Ragnvald Maartmann-Moe IV
e16af82af2
Update for new QF features.
2003-03-03 19:17:04 +00:00
Ragnvald Maartmann-Moe IV
f9c0b28fec
Updates to use new QF features.
2003-03-03 19:12:07 +00:00
Ragnvald Maartmann-Moe IV
afe43c3f76
More optimizations.
2003-03-03 05:22:59 +00:00
Bill Currie
8e92d4c421
this should fix the "no weapon" spam
2003-03-02 04:17:44 +00:00
Ragnvald Maartmann-Moe IV
a5f350679e
Update to use new QuakeForge features, massive whitespace, many optimizations.
...
Whee!
2003-03-02 04:06:47 +00:00
Bill Currie
2dee2b38c9
convert frikbot to a lib. may or may not be broken
2003-02-24 16:05:25 +00:00
Bill Currie
2079867597
mention the waypoint files
2003-02-21 16:08:41 +00:00
Bill Currie
a695da4371
ignorage
2003-02-21 16:01:07 +00:00
Bill Currie
83b54e8a5f
build the progs locally
2003-02-21 16:00:14 +00:00
Bill Currie
567f58c2fe
reconstruct the player linked list when a player comes in because the server
...
zaps the edict wholesale. this fixes the runaway loop problem when an
incoming player takes the place of a bot. unfortunatly, the bot just
vanishes without a trace. Fixing that will take server extensions.
2003-02-21 15:33:05 +00:00
Bill Currie
28b1cc48b7
bring back the player linked list. rather vital for getting frikbot to pay
...
attention to you. also brings back the runaway loop, but I know how to fix
that
2003-02-21 15:12:42 +00:00
Bill Currie
6503dc6c16
faster inits and casting logic to float doesn't seem to work well atm.
2003-02-21 06:01:33 +00:00
Bill Currie
bedcb0d64f
fix the runaway loop problem caused by a player connecting after bots have
...
spawned
2003-02-20 16:49:11 +00:00
Bill Currie
09fa223030
fix an incorrect bit op
2003-02-20 05:37:56 +00:00
Bill Currie
458375346c
remove my hacked up readme.html. oops :)
2003-02-18 23:19:52 +00:00
Bill Currie
638da49aa9
qfcc fixes
2003-02-18 23:12:03 +00:00
Bill Currie
5167b9f833
initial checkin of the frikbot source (not standalone)
2003-02-18 23:11:05 +00:00
Bill Currie
4bb2aaeb14
clean up the warnings
2003-01-28 21:52:15 +00:00
Bill Currie
fa76c5ab30
clean up the warnings
2003-01-28 21:43:41 +00:00
Bill Currie
b617bd4d07
ignore generated files
2003-01-24 19:35:29 +00:00
Bill Currie
f994c0c98a
whee, CTF will continue to live :) (see permission.txt). I haven't even
...
/tried/ to pass the code through qfcc yet.
2003-01-24 19:31:58 +00:00
Bill Currie
4a5732aac0
quad dropping should work now
2003-01-13 21:47:24 +00:00
Bill Currie
3eebd46df4
remove --traditional :)
2002-11-19 16:23:33 +00:00
Bill Currie
48b1c64844
clean up some warnings
2002-11-01 01:49:10 +00:00
Bill Currie
c1d3e4f3be
bring in the killtarget fixes from quakeworld
2002-10-24 19:57:00 +00:00
Bill Currie
a46b5eb518
dos -> unix line endings
2002-10-24 19:56:03 +00:00
Bill Currie
e758608902
make pent and quad color effects unconditional rather than deathmatch
...
dependent
2002-10-24 18:07:45 +00:00
Bill Currie
6638284d29
Tonik's single player progs for quakeworld
2002-10-24 15:02:26 +00:00
Bill Currie
dbeec86043
whitespace
2002-10-21 21:41:52 +00:00
Bill Currie
d8ea11c80b
fix an uninitialized var warning
2002-10-08 03:39:05 +00:00
Bill Currie
61a2e9b8ce
fix some uninit warnings
2002-09-13 02:43:47 +00:00
Bill Currie
b6f1361263
whitespace
2002-07-21 03:59:34 +00:00
Bill Currie
ec46bd7cb7
more SUB_UseTargets fixes and a trailing \n
2002-04-26 20:10:46 +00:00
Bill Currie
59ec64557a
bring in the SUB_UseTargets from quakeworld
2002-04-26 20:09:04 +00:00
Bill Currie
78e625a336
don't remove self if self.killtarget == self.targetname
2002-04-26 20:07:12 +00:00
Bill Currie
dcbb64cfe7
subs.qc:
...
make sure self.killtarget doesn't get nuked with sv_old_entity_free 0
and self.targetname == self.killtarget
triggers.qc:
don't remeve self if self.targetname == self.killtarget (I suspect this
is /always/ the case, but no harm in being certain).
2002-04-26 19:58:47 +00:00
Ragnvald Maartmann-Moe IV
60675de584
Fix complaints during make due to lack of new lines at end of file.
2002-03-03 05:18:53 +00:00
Bill Currie
d8d86b931e
bring in Deek's bug fixes and whitespace cleanups
2002-02-22 20:01:05 +00:00
Bill Currie
e158247afb
--traditional is no longer needed. paroxysm/quake will take a lot more work
...
to get to this point, but now quake, quakeworld and paroxysm/quakeword can
start using qfcc's features.
2002-02-22 19:12:55 +00:00
Bill Currie
7f3ef60d60
compiles with qfcc (this was probably a pointless exercise due to Deek's
...
work, but it's nice having a compilable base paroxysm).
2002-02-21 20:36:23 +00:00
Bill Currie
30eb259d02
this should make a dropped quad glow
2002-02-21 19:15:45 +00:00
Bill Currie
fbc8c4c600
warnings cleanup again :)
2002-02-19 05:26:50 +00:00
Bill Currie
4b376c2ba0
more consistent builds :)
2002-02-19 05:19:33 +00:00
Bill Currie
ce9581e654
heh, oops, didn't notice that
2002-02-19 05:17:44 +00:00
Bill Currie
0490dbc283
cleanup all the warnings
2002-02-19 05:16:48 +00:00
Bill Currie
23e1fd824e
make consistent builds a little easier
2002-02-19 05:15:07 +00:00
Bill Currie
3cf0b480ff
remove a bunch of unused locals and two locals shadowing params
2002-02-19 00:27:04 +00:00
Bill Currie
d8cfc929c7
oops, forgot to remove the traceon/traceoff calls
2002-02-19 00:22:45 +00:00
Bill Currie
718ae1049e
fix two locals shadowing parms. this should fix the bogus lasers
2002-02-19 00:21:30 +00:00
Bill Currie
3be5c77603
clean up a bunch of unused local params
2002-02-19 00:19:27 +00:00