Bill Currie
d186408279
progress :)
2003-07-23 22:44:15 +00:00
Bill Currie
f0845d2710
more work on converting frikbot to using objects. doesn't compile
2003-07-23 06:35:39 +00:00
Bill Currie
520583d8ef
now with 32 bot names and no runaway loop error during name hunt
2003-04-07 18:25:14 +00:00
Bill Currie
42825adab7
switch/case/break audit
2003-03-18 21:59:47 +00:00
Bill Currie
8785e2af3d
finally have nails working properly again (put the break in the wrong place
...
:P )
2003-03-17 08:07:34 +00:00
Bill Currie
21ef7e2f7f
d'oh :P
2003-03-17 07:24:03 +00:00
Bill Currie
e1715ca331
fix a missing break
2003-03-17 07:14:03 +00:00
Bill Currie
432559543a
more pre vs post decrement fixes
2003-03-17 06:48:05 +00:00
Bill Currie
fec71a3687
need pre-decrement rather than post-decrement for ammo tracking
2003-03-17 06:46:10 +00:00
Bill Currie
dbe31e5911
stub implementation of Bot class
2003-03-13 19:15:42 +00:00
Bill Currie
9a6aa658d5
mention used standard fields
2003-03-13 03:31:10 +00:00
Bill Currie
7771777a15
working on objectising frikbot :)
2003-03-12 22:39:21 +00:00
Bill Currie
454ff21260
add declarations for SV_UserCmd
2003-03-10 23:54:41 +00:00
Bill Currie
464ea26cba
don't send frag updates now that the server does it for us
2003-03-09 03:11:28 +00:00
Bill Currie
a8d0038696
compile compile fixes that slipped through
2003-03-08 05:43:26 +00:00
Ragnvald Maartmann-Moe IV
40b262b9ee
Stuff. Lots of stuff. Possibly buggy stuff. No shaking shamblers at it.
2003-03-08 03:20:32 +00:00
Bill Currie
819688576d
hopefully fix mis-skinned bots
2003-03-06 22:06:59 +00:00
Bill Currie
b1e29990e5
d'oh, forgot @extern isn't constant :)
2003-03-06 16:39:31 +00:00
Bill Currie
64fa70d359
whitespace and convert SV_Physics_Client to using switch
2003-03-05 21:12:56 +00:00
Bill Currie
8afe673da1
fix the ghost problem
2003-03-05 18:16:46 +00:00
Bill Currie
cbe476e82a
remove the no longer needed function defs
2003-03-05 05:18:58 +00:00
Bill Currie
d187b49be6
remove the obsolete files list
2003-03-05 04:59:11 +00:00
Bill Currie
79ddd94e6f
don't need that define
2003-03-05 04:40:37 +00:00
Bill Currie
89b68fb386
bot player stats seem to be working
2003-03-05 03:57:55 +00:00
Bill Currie
490eeb89bc
remove some debug code
2003-03-05 00:13:15 +00:00
Bill Currie
bad81338fd
more docs, unused field nuckage and whitespace
2003-03-05 00:10:15 +00:00
Bill Currie
3c8806a56c
start documenting frikbot entity fields (and nuke a useless field)
2003-03-04 23:19:07 +00:00
Ragnvald Maartmann-Moe IV
1858565c2c
More codestyle cleanups.
2003-03-04 23:15:54 +00:00
Bill Currie
53ec603bd0
bring back aim, sound and setspawnparms (oops, kind of important)
2003-03-04 21:59:49 +00:00
Bill Currie
de9a59fbf2
bah, // comments between if and { :P
2003-03-04 18:48:44 +00:00
Bill Currie
04f269992a
whitespace sweep
2003-03-04 18:26:17 +00:00
Bill Currie
8b92578ab5
various fixes, including getting the bot names into server status
2003-03-04 17:46:04 +00:00
Bill Currie
e83aa4fcc6
spelling :)
2003-03-04 16:30:51 +00:00
Bill Currie
e260183d85
paritally working with the new server bot support (half borked, though)
2003-03-04 07:29:42 +00:00
Bill Currie
4ab3a55325
add .deps
2003-03-04 03:45:50 +00:00
Bill Currie
ef8a89c573
fix dependencies, use .o instead of .qfo, compress object files
2003-03-04 03:45:22 +00:00
Ragnvald Maartmann-Moe IV
242f727b9c
Fix a buglet with weapon selection.
2003-03-03 22:42:35 +00:00
Ragnvald Maartmann-Moe IV
31a1ed87a2
More optimizations, clean out some single use variables and cut & paste slop.
2003-03-03 22:04:22 +00:00
Ragnvald Maartmann-Moe IV
e16af82af2
Update for new QF features.
2003-03-03 19:17:04 +00:00
Ragnvald Maartmann-Moe IV
f9c0b28fec
Updates to use new QF features.
2003-03-03 19:12:07 +00:00
Ragnvald Maartmann-Moe IV
afe43c3f76
More optimizations.
2003-03-03 05:22:59 +00:00
Bill Currie
8e92d4c421
this should fix the "no weapon" spam
2003-03-02 04:17:44 +00:00
Ragnvald Maartmann-Moe IV
a5f350679e
Update to use new QuakeForge features, massive whitespace, many optimizations.
...
Whee!
2003-03-02 04:06:47 +00:00
Bill Currie
2dee2b38c9
convert frikbot to a lib. may or may not be broken
2003-02-24 16:05:25 +00:00
Bill Currie
2079867597
mention the waypoint files
2003-02-21 16:08:41 +00:00
Bill Currie
a695da4371
ignorage
2003-02-21 16:01:07 +00:00
Bill Currie
83b54e8a5f
build the progs locally
2003-02-21 16:00:14 +00:00
Bill Currie
567f58c2fe
reconstruct the player linked list when a player comes in because the server
...
zaps the edict wholesale. this fixes the runaway loop problem when an
incoming player takes the place of a bot. unfortunatly, the bot just
vanishes without a trace. Fixing that will take server extensions.
2003-02-21 15:33:05 +00:00
Bill Currie
28b1cc48b7
bring back the player linked list. rather vital for getting frikbot to pay
...
attention to you. also brings back the runaway loop, but I know how to fix
that
2003-02-21 15:12:42 +00:00
Bill Currie
6503dc6c16
faster inits and casting logic to float doesn't seem to work well atm.
2003-02-21 06:01:33 +00:00