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3 commits

Author SHA1 Message Date
Timothy C. McGrath
9871fa2401 defs.qc: added killed_monsters_oldcount so I can keep track of how many
monsters were previously seen by the kill detection code in combat.qc.

combat.qc now has a while loop to determine how many kills it should update
the client with.

boss.qc has an adjustment to prevent the boss death from giving you 2 frags.

all the rest have adjustments to make killed_monsters++ on monster death,
assuming you have respawn_enabled set to 1, it will only count gibs. Otherwise
it should work normally.

This code is a little buggy, but Grievre wanted to see, so... *shrug*

Hikaru
2004-02-14 11:23:40 +00:00
Bill Currie
3be5c77603 clean up a bunch of unused local params 2002-02-19 00:19:27 +00:00
Bill Currie
6eb3ebf41b initial checking of id quake 1.06 progs source 2002-02-15 18:27:57 +00:00