monsters were previously seen by the kill detection code in combat.qc.
combat.qc now has a while loop to determine how many kills it should update
the client with.
boss.qc has an adjustment to prevent the boss death from giving you 2 frags.
all the rest have adjustments to make killed_monsters++ on monster death,
assuming you have respawn_enabled set to 1, it will only count gibs. Otherwise
it should work normally.
This code is a little buggy, but Grievre wanted to see, so... *shrug*
Hikaru