Bill Currie
a8fab74a2c
Get fbxa compiling with -Wall
2010-12-16 21:24:53 +09:00
Bill Currie
f169db62b1
Add some notes.
...
The call tree of the bot, and the meaning of some cvars.
2010-08-24 10:02:07 +09:00
Bill Currie
a8aed356d0
fix getState and toggleState as suggested by Deek
2010-08-23 14:08:37 +09:00
Bill Currie
9f859a53e4
clean out some bitrot
2010-08-23 14:07:54 +09:00
Bill Currie
b2819cad3c
Use -Cvector-calls when building the built-in waypoint files
...
The number of globals used in map_dm1.o dropped by about 50%, though I guess
the code probably trippled in size.
2010-01-13 08:24:06 +00:00
Bill Currie
2a78bfb98c
use Qreadstring to read the whole file rather than reading it one line at a
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time, reducing memory requirements.
2007-06-28 22:06:43 +00:00
Bill Currie
0909b381cf
use pkg-config to work out where to install the header and lib
2007-04-09 01:07:40 +00:00
Bill Currie
0300910166
format of origin string was wrong
2006-12-20 12:16:16 +00:00
Bill Currie
0a1864a583
waypoint saving works (wrong place, but oh well)
2006-12-20 12:09:31 +00:00
Bill Currie
aa731990e2
waypoint creation/deletion and linking seems to be working
2006-12-20 11:41:11 +00:00
Bill Currie
9bbdc67fbf
ai flags seem to work (both menus)
2006-12-20 10:51:16 +00:00
Bill Currie
07969da2a0
cancel edit mode on (owner) player disconnect
2006-12-20 09:53:32 +00:00
Bill Currie
cc4429d1fe
waypoint info now works
2006-12-20 08:46:36 +00:00
Bill Currie
efde0e8ab1
fix the waylist menu layout/numbering
2006-12-19 14:23:03 +00:00
Bill Currie
88e3253543
the editor is starting to work. lots of bugs left
2006-12-19 14:17:58 +00:00
Bill Currie
43c9295fc5
echo bot chat to the server console (must remember about this for nq)
2006-12-17 11:25:03 +00:00
Bill Currie
dbcb664ab4
get stuff that was supposed to be called for the player called again
2006-12-17 11:15:19 +00:00
Bill Currie
c115d935c5
most of the work to get the waypoint editor working. not quite there yet,
...
though
2006-12-16 14:42:55 +00:00
Bill Currie
9cd6038423
waypoint loading. currently done by hand. while it's safe to load waypoints
...
with bots already in the game, re-loading doesn't seem to be a good idea.
waypoint file must be in the quake fs.
2006-12-11 10:39:43 +00:00
Bill Currie
3450ccb016
various cleanups and some name changes for ease of reading
2006-12-10 06:31:39 +00:00
Bill Currie
25f6b353f7
make sure client number converting doesn't become an infinite loop
2005-01-02 14:27:26 +00:00
Bill Currie
93aa9812f6
set the ping etc /after/ setting b_skill and update the diff
2004-05-12 03:36:38 +00:00
Bill Currie
8070348d8a
update to match Ruamoko's entities.h
2004-05-12 03:24:29 +00:00
Bill Currie
1e503e2b3d
don't need csqc now
2004-04-06 20:21:53 +00:00
Bill Currie
f75528ced1
use the correct selector in clearMyRoute
2004-03-03 02:21:20 +00:00
Bill Currie
c045f27f43
bit manip cleanup
2004-02-08 05:11:49 +00:00
Bill Currie
d352e0529f
fix for Array going from free to dealloc
2004-02-04 07:57:48 +00:00
Bill Currie
14bd241c8e
fix some warnings
2004-01-31 08:24:03 +00:00
Bill Currie
bd4b8f5647
update for qfcc's --advanced
2004-01-21 21:24:37 +00:00
Bill Currie
508d7da410
check targets[0] before sending it messages
2003-09-18 22:34:30 +00:00
Bill Currie
8935fc4c84
bot_ai.qc bot_way.qc:
...
test classname `properly' (ie, with -classname)
bot_move.qc:
re-implement the lost obstruction detection code in a way suitable for
the new physics handling. Probably needs tuning.
bot_qw.qc libfrikbot.h:
Break and itos for debugging
waypoint.r:
implement -realorigin. oops. that caused how long a wild goose chase?
2003-09-04 07:44:47 +00:00
Bill Currie
8b784f2ede
bot_qw.qc:
...
make all bots "lose" a player that disconnects
waypoint.r:
make sure all waypoint data structs get initialized
2003-09-02 06:25:03 +00:00
Bill Currie
19fef1890c
get -preThink called and call -AI at the right time. things slowly getting
...
better
2003-08-31 07:11:04 +00:00
Bill Currie
63c835333e
add bot_add and bot_kick server console commands :)
2003-08-31 06:18:37 +00:00
Bill Currie
78e1059007
bot kicking now works
2003-08-25 05:12:41 +00:00
Bill Currie
1049ca1ac3
patch for gettinf frikbot into our qw :)
2003-08-25 01:19:09 +00:00
Bill Currie
a13dad4b08
can't get the bots to do any exploring, but oh well (probably because I
...
don't really grok waypoints yet)
2003-08-25 01:13:25 +00:00
Bill Currie
ae00d10d15
don't bother with the NIL first entry
2003-08-24 20:36:22 +00:00
Bill Currie
61f3d32eae
get closer to working waypoints
2003-08-24 08:18:50 +00:00
Bill Currie
1c48b8a977
don't access Waypoint.b_sound directly (one less place to fix when I come
...
up with a better name:)
2003-08-24 07:27:44 +00:00
Bill Currie
b5e1597081
replace some missing {}s
2003-08-24 07:21:49 +00:00
Bill Currie
29f0c3bb6e
mention self -> @self
2003-08-22 20:14:04 +00:00
Bill Currie
1408ef7253
update instructions for adding bot
2003-08-22 19:57:44 +00:00
Bill Currie
c0a7b045f4
kill some magic numbers
2003-08-22 19:49:40 +00:00
Bill Currie
53f32aa3b8
don't target self
2003-08-22 16:19:42 +00:00
Bill Currie
44929b99e3
move sendMove from Bot (Phys) to Bot (move)
2003-08-22 14:52:34 +00:00
Bill Currie
88df663ce7
make sisible more generic (still ick) and make lookForCrap look for
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waypoints, too.
2003-08-22 06:56:31 +00:00
Bill Currie
f4f6e897b3
yay for type checking (I think). now the bots are /really/ screwed :(
2003-08-22 06:35:19 +00:00
Bill Currie
c45e996252
impulse fixes plus partial (doesn't compile) changes to priorityForThing
2003-08-22 00:37:36 +00:00
Bill Currie
66d1186651
bot finally moves around properly. still doesn't shoot, though :/
2003-08-21 20:39:04 +00:00