Commit graph

  • 256edd3714 keep the .dat file local Bill Currie 2003-10-30 18:49:57 +0000
  • aaa199284d fix dependencies wrt equipid.qh and nuke progdefs.h Bill Currie 2003-10-29 16:59:13 +0000
  • 4f8c883bbd yay, finally links Bill Currie 2003-10-28 21:20:34 +0000
  • 60082be06f compiles, doesn't link Bill Currie 2003-10-27 22:27:29 +0000
  • 13ecbceba2 progress getting klik to compile Bill Currie 2003-10-27 21:26:50 +0000
  • cc9c73acf9 ignore .deps Bill Currie 2003-10-27 21:14:38 +0000
  • 01fff80c07 better dependencies tracking (hopefully:) Bill Currie 2003-10-27 21:13:53 +0000
  • 8b5c6b324e get the generated files generating properly and work around some issues caused by changes in cpp Bill Currie 2003-10-25 06:05:14 +0000
  • 88c055ea3c <zinx> taniwha: FWIW, the code is officially donated to quakeforge :) <taniwha> zinx: thanks :) klik_start Bill Currie 2003-10-24 21:43:32 +0000
  • 0e88e9927a move over to separate compilation mode Bill Currie 2003-10-22 23:29:34 +0000
  • dbaac505b3 s/self/@self/g in the eventual hope of using Objective-QC features :) Bill Currie 2003-10-22 21:54:29 +0000
  • 21379455db make it build :) Bill Currie 2003-10-22 21:17:18 +0000
  • 662ca62207 update the email address Bill Currie 2003-10-22 21:08:49 +0000
  • 5b81f01e3b Okay, this is the first import of my recovered (thanks, Despair!) PoxII tree. It works, and is playable, but you need to symlink source/config.qw to source/config.qw -- otherwise it won't build a qwprogs.dat for you. :) pox2_start Jeff Teunissen 2003-10-22 09:24:50 +0000
  • 698f7e322d make intended precedence explicit Bill Currie 2003-09-23 16:36:35 +0000
  • 3493b80dd0 fixes for the latest qfcc changes Bill Currie 2003-09-20 04:21:13 +0000
  • 508d7da410 check targets[0] before sending it messages Bill Currie 2003-09-18 22:34:30 +0000
  • 8935fc4c84 bot_ai.qc bot_way.qc: test classname `properly' (ie, with -classname) bot_move.qc: re-implement the lost obstruction detection code in a way suitable for the new physics handling. Probably needs tuning. bot_qw.qc libfrikbot.h: Break and itos for debugging waypoint.r: implement -realorigin. oops. that caused how long a wild goose chase? Bill Currie 2003-09-04 07:44:47 +0000
  • 8b784f2ede bot_qw.qc: make all bots "lose" a player that disconnects waypoint.r: make sure all waypoint data structs get initialized Bill Currie 2003-09-02 06:25:03 +0000
  • 19fef1890c get -preThink called and call -AI at the right time. things slowly getting better Bill Currie 2003-08-31 07:11:04 +0000
  • 63c835333e add bot_add and bot_kick server console commands :) Bill Currie 2003-08-31 06:18:37 +0000
  • 20adb3530f All hail the whitespace shambler! Ragnvald Maartmann-Moe IV 2003-08-27 23:43:13 +0000
  • 78e1059007 bot kicking now works Bill Currie 2003-08-25 05:12:41 +0000
  • 1049ca1ac3 patch for gettinf frikbot into our qw :) Bill Currie 2003-08-25 01:19:09 +0000
  • a13dad4b08 can't get the bots to do any exploring, but oh well (probably because I don't really grok waypoints yet) Bill Currie 2003-08-25 01:13:25 +0000
  • ae00d10d15 don't bother with the NIL first entry Bill Currie 2003-08-24 20:36:22 +0000
  • 61f3d32eae get closer to working waypoints Bill Currie 2003-08-24 08:18:50 +0000
  • 1c48b8a977 don't access Waypoint.b_sound directly (one less place to fix when I come up with a better name:) Bill Currie 2003-08-24 07:27:44 +0000
