Commit graph

  • e260183d85 paritally working with the new server bot support (half borked, though) Bill Currie 2003-03-04 07:29:42 +0000
  • 4ab3a55325 add .deps Bill Currie 2003-03-04 03:45:50 +0000
  • ef8a89c573 fix dependencies, use .o instead of .qfo, compress object files Bill Currie 2003-03-04 03:45:22 +0000
  • 242f727b9c Fix a buglet with weapon selection. Ragnvald Maartmann-Moe IV 2003-03-03 22:42:35 +0000
  • 31a1ed87a2 More optimizations, clean out some single use variables and cut & paste slop. Ragnvald Maartmann-Moe IV 2003-03-03 22:04:22 +0000
  • e16af82af2 Update for new QF features. Ragnvald Maartmann-Moe IV 2003-03-03 19:17:04 +0000
  • f9c0b28fec Updates to use new QF features. Ragnvald Maartmann-Moe IV 2003-03-03 19:12:07 +0000
  • afe43c3f76 More optimizations. Ragnvald Maartmann-Moe IV 2003-03-03 05:22:59 +0000
  • 8e92d4c421 this should fix the "no weapon" spam Bill Currie 2003-03-02 04:17:44 +0000
  • a5f350679e Update to use new QuakeForge features, massive whitespace, many optimizations. Whee! Ragnvald Maartmann-Moe IV 2003-03-02 04:06:47 +0000
  • 2dee2b38c9 convert frikbot to a lib. may or may not be broken Bill Currie 2003-02-24 16:05:25 +0000
  • 2079867597 mention the waypoint files libfrikbot_start Bill Currie 2003-02-21 16:08:41 +0000
  • a695da4371 ignorage Bill Currie 2003-02-21 16:01:07 +0000
  • 83b54e8a5f build the progs locally Bill Currie 2003-02-21 16:00:14 +0000
  • 567f58c2fe reconstruct the player linked list when a player comes in because the server zaps the edict wholesale. this fixes the runaway loop problem when an incoming player takes the place of a bot. unfortunatly, the bot just vanishes without a trace. Fixing that will take server extensions. Bill Currie 2003-02-21 15:33:05 +0000
  • 28b1cc48b7 bring back the player linked list. rather vital for getting frikbot to pay attention to you. also brings back the runaway loop, but I know how to fix that Bill Currie 2003-02-21 15:12:42 +0000
  • 6503dc6c16 faster inits and casting logic to float doesn't seem to work well atm. Bill Currie 2003-02-21 06:01:33 +0000
  • bedcb0d64f fix the runaway loop problem caused by a player connecting after bots have spawned Bill Currie 2003-02-20 16:49:11 +0000
  • 09fa223030 fix an incorrect bit op Bill Currie 2003-02-20 05:37:56 +0000
  • 458375346c remove my hacked up readme.html. oops :) Bill Currie 2003-02-18 23:19:52 +0000
  • 638da49aa9 qfcc fixes Bill Currie 2003-02-18 23:12:03 +0000
  • 5167b9f833 initial checkin of the frikbot source (not standalone) fbxa_start Bill Currie 2003-02-18 23:11:05 +0000
  • 4bb2aaeb14 clean up the warnings Bill Currie 2003-01-28 21:52:15 +0000
  • fa76c5ab30 clean up the warnings Bill Currie 2003-01-28 21:43:41 +0000
  • b617bd4d07 ignore generated files Bill Currie 2003-01-24 19:35:29 +0000
  • f994c0c98a whee, CTF will continue to live :) (see permission.txt). I haven't even /tried/ to pass the code through qfcc yet. threewave_start Bill Currie 2003-01-24 19:31:58 +0000
  • 4a5732aac0 quad dropping should work now Bill Currie 2003-01-13 21:47:24 +0000
  • 3eebd46df4 remove --traditional :) Bill Currie 2002-11-19 16:23:33 +0000
  • 48b1c64844 clean up some warnings Bill Currie 2002-11-01 01:49:10 +0000
  • c1d3e4f3be bring in the killtarget fixes from quakeworld Bill Currie 2002-10-24 19:57:00 +0000
  • a46b5eb518 dos -> unix line endings Bill Currie 2002-10-24 19:56:03 +0000
