (0 0 0) (32 32 32) */ void() item_ammo = { if (!self.model) self.model = "progs/backpack.mdl"; if (!self.noise2) self.noise2 = "weapons/lock4.wav"; if (self.mins == '0 0 0' && self.maxs == '0 0 0') setsize(self, '0 0 0', '32 32 56'); if (!self.wait && !self.delay) { self.wait = 25; self.delay = 10; } item_generic (); };