  • b5e1597081 replace some missing {}s Bill Currie 2003-08-24 07:21:49 +0000
  • 29f0c3bb6e mention self -> @self Bill Currie 2003-08-22 20:14:04 +0000
  • 1408ef7253 update instructions for adding bot Bill Currie 2003-08-22 19:57:44 +0000
  • c0a7b045f4 kill some magic numbers Bill Currie 2003-08-22 19:49:40 +0000
  • 53f32aa3b8 don't target self Bill Currie 2003-08-22 16:19:42 +0000
  • 44929b99e3 move sendMove from Bot (Phys) to Bot (move) Bill Currie 2003-08-22 14:52:34 +0000
  • 88df663ce7 make sisible more generic (still ick) and make lookForCrap look for waypoints, too. Bill Currie 2003-08-22 06:56:31 +0000
  • f4f6e897b3 yay for type checking (I think). now the bots are /really/ screwed :( Bill Currie 2003-08-22 06:35:19 +0000
  • c45e996252 impulse fixes plus partial (doesn't compile) changes to priorityForThing Bill Currie 2003-08-22 00:37:36 +0000
  • 66d1186651 bot finally moves around properly. still doesn't shoot, though :/ Bill Currie 2003-08-21 20:39:04 +0000
  • 947f50de48 use |= instead of = for keys Bill Currie 2003-08-21 04:57:25 +0000
  • 1f0d73a45e fix button usage and use the new SV_Spawn function Bill Currie 2003-08-21 03:53:15 +0000
  • f5c5b2a9a2 make a 1:1 mapping for entities that get targeted and Targets Bill Currie 2003-08-20 23:25:16 +0000
  • e33e7a73c1 remove some no longer needed definitions/declarations Bill Currie 2003-08-18 22:57:18 +0000
  • e281e43e53 rename methods so _ isn't in their names Bill Currie 2003-08-18 16:48:53 +0000
  • 17ca25a64a can get a bot added to the server, but the server crashes as soon as the bot sees the player (treating entity as an object: oops) Bill Currie 2003-08-18 06:30:05 +0000
  • f298e0e8e6 CL_KeyMove got replaced by -sendMove Bill Currie 2003-08-17 23:12:25 +0000
  • 3b77c09310 more work. get there eventually Bill Currie 2003-08-01 05:25:07 +0000
  • d4b5b87334 more spells of dispell magic getting cast Bill Currie 2003-07-31 18:36:19 +0000
  • 27409dc710 split out Target implementation and kill a bunch of magic numbers Bill Currie 2003-07-31 16:57:01 +0000
  • e1d70fa840 more "self" cleanup Bill Currie 2003-07-30 16:53:57 +0000
  • 34f4aaa1c7 split out and objectize chat code Bill Currie 2003-07-30 16:45:28 +0000
  • 71b886d231 split out the waypoint implementation Bill Currie 2003-07-29 20:28:18 +0000
  • 6046c21ea1 more general fixes Bill Currie 2003-07-29 20:27:41 +0000
  • 58bd3a5a6d use @self instead of self Bill Currie 2003-07-29 20:09:30 +0000
  • 0704ef5a9c update for recent changes to Object Bill Currie 2003-07-29 19:55:41 +0000
  • e78a511261 d'oh Bill Currie 2003-07-29 19:45:03 +0000
  • dbeacae4d8 waypoint thinking for chain following /should/, in theory, work :) Bill Currie 2003-07-29 17:45:30 +0000
  • 4031e6ed6d add DESTDIR too Bill Currie 2003-07-28 17:40:55 +0000
  • abded114cf add install target Bill Currie 2003-07-28 17:38:19 +0000
  • c86b0d359f kill the compression for now to speed up builds Bill Currie 2003-07-28 01:36:08 +0000
  • d462ef9a7e clean up a bunch of redundant selfs Bill Currie 2003-07-25 22:38:18 +0000
  • 14d14761f1 clean up some unneeded declarations Bill Currie 2003-07-24 23:16:43 +0000
  • a2239726e4 remove some obsolete files Bill Currie 2003-07-24 22:04:13 +0000
  • 2af71716a9 lots more progress. it compiles, but I highly doubt it will work yet :) Bill Currie 2003-07-24 21:54:24 +0000
  • 35be5480ca waypoints should hopefully be a little faster :) Bill Currie 2003-07-24 20:23:03 +0000