  • e758608902 make pent and quad color effects unconditional rather than deathmatch dependent Bill Currie 2002-10-24 18:07:45 +0000
  • 6638284d29 Tonik's single player progs for quakeworld Bill Currie 2002-10-24 15:02:26 +0000
  • dbeec86043 whitespace Bill Currie 2002-10-21 21:41:52 +0000
  • d8ea11c80b fix an uninitialized var warning Bill Currie 2002-10-08 03:39:05 +0000
  • 61a2e9b8ce fix some uninit warnings Bill Currie 2002-09-13 02:43:47 +0000
  • b6f1361263 whitespace Bill Currie 2002-07-21 03:59:34 +0000
  • ec46bd7cb7 more SUB_UseTargets fixes and a trailing \n Bill Currie 2002-04-26 20:10:46 +0000
  • 59ec64557a bring in the SUB_UseTargets from quakeworld Bill Currie 2002-04-26 20:09:04 +0000
  • 78e625a336 don't remove self if self.killtarget == self.targetname Bill Currie 2002-04-26 20:07:12 +0000
  • dcbb64cfe7 subs.qc: make sure self.killtarget doesn't get nuked with sv_old_entity_free 0 and self.targetname == self.killtarget triggers.qc: don't remeve self if self.targetname == self.killtarget (I suspect this is /always/ the case, but no harm in being certain). Bill Currie 2002-04-26 19:58:47 +0000
  • 60675de584 Fix complaints during make due to lack of new lines at end of file. Ragnvald Maartmann-Moe IV 2002-03-03 05:18:53 +0000
  • d8d86b931e bring in Deek's bug fixes and whitespace cleanups Bill Currie 2002-02-22 20:01:05 +0000
  • e158247afb --traditional is no longer needed. paroxysm/quake will take a lot more work to get to this point, but now quake, quakeworld and paroxysm/quakeword can start using qfcc's features. Bill Currie 2002-02-22 19:12:55 +0000
  • 7f3ef60d60 compiles with qfcc (this was probably a pointless exercise due to Deek's work, but it's nice having a compilable base paroxysm). pox-traditional Bill Currie 2002-02-21 20:36:23 +0000
  • 30eb259d02 this should make a dropped quad glow Bill Currie 2002-02-21 19:15:45 +0000
  • fbc8c4c600 warnings cleanup again :) Bill Currie 2002-02-19 05:26:50 +0000
  • 4b376c2ba0 more consistent builds :) Bill Currie 2002-02-19 05:19:33 +0000
  • ce9581e654 heh, oops, didn't notice that Bill Currie 2002-02-19 05:17:44 +0000
  • 0490dbc283 cleanup all the warnings Bill Currie 2002-02-19 05:16:48 +0000
  • 23e1fd824e make consistent builds a little easier Bill Currie 2002-02-19 05:15:07 +0000
  • 3cf0b480ff remove a bunch of unused locals and two locals shadowing params Bill Currie 2002-02-19 00:27:04 +0000
  • d8cfc929c7 oops, forgot to remove the traceon/traceoff calls Bill Currie 2002-02-19 00:22:45 +0000
  • 718ae1049e fix two locals shadowing parms. this should fix the bogus lasers Bill Currie 2002-02-19 00:21:30 +0000
  • 3be5c77603 clean up a bunch of unused local params Bill Currie 2002-02-19 00:19:27 +0000
  • a9e3a8e018 move progs.dat from .. to . Bill Currie 2002-02-18 06:45:22 +0000
  • 19fa1aea11 fix the one error I refuse to gloss over using --traditional Bill Currie 2002-02-18 06:19:00 +0000
  • 3204b44273 yada yada yada Bill Currie 2002-02-18 06:13:31 +0000
  • bb433e8a92 The original Paroxysm 1.20 source. pox_start Jeff Teunissen 2002-02-17 03:18:55 +0000
  • 6eb3ebf41b initial checking of id quake 1.06 progs source quake_start Bill Currie 2002-02-15 18:27:57 +0000
  • ceb9dcba0c initial checkin of the id (I hope!) quakeworld progs source start quakeworld_start Bill Currie 2002-02-15 17:57:14 +0000