Commit graph

27 commits

Author SHA1 Message Date
Bill Currie
b1e29990e5 d'oh, forgot @extern isn't constant :) 2003-03-06 16:39:31 +00:00
Bill Currie
64fa70d359 whitespace and convert SV_Physics_Client to using switch 2003-03-05 21:12:56 +00:00
Bill Currie
8afe673da1 fix the ghost problem 2003-03-05 18:16:46 +00:00
Bill Currie
cbe476e82a remove the no longer needed function defs 2003-03-05 05:18:58 +00:00
Bill Currie
d187b49be6 remove the obsolete files list 2003-03-05 04:59:11 +00:00
Bill Currie
79ddd94e6f don't need that define 2003-03-05 04:40:37 +00:00
Bill Currie
89b68fb386 bot player stats seem to be working 2003-03-05 03:57:55 +00:00
Bill Currie
490eeb89bc remove some debug code 2003-03-05 00:13:15 +00:00
Bill Currie
bad81338fd more docs, unused field nuckage and whitespace 2003-03-05 00:10:15 +00:00
Bill Currie
3c8806a56c start documenting frikbot entity fields (and nuke a useless field) 2003-03-04 23:19:07 +00:00
Bill Currie
53ec603bd0 bring back aim, sound and setspawnparms (oops, kind of important) 2003-03-04 21:59:49 +00:00
Bill Currie
de9a59fbf2 bah, // comments between if and { :P 2003-03-04 18:48:44 +00:00
Bill Currie
04f269992a whitespace sweep 2003-03-04 18:26:17 +00:00
Bill Currie
8b92578ab5 various fixes, including getting the bot names into server status 2003-03-04 17:46:04 +00:00
Bill Currie
e260183d85 paritally working with the new server bot support (half borked, though) 2003-03-04 07:29:42 +00:00
Bill Currie
4ab3a55325 add .deps 2003-03-04 03:45:50 +00:00
Bill Currie
ef8a89c573 fix dependencies, use .o instead of .qfo, compress object files 2003-03-04 03:45:22 +00:00
Bill Currie
2dee2b38c9 convert frikbot to a lib. may or may not be broken 2003-02-24 16:05:25 +00:00
Bill Currie
2079867597 mention the waypoint files 2003-02-21 16:08:41 +00:00
Bill Currie
567f58c2fe reconstruct the player linked list when a player comes in because the server
zaps the edict wholesale. this fixes the runaway loop problem when an
incoming player takes the place of a bot. unfortunatly, the bot just
vanishes without a trace. Fixing that will take server extensions.
2003-02-21 15:33:05 +00:00
Bill Currie
28b1cc48b7 bring back the player linked list. rather vital for getting frikbot to pay
attention to you. also brings back the runaway loop, but I know how to fix
that
2003-02-21 15:12:42 +00:00
Bill Currie
6503dc6c16 faster inits and casting logic to float doesn't seem to work well atm. 2003-02-21 06:01:33 +00:00
Bill Currie
bedcb0d64f fix the runaway loop problem caused by a player connecting after bots have
spawned
2003-02-20 16:49:11 +00:00
Bill Currie
09fa223030 fix an incorrect bit op 2003-02-20 05:37:56 +00:00
Bill Currie
458375346c remove my hacked up readme.html. oops :) 2003-02-18 23:19:52 +00:00
Bill Currie
638da49aa9 qfcc fixes 2003-02-18 23:12:03 +00:00
Bill Currie
5167b9f833 initial checkin of the frikbot source (not standalone) 2003-02-18 23:11:05 +00:00