  • ae3e600a7f s/WayPoint/Waypoint/g Bill Currie 2003-07-24 18:25:46 +0000
  • d81bb81732 yay, it compiles again. certainly doesn't work yet Bill Currie 2003-07-24 18:23:13 +0000
  • e730793581 even more break^Wprogress :) Bill Currie 2003-07-24 08:25:04 +0000
  • d186408279 progress :) Bill Currie 2003-07-23 22:44:15 +0000
  • f0845d2710 more work on converting frikbot to using objects. doesn't compile Bill Currie 2003-07-23 06:35:39 +0000
  • 520583d8ef now with 32 bot names and no runaway loop error during name hunt Bill Currie 2003-04-07 18:25:14 +0000
  • 42825adab7 switch/case/break audit Bill Currie 2003-03-18 21:59:47 +0000
  • 8785e2af3d finally have nails working properly again (put the break in the wrong place :P ) Bill Currie 2003-03-17 08:07:34 +0000
  • 21ef7e2f7f d'oh :P Bill Currie 2003-03-17 07:24:03 +0000
  • e1715ca331 fix a missing break Bill Currie 2003-03-17 07:14:03 +0000
  • 432559543a more pre vs post decrement fixes Bill Currie 2003-03-17 06:48:05 +0000
  • fec71a3687 need pre-decrement rather than post-decrement for ammo tracking Bill Currie 2003-03-17 06:46:10 +0000
  • dbe31e5911 stub implementation of Bot class Bill Currie 2003-03-13 19:15:42 +0000
  • 9a6aa658d5 mention used standard fields Bill Currie 2003-03-13 03:31:10 +0000
  • 7771777a15 working on objectising frikbot :) Bill Currie 2003-03-12 22:39:21 +0000
  • 454ff21260 add declarations for SV_UserCmd Bill Currie 2003-03-10 23:54:41 +0000
  • 464ea26cba don't send frag updates now that the server does it for us Bill Currie 2003-03-09 03:11:28 +0000
  • a8d0038696 compile compile fixes that slipped through Bill Currie 2003-03-08 05:43:26 +0000
  • 40b262b9ee Stuff. Lots of stuff. Possibly buggy stuff. No shaking shamblers at it. Ragnvald Maartmann-Moe IV 2003-03-08 03:20:32 +0000
  • 819688576d hopefully fix mis-skinned bots Bill Currie 2003-03-06 22:06:59 +0000
  • b1e29990e5 d'oh, forgot @extern isn't constant :) Bill Currie 2003-03-06 16:39:31 +0000
  • 64fa70d359 whitespace and convert SV_Physics_Client to using switch Bill Currie 2003-03-05 21:12:56 +0000
  • 8afe673da1 fix the ghost problem Bill Currie 2003-03-05 18:16:46 +0000
  • cbe476e82a remove the no longer needed function defs Bill Currie 2003-03-05 05:18:58 +0000
  • d187b49be6 remove the obsolete files list Bill Currie 2003-03-05 04:59:11 +0000
  • 79ddd94e6f don't need that define Bill Currie 2003-03-05 04:40:37 +0000
  • 89b68fb386 bot player stats seem to be working Bill Currie 2003-03-05 03:57:55 +0000
  • 490eeb89bc remove some debug code Bill Currie 2003-03-05 00:13:15 +0000
  • bad81338fd more docs, unused field nuckage and whitespace Bill Currie 2003-03-05 00:10:15 +0000
  • 3c8806a56c start documenting frikbot entity fields (and nuke a useless field) Bill Currie 2003-03-04 23:19:07 +0000
  • 1858565c2c More codestyle cleanups. Ragnvald Maartmann-Moe IV 2003-03-04 23:15:54 +0000
  • 53ec603bd0 bring back aim, sound and setspawnparms (oops, kind of important) Bill Currie 2003-03-04 21:59:49 +0000
  • de9a59fbf2 bah, // comments between if and { :P Bill Currie 2003-03-04 18:48:44 +0000
  • 04f269992a whitespace sweep Bill Currie 2003-03-04 18:26:17 +0000
  • 8b92578ab5 various fixes, including getting the bot names into server status Bill Currie 2003-03-04 17:46:04 +0000
  • e83aa4fcc6 spelling :) Bill Currie 2003-03-04 16:30:51 +